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AxelFlussbach

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Posts posted by AxelFlussbach

  1. 11 hours ago, Merrcenary said:

    🤦‍♂️just remove unowned weapons from the pool

    This would encourage players to sell their mediocre weapons.

    I'd rather see

    • One of the categories contains at least one weapon that you own
    • running with an empty equipment slot counts as fulfilling the restriction

    You have to equip at least one weapon (can't play with no weapons), therefore there should always be a weapon you can equip at all times without restricting you from getting the full reward.

    If you don't own any of the weapons of a category and you don't consider one of the weapons worth getting, the weapons probably would be of no help in the game mode anyways, no matter how you mod them. What's the point of telling a player they have to equip a weapon that they will never switch to, that they'll just carry around for show? Just make it so players can run an empty equipment slot instead.

     

     

    • Like 5
  2. For the weapons I believe it would also be fun if there were restrictions focused on the weapon stats (in addition to the general weapon category like sniper/pistol/rifle/...), like

    • more/less than x% status/crit chance
    • more/less than x times crit multiplier
    • more than x damage of a certain element
    • fire-rate more/less than x
    • reload faster/slower than x
    • weapon must be silent
    • weapon must have a battery
    • weapon must have an arcane equipped

     

     

    This would still allow for a very flexible system (can pick from a lot of different weapons), though you may have to shuffle around a couple of mods to fulfill the restrictions.

    • Like 1
  3. 3 hours ago, MortalMercenary said:

    So now instead of being able to have a chance at getting all points if you don't happen to have the gear provided on weekly reset you have to rush farming it out in less than a week in order to get enough points for all rewards.

     

    Great change no notes.

     

    3 hours ago, PajamaGamer said:
    • Fixed the Loadout options resetting daily instead of weekly (at usual reset time) as intended. 
      • All conditions for Deep Archimedia are on a weekly reset, so the Loadout Modifiers follow this standard. 

    Please have this be a daily reset. If you get awful choices for your frame or weapons, you are essentially screwed for doing Deep Arcimedia for the entire week until reset. With a weekly reset, players will log on, see that what they rolled for the week is bad and then log off.

    With a daily reset, players are incentivized to log in more often to check their options. Eventually, they will roll a frame or weapon that they like and is strong and will play the gamemode. The only reason I was able to unlite the Elite Arcimedia today was due to my loadout options rerolling to a frame and weapons that I actually had and liked to play. 

    This is honestly just such a bad system. For Duviri you're at least given the random equipment if you don't happen to have it and for Arbitrations you can get 100% rewards even if you don't use the frame and weapons that would get the Arbitrations buff.

    In Deep Archimedia you're at a great disadvantage if you don't happen to have the equipment or the equipment hasn't been modded/formaed to be up to the task.

    • Like 1
  4. 4 hours ago, Kokogumi said:

    In a perfect world DE would balance Warframes on Steel Path performance.

    But this is not a perfect world.

    I remember the original premise of Steel Path

     

    ***

    What it isn’t:
    - intended to be associated with the nebulous ‘end game’ topic.
    - overly complicated in its goal to simply provide higher level content and some exclusive rewards.
    - tiered. We are providing one 100+ level pass to be cognizant of matchmaking for our first iteration.

    ***

    (taken from

    )

    Note that it was not meant to be overly complicated and it was not meant to be associated with the nebulous 'end game' topic.

    Well, it's not associated with a nebulous 'end game' topic,  because it's undeniably associated with the actual endgame now. Steel Path difficulty crept its way into the normal endgame (sometimes actually called Steel Path modifiers, sometimes disguised with a different name) and the game is in a worse state because of all the power-creep that comes with it.

    We'd have a lot less problems if Steel Path wouldn't exist or at least would have stayed just the second starchart playthrough. Steel Path difficulty is abused by Digital Extremes to make content more fake-exciting.

  5. 10 hours ago, Matt256 said:

    Another big QOL change would be the ability to queue directly on a class and refinement level of a relic rather than set that up in chat.

    Also a small "vaulted" icon on the relic choice screen next to the picture of vaulted relics would be appreciated. Having to press the tabulator key on each relic to see that information in the Drop Sources is tedious to no end/sometimes not even possible in a timely manner when you have to select a new relic in endless missions.

