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DEDENX

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  1. Removing the timer on the minigame makes sense, but the held notes? C'mon... It was probably the most fun hacking mini-game to date and it's being dumbed down to the point where it's no fun? The only reason I could see for its removal is that it might be confusing to some players the very first time they try it. Which, together with a time limit, might be somewhat annoying. But the mechanic is fairly common in a variety of games and, without the timer being involved, could easily be displayed with a simple informational key on the UI. () - press ()==() - press/release.
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