Jump to content

AxelFlussbach

PC Member
  • Posts

    29
  • Joined

  • Last visited

Everything posted by AxelFlussbach

  1. This would encourage players to sell their mediocre weapons. I'd rather see One of the categories contains at least one weapon that you own running with an empty equipment slot counts as fulfilling the restriction You have to equip at least one weapon (can't play with no weapons), therefore there should always be a weapon you can equip at all times without restricting you from getting the full reward. If you don't own any of the weapons of a category and you don't consider one of the weapons worth getting, the weapons probably would be of no help in the game mode anyways, no matter how you mod them. What's the point of telling a player they have to equip a weapon that they will never switch to, that they'll just carry around for show? Just make it so players can run an empty equipment slot instead.
  2. For the weapons I believe it would also be fun if there were restrictions focused on the weapon stats (in addition to the general weapon category like sniper/pistol/rifle/...), like more/less than x% status/crit chance more/less than x times crit multiplier more than x damage of a certain element fire-rate more/less than x reload faster/slower than x weapon must be silent weapon must have a battery weapon must have an arcane equipped This would still allow for a very flexible system (can pick from a lot of different weapons), though you may have to shuffle around a couple of mods to fulfill the restrictions.
  3. This is honestly just such a bad system. For Duviri you're at least given the random equipment if you don't happen to have it and for Arbitrations you can get 100% rewards even if you don't use the frame and weapons that would get the Arbitrations buff. In Deep Archimedia you're at a great disadvantage if you don't happen to have the equipment or the equipment hasn't been modded/formaed to be up to the task.
  4. I remember the original premise of Steel Path *** What it isn’t: ❌ - intended to be associated with the nebulous ‘end game’ topic. ❌ - overly complicated in its goal to simply provide higher level content and some exclusive rewards. ❌ - tiered. We are providing one 100+ level pass to be cognizant of matchmaking for our first iteration. *** (taken from ) Note that it was not meant to be overly complicated and it was not meant to be associated with the nebulous 'end game' topic. Well, it's not associated with a nebulous 'end game' topic, because it's undeniably associated with the actual endgame now. Steel Path difficulty crept its way into the normal endgame (sometimes actually called Steel Path modifiers, sometimes disguised with a different name) and the game is in a worse state because of all the power-creep that comes with it. We'd have a lot less problems if Steel Path wouldn't exist or at least would have stayed just the second starchart playthrough. Steel Path difficulty is abused by Digital Extremes to make content more fake-exciting.
  5. Also a small "vaulted" icon on the relic choice screen next to the picture of vaulted relics would be appreciated. Having to press the tabulator key on each relic to see that information in the Drop Sources is tedious to no end/sometimes not even possible in a timely manner when you have to select a new relic in endless missions.
  6. Could we please get vaulted relic filters for the relic UI (show no/only vaulted relics)? The information is already there, yet you make us press tab on every relic to check if it's vaulted. People have asked for this for years and made UI suggestions, yet we have gotten no developer response. ...
×
×
  • Create New...