    • Like 2
  6. Ok, had this occur twice to me already, one time in a version of 23.3 and now one time in 23.4.2.

    Basically what happens sometimes is that when I really fast

    1. transition from my Warframe into Operator form,
    2. perform a short void dash (I am using the Naramon focus passive "Mind Sprint" unbound in combination with Zenurik's "Energizing Dash", only want to get the Energizing Dash to create the Energy-regen field),
    3. and then transition back into my Warframe form

    my mouse sensitivity in Warframe form becomes at least twice as sensitive. Switching to operator then gives me normal mouse speed, however going back to Warframe (without having to do anything in Operator form) gives back the too high mouse sensitivity.

    What I noticed today is that switching to Archwing in a submersible mission and back to Warframe fixes it temporarily, but one Warframe - Operator - Warframe transition brings back the too high mouse sensitivity in Warframe form. In the footage below the mouse is moved approx. the same distance with mouse acceleration turned off.

    (sorry 21:9 aspect ratio. That's how I usually play (absolutely loving the 21:9 support of Warframe), couldn't switch the resolution before quickly capturing this footage with Nvidia Shadowplay after the bug occurred)

    Specs/Enviroment:

    Intel Core i7-4770K processor

    32 GB DDR3 RAM

    Nvidia GTX 1080 Ti

    Game installed on SSD

    Game running at a 3440x1440 resolution (21:9 aspect ratio) at absolutely stable 60 FPS

    Windows 10 Education Edition (64 Bit)

    Game is launched via Steam, Warframe version is up to date (23.4.2)

  7. Could modify the Elite Sanctuary Onslaught tile order generator a bit, so that factions of following tiles are not the same?

    Reason: In my opinion, and with my playstyle, Grineer units have the fastest time to kill. Bombards, and all the units with projectile based guns tear through my shields and health very quickly (note: I solo Elite Sanctuary Onslaught for focus farm, and I'm the only target all enemy units on the tile have). Now I usually don't have a problem with this, after all I can just jump out of the way. However I need to focus a lot for this, and having multiple Grineer tiles to transition to, one after another, becomes tiring and nags on my concentration.

    I inevitably will make mistakes when my concentration worsens (because I'm human, I can guarantee you this 100%), and therefore it would be nice to have in between the demanding Grineer tiles 2 minutes and 30 seconds of  another faction, like Infested, that are easier to deal with than the Grineer.

     

  8. I was on a Spy mission when suddenly a Green dude talked to me in a message window (one of the G3).

    I and my Shade sentinel got killed since I used a duration Loki (it was a low level mission).

    After that another sentinel poped up above me and placed a yellow globe above me.

    My bleedout timer stopped and after laying around 30 to 40 seconds I got revived (not by my teammate,but by this Sentinel).

    A yellow coat got placed above me and I was able to finish the mission like I never died (I really never died, because I got revived my mission success screen showed 0 deaths).

    Here are the screenshots that I took after getting revived (sadly didn't make any screenshots during the revival)

    BJ5GL6F.jpgyxtKzVw.jpg

    Can anyone explain this to me. Is this even new with SotR?

  9. Only one suggestion:

    Please display the inventory count of Prime items at the end of a tear mission for the items to choose from. I don't have many equipable prime items because for most of them, I'm missing the last part and seeing what I don't have would make my choice what item to get much easier.

    Another, easier to realize solution for this would be to at least give me more time to decide what to pick. If everyone has picked what he wants, you can set the timer to 3 seconds, so that the mission ends quicker, but as long as player haven't decided, you should at least give them 45 seconds.

  10. 1 hour ago, Kalenath said:

    Funny. I saw MORE players on yesterday than I have for a while and I was part of a conversation in a relay talking about this. Odd, none of THEM quit.

    Well guess DE didn't make this double affinity weekend because of no reason. Those more people are going to collect their potato BPs and then play untill the double affinity is over.

    In the end less player are going to play the game. That's what debufs do, they make the game less enjoyable. People who say that they are proud that DE nefed things are a true mistery to me. I mean if you don't want infitite energy with Trinity, simply don't use Trinity. You can decide who is going to play with you and if you don't like what they are using, simply leave the party. There is no need for debufs in this game. Instead they should buff other less usefull things to make player use this less used equipment more.

