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--EC--Adrenaline

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Posts posted by --EC--Adrenaline

  1. il y a 3 minutes, Drachnyn a dit :

    I think you need to be atleast MR 5 to complete War Within, which is required for larvlings to show up. My advice to anyone finishing War Within is to not bother with liches yet as they are usually way beyond what your typical MR 5 coming out of war within can handle. With how high of a level liches usually get i'd put them way later in the quest progression.

    I've seen too many ask for help to kill their lich or just join public matches instead, hoping someone will be there to do the heavy lifting, same situation as it is for sorties.

    And yeah I agree on putting them possibly after Chimera Prologue.

     

    • Like 1
  2. il y a 21 minutes, GPrime96 a dit :

    > MR 0

    What Drugs have you been taking?

    "MR 0 basically" understand context.

     

    il y a 13 minutes, spirit_of_76 a dit :

    umm how? the liches are locked behind the new war an MR 5 quest with most of the stuff you need to start hunting lihces locked till MR10 (mostly quality weapons)

    MR5 yes but liches are unlocked after the war within, that's it. Any kuva weapon you get from that point on you can use regardless if you stay at MR5 or not.

     

    il y a 7 minutes, (XB1)TyeGoo a dit :

    I'd like to see skillfull changes to be made. For example a reload mechanic being implemented where you have to time reloading for max benefit, much like gears 5 had.

    Because I sure enjoy teammates finally being able to compete with me.

    Something like that is would be pretty nice.

  3. Imagine starting a game, and almost immediately you can get your hands on one of the best weapons available. For the rest of the game you just stomp your way through the game in super-easy mode.

    -Only challenge for new players is basically to not die.

    -Difficulty curve is deleted for most of the gameplay (quests, unlocking nodes, most boss fights, excluding arbitration etc.)

    -No challenge in gameplay = unrewarding = lower gameplay quality = boredom

    Not completely sure so don't quote me on this but I assume Kuva liches were meant to be part of "end game content", a thing you do after you complete most stuff (plains, vallis, main and side quests etc.) but that's just non-existent.

    I literally saw a few times newbies typing in recruit chat looking for a specific mission/farm and adding that they have a Bramma

    I'm very curious about the balance reasoning behind this, it's not possible that after so much time since release it's just a bug that players lower than MR 15 can use it, so they intended this to happen.

    How is this good for the game?

    • Like 5
  4. il y a 12 minutes, Hypernaut1 a dit :

    I've never felt like I lost a mission because someone was too weak. If you're really so good at the game, carrying 3 newish players shouldn't ever really be an issue. 

    I just don't want hard mode NERFED because some players want everything fast. That's my main concern. 

    If hard mode is indeed difficult, I look forward to using premade teams with some kind of communication. 

    Hard mode is starting with +50 or +100 enemy level nothing so difficult about that. What will matter is rewards, and if rewards are better than the normal version of the mission trust me, you'll have to spend more time reviving players than doing the actual mission, on public matchups at least.

  5. il y a 16 minutes, Krankbert a dit :

    Honestly, this is why this game won't ever have anything difficult. Because