Jump to content

KopfJaeger

PC Member
  • Posts

    50
  • Joined

  • Last visited

Reputation

132

Recent Profile Visitors

396 profile views
  1. The feathers on the shield in the idle animation show the default colours, it's fine when you cast abilities. Also, the thrown javelins in his 4th ability show default colours. Normally it's impossible to tell, but when they get stuck in a mag bubble it's pretty obvious, mainly because of the different energy colour
  2. Me and a friend did two tier 5 steel path disruption bounties which are supposed to give 7,500 standing each (15,000 total), only got 4,000 standing total. My daily standing is at 28,500/32,500 when it should be at 17,500/32,500. Edit: I have just seen that this issue is in the known bugs thread
  3. Bonewidows aren't voidrigs lol, if the challenge was to eliminate rogue necramechs then sure, but it specifically says voidrigs. All voidrigs are necramechs, not all necramechs are voidrigs
  4. I'm sure this has been asked before but can we pretty please get a simulacrum console we can buy from Simaris. There's an offerings console and a research console so why not a simulacrum console? Could be a decoration we can place in the orbiter or alternatively it works like captura where we can go to the upgrade screen for a warframe/weapon and there's an "enter simulacrum" button in the corner.
  5. KopfJaeger

    Simulacrum

    When people reach MR30, they should unlock the ability to spawn any enemy level up to level cap (9999). Back when the highest you could get was something like 120-130, that was the highest level most players were likely to see in the game unless doing very long endurance runs. Nowadays, it's quite common for players to see much higher levels in the game. Steel path Circulus starts at level 180-200, while circuit can very quickly go into the thousands, and SP void cascade can reach level cap in about an hour, maybe a little longer. Not to mention the fact that power creep has left us able to much more easily kill level 200 steel path enemies. The simulacrum level cap is no longer sufficient for stress testing builds. I believe that it would be good to retain the trend of tying simulacrum level cap to mastery rank, but as an additional perk of reaching mastery rank 30, that restriction should be removed.
  6. The visual effect of guardian shell can be pretty annoying sometimes as it gets in the way of your vision. Even without aiming, the effect overlaps with the reticle (image 1), but while aiming it is considerably worse (image 2). I have a couple of +zoom rivens and guardian shell fills almost my entire screen when I zoom in (image 3). Additionally, the effect is much brighter for a few seconds after casting which makes it almost impossible to see through (image 4). At the very least, the visual effect should disappear while aiming, but I think a better solution would be to redesign the effect entirely in such a way that it is not visually obstructing.
  7. I've always hated the light/dark mechanic. Warframe is a game in which movement is incredibly important, so even if the mechanic worked properly, it still wouldn't be viable to just stand still in the brightest spot you can find and kill from that spot - you'd die. I think a potentially good solution would be to make it so that the light level on initial cast affects the ability for the entire duration unless it is recast. That way you can move to a particular spot to cast the ability and then move around freely without your buff changing 20 times a second.
  8. They could make the acolytes drop vitus essence instead of steel essence
  9. No idea if this has been brought up before but I think steel path arbitrations would be pretty nice. Arbitrations felt challenging when they were first released but now they just feel easy compared to SP. Introducing SP arbitrations would bring arbitrations in line with the new standard for high level content. Reward tables could be reworked for steel path to give some of the harder to obtain rewards a higher drop chance, particularly the arcanes, of which you need 21 of each at a measly 5% drop chance in the current reward table (to put it into perspective, the expected drop rate of a given arcane is 1 every 20 rotations, for the full set, you would expect to have to do 420 rotations or 35 hours of survival). Alternatively, I would be happy if the reward tables were changed completely for SP and the arcanes were added to the arbitrations shop. I would buy the arcanes even if they cost 50 vitus essence apiece because of how annoying it is to farm a full set from doing the arbitrations. Making the arcanes purchasable would also bring the content in line with newer content such as Otak's Citrine store and Yonta's Lua Thrax Plasm store.
  10. Slow down? My dude, this is Warframe we're talking about here. Besides, I typically finish capture missions in less than 60 seconds, so even if you are right that capturing the target after 90s stops the mission from randomly turning into an exterminate, it just wouldn't be a good use of time to wait a whole 90s before capping. The solution of restarting the mission if it turns into an exterminate would still be more time efficient. Also, the wiki page for capture missions doesn't mention any sort of prerequisite for the mission turning into an extermination. Not saying that the wiki necessarily has all the information on the subject but it is generally a pretty reliable source.
  11. I really hate it when my capture missions turn into exterminates. It makes sense with spy because if you purge all 3 vaults it seems reasonable you might have to kill everyone but more importantly, it's something you have control over as a player. With the capture-turned-extermination missions, its completely random and the mission just becomes longer for no reason, I often just leave and restart the mission because its normally faster than completing the exterminate. Please remove this mechanic, it's just pointless and irritating.
  12. Yes you can, mouse over the relic and press tab
  13. If you click a linked build and then hover over the abilities to see the stats, it shows the stats based on your currently equipped build and not the build in the link. Left image is with the linked build equipped, right image is with speed nova equipped
  14. It shows location if you link it in chat but not in the arcane screen (from the arcane console or when you equip arcanes) unless I'm blind
  15. In the arcane interface you should be able to see the drop locations of an arcane, similar to how you can view the drop locations of relics in the relic screen. It's a bit of a pain when someone wants to know "where to get arcanes" and you have to say "it depends on the arcane," it would be a lot better if you could just point them to the arcane console and tell them to look through the options and they can see where to get each one.
×
×
  • Create New...