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TylerFreeman

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Posts posted by TylerFreeman

  1. While playing around in some infested missions, I began to notice some weird things whenever I got hit. Now thankfully, since we have shield-gating, it has helped preventing unaware deaths and keeping me on my toes but at the same time, a ludicrous bug that I thought had been squashed out has come back again.

    This time, as the title says, tar splash zones are dealing upwards to 5k damage per tick, from testing Rhino's iron skin damage absorb. At first, I was kinda brushing it off, thinking it was part of the infested update to make them more threatening, which, I think could work but thats if you don't pay attention to your surroundings. But in a huge horde group that includes one of those moas, it'll be tough to distinguish them from the rest of the crowd since that damage can severely screw over defense based missions and whatnot because of that.

    I don't know why their damage has spiked up but it seems weird considering Tar moa's were able to 1hko most frames during their introduction along with the eris tileset revamp.

  2. 1 hour ago, nslay said:

    It's still there. It may not perfectly have the same random stuff around (or haze/fog), but I see most of that map and layout on Grineer astroid still.

    EDIT: The youtube video I mean... I don't know about the circular map.

    Really? I can't exactly tell since this is the old one I recognize and the amount of times I've been on the asteroid tileset I've never been lucky enough to see it again

  3. ...Well, probably because it is a shotgun?

    I dunno, I'll adapt to this either way, considering I could try and mount the eidolon if I were to work around the fall-off nature of it. Maybe Volt can circumvent this?

    I'll be honest, I thought it already did have falloff since I based it off how far I was to the enemy, with the less amount of pellets hitting them as a result. I know this ain't gonna sit well with most people.

    • Like 1
  4. 13 hours ago, Searcad said:

    Yeah, after a few days i am very confident that framerate drops are what's causing the weapon to jam. It is always when they drop below 30, no matter where i am or what am doing.

    I don't know how the shedu is coded into the game, but having a weapon whose firing relays on performance is quite a novelty.

    Anyway we might have to wait untill january to get it fixed so yeah, enjoy the sentient papperweight.

    welp...This is gonna be painful to endure.

    • Like 1
  5. 20 hours ago, Searcad said:

    Im having the same bug. I sometimes get it when using wukong's clone, and sometimes when shooting airborne/doing parkour. Although i am not sure if any of this is causing it. Also as im just leveling it for now it is to be noted that i do not have any ither weapon equipped.

    Edit: From further test i am noticing that the shedu indeed jams when the framerate drops harshly. As i was shooting some grineer in close range the big ammount of particles made my FPS drop below 30 wich made the weapon jam

    That seems to be the case whenever there's moments when the game will throw in tons of mobs and will no doubt cause you to lag a bit.

    I've just completed an ESO run with infested running about and with the amount of fx they can throw around, it was guaranteed that my game would dip slightly and me being a trigger-happy tenno with the cannon, would fire blast after blast at those mobs.

    After that, my Shedu jammed. I find this silly as no other weapon could even experience a glitch like this since it's even unheard of to begin with.

    • Like 1
  6. I think I'm onto something. During the time I just had been loading into orb vallis, I saw a corpus drop ship spawn in and figured why not just shoot at it with the shedu.

    During that time, my game seemed to have a small, subtle framerate dropping which is basically the game lagging from stuff still loading and when it was done, my weapon was now suddenly rendered inactive, which essentially broke it.

    I think I could hazard a guess that its the near-instant reload related to the frame-rate glitch? That could be the possible cause behind as to why it acts like I have no ammo left in the reserves yet it's just a complete dud.

    Also, forgot to say this was done on Solo mode so I can definitely admit that this can happen regardless of you being host or client.

  7. After a few tests with the weapon, I am not sure how to replicate this bug since again, it is random. I don't know if it's some weird animation lock but I'm still trying to figure somethings out just because I don't want my arm cannon to suddenly become dead weight.

    Often times, it can happen during a later mission or suddenly at the start of it.

  8. 1 hour ago, (PS4)JaxyDarkwolf said:

    Hmmm.

    I really think there is way too much unnecessary negativity towards DE going around.

    I work at a gaming company doing Customer Support and I can tell you right now, the fact the DE loves this game and invests so much time and love into every aspect of it and actually listen to their players is rare and should be acknowledged.

    Most other gaming companies don't care about anything other than raking in the cash.

    In a way, yeah I do appreciate that out of the most F2P stuff I've played before (Maplestory, Dragon Nest, etc) are like a complete ghost town in terms of them responding to community and stuff, I'd say DE has the most good will earned towards them but that is to say that I can't just blindly love ALL their works.

    There'll always be good and bad stuff, like a balance. It depends on who, the individuals experiencing content, will share their subjective tastes.

    For me, I do like that heavy attacks had been given meaning, all melee weapons being buffed across the board but at the same time the Glaive had to suffer from not being able to crit on explosion and some that I can't think of off the top of my head.

    Generally, being negative towards something is going to be expected but being hysterical and flinging insults isn't warranted. I think that most people's negativity towards DE is what I believe, that most want DE to do better and the Old Blood garnered that sort of attention since from what I can understand felt begrudgingly tiresome.

    Now usually, I just accepted it for what it was and decided to do it and looking back in retrospect, getting all the weapons in at least...two weeks? Was a hassle. Because the rewards, or rather, the update itself being highlighted were locked behind rng-grind (In some cases getting duplicates had led to me exhaling in loud frustration. Which is exaggerated of course but you can take my word for it.) And I'm holding out some hope that this doesn't repeat upon Railjack/Empyrean's release.

    I think I've gone on long enough anyways so apologies about the rant.

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