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The_Crowd_Control

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Posts posted by The_Crowd_Control

  1. I know that there has been lots of bugs and DE is still working on them, but I came up with some ideas that could be very useful to onslaught. 

    1) Add Kavat genetic codes to the drop tables. I know, they may seem useless to some people but it takes FOREVER to farm genetic codes with the 15% chance that they have of obtaining. This could maybe replace Endo or some relics for elite or normal onslaught. This would fit in the theme of khora and help players (new or old) to obtain her in basically one place.

    2) Allow rewards after every zone. This would increase the flow in onslaught and actually make those 20 minutes worth it. Instead of 5 mins per reward (which is the same as survival) it could be every zone (2 1/2 minutes). This would kinda be like the bounties change because of the reward system. This may seem almost too good, but, let's be honest, it felt really good to have rewards after every stage in bounties, so it would probably be just as great for onslaught. This could be replaced by the zone times being reduced instead, but still it just doesn't feel right to get 1 reward every 2 zones. 

    3) Add simaris standing to the bunch. Instead of just getting a high score to get on the leaderboard, scores could be turned into simaris standing. so every 100,000 points or so we could get 1,000-5,000 simaris standing. This would make there an actual point in getting a high score other than the leaderboard.

    4) Add side-quests. Instead of full blown killing enemies maybe there could be an actual objective. Maybe like capture an enemy or defend an objective to get extra standing/rewards. This wouldn't have to be every single round but every once and awhile would be nice. Rewards could be: Weapon parts (vandals, wraiths, etc.), Standing, Mods (Primed, rivens, stances, etc.), Resources (Fieldron, Mutagen Mass, and Detonite ampules), Relics (Radiant or intact), and maybe even armor parts. Any of these rewards could be used or changed, but DE can make whatever rewards they want to have.

    5) Add a boss. I know, it sounds kind of cheesy but I think it would be cool to have a boss every 5 or so zones. This could be like a milestone and you could an extra reward from defeating the boss. Bosses that you can't easily cheese of course, such as the sergeant, and they can scale level wise. Bosses like lephantis, Ambulas, Kela De Thaym (with her own arena tileset), Lt Lech Kril, Vey Hek, and General Sargas Ruk. These could have any of the rewards stated in the 4th idea.

  2. For however long tridolon hunting has been out, I still don't get the bugs. I mean like seriously, almost everything goes wrong only during tridolon hunts. A few minutes in the trinity or some other player says "I can't use my abilities" or "I can't change into my operator." I'm sick of it. This has gone on for too long and it seems to only happen during tridolon hunts. This frustrates me so much. Can they not fix it? I mean I know they're busy and all but this is a major part of what some may call endgame. When they took out void keys they took out basically the only endgame. So I guess when they added tridolon hunting or just hunting in general they meant it to be endgame. But at least make it enjoyable. 

     

    Heck, it's so buggy you might as well bury it in the ground next to raids.

    P.S. I didn't know what to put it under but I guess not being able to use abilities or transfering operator could be user interface, but idk.

  3. So I was playing a Kuva mission and the G3 came and everything went as usual, the lotus dialogue and everything. We were supposed to get the hostage, but once we did the siphon everyone went to extract. I wasn't so sure that we would get all our items if we went to extract without the hostage because the g3 allowed us to "abort". I told my team we should get the hostage and leave even if we could extract, just in case. We did and everything went fine. Just wondering, if you extracted without the objective completed do you still get all your items?

  4. Just now, AEP8FlyBoy said:

    It's a variation of the same teaser we saw for the Second Dream.

    Not sure why it's still around. I suppose for those players who haven't finished it yet.
    Idk. But yeah, it's nothing new.

    No, ever since update  22.8 it has been different. Not sure if it's in a different language or what but it's different from what it used to be.

     

  5. It's sad that I forgot to take pictures, for I have seen it about 3 times now. While loading, you get that one loading screen creepy thing, right? Well ever since update 22.8 that loading screen has changed for me. It's a lot more blocky, and I'm fairly sure it's a different language from the other one. Can someone decode it? I don't have a picture of it because stupid me forgot to take a picture, so sorry. I'm sure someone has taken one of it though. I may be completely wrong and it's the same, but based on what I've seen it's different.

     

  6. So I know, call me stupid but I rushed the segment for the third room for Update 22.8. I want to know more about the somachord. Like, I know most stuff about it, but what I need help with is finding the tones. I've been to Reddit and the forums to find out if the tones show up on the minimap just like cephalon fragments (like looking the same on the minimap). I've gotten so many mixed answers like yes, they do, and no, they don't. Please someone tell me if they look the same on the minimap as cephalon fragments.

     

    Thanks 

  7. This is very interesting because it could be the developers skipping making new models or it could have some lore behind it.

    Spoiler

    If you go to the infested room at the back of the ship, everyone has seen that big fish and a few other small fish swim around the tank under the floor. With the shipping of Plains of Eidolon, you can clearly see that the fish actually are Mortus Lungfish and Mawfish. I don't know if there would ever be lore behind fish being on a ship, but they had to have got there some how. I may be wrong, but the fish were the same since the Nidus update. You can go back to all of the YouTube videos showing the one glitch where you used to be able to glitch under the door and get inside the tank, which I believe was fixed, but you could get a clearer look at the fish.

    https://imgur.com/a/kwgnC

    https://imgur.com/a/F1HjK

    https://imgur.com/a/K6cre

    https://imgur.com/a/36nt8

     

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