  11. Where did it happen: Appolodorus (Mercury) - run as solo mission

    First time I noticed it: about 10 min into the survival mission (might have been active from the start, but I started using Spectral Sream at the 10 min mark)

    Setup:

    Chroma (Rank 13, no Forma) (Primed Flow 6/10; Streamline 5/5; Intensify 5/5; Redirection 5/10) (Energy color: First Row classic Pattern, 3rd color from left (a red that gives Chroma fire abilities)

    Braton Prime (Rank 5) (Mods not important)

    Sonicor (Max rank) (Mods not important)

    Plasma Sword (Rank 25) (Mods not important)

    Huros Kubrow (Rank 0) (Hunt as most important 0/5; Stalk as second important 0/5) (90% DNA integrety; 100 % loyalty)

    Gear not important

    What happened: Whenever the Kubrow didn't detect any enemys near herself, it cloaked itself and me. After beeing cloaked I activated Chromas first ability (Spectral Scream). Chroma pushed her heard forwards and a normal sized cloud of fire constantly exits Chromas mouth.

    So far everything normal.

    However, activating the ability didn't break the cloak of the Kubrow and Chroma stayed hidden. Also the flames didn't deal any damage on enemys, they didn't even notice it.

    Please notice that there is another simmilar thing happening, if you are uncloaked and Spectral Scream is active, your kubrow can actually cloak you. Further testing is required to create a 100% accurate description of this other effect, therefore I won't write anything about it here.

    What should happen: Activating the first ability should deactivate the cloak and activate the flame output that actually damages the enemys, while they (aware of my presence) attack me.

    While Spectral Scream is active, your Kubrow should be unable to cloak you.

    Additional notes: I haven't tested if this also happens with the Shade sentinel and its Ghost mod, further testing is required.

     

  12. Hi there,

    what about getting Ember prime back from Vault during the hot summer days, like Frost appeared during December 2015?

    It doesn't need to be that long, maybe only 2-3 Weeks, but it would be really nice to get this Frame.

    Acutally I would like to see more things returning from the vault, since (at least as far as I understood) it only was created to shrink the drop tables so player would be able to obtain the other p things easier. It wasn't ment to put players in a situation where they couldn't get this frame or item anymore, it should just help players to get their things easier.

    Comment down below what you think about the vault, please.

    Oh and please also include in your comment if you've already obtained some or all frames from the vault, since you might tend to dislike my idea in that case.

  13. reffered Screenshots: https://www.dropbox.com/sh/2oscq5r9gc9ur3y/AABlwJS693Z3csGo-fzvhqmNa?dl=0

     

    Where: Any Orokin Void Mission in the treasure room shown on the screenshots

     

    Which Setup: Any Kubrow equiped with the the "Scavenge" mod (@ any Mod rank) which allows the Kubrow to open lockers

     

    Steps to reproduce the error:

    1. Stand close to a locker with your warframe

    2. Your Kubrow will come and try to open it

    3. While jumping upwards it will stand on its hind legs to scratch the locker with its front legs

    4. The locker will be unlocked but the kubrow will fall through the floor, unable to come back (as seen on the 3rd screenshot).

    5.Only solution at this point: Move far away so your Kubrow can teleport to you. Then return to the treasure room (very annoying @ 20 lockers in the worst case scenario).

     

    What should happen: After unlocking the locker your kubrow should be able to unlock the next locker imediatly.

  14. Hello there,

     

    I would like to join too. My IGN is AxelFlussbach and my current Mastery Rank is 3 (nearly 4). I want to join your clan because of two reasons:

     

    1. I've never been in a clan and if your description is correct I could really use some help of your members in a few missions (i played solo till now mainly because other people don't fit my playing style with them rushing and me opening every chest).

     

    2. I would really like to forge some weapons in your dojo. They have to be awesome if you can only get them in a clan dojo.

     

    One of my friends might want to join too, but he told me i should check things out first and then tell him if it's worth joining a clan (he has never been a member of a clan, just like me).

     

    A friend request has already been sent.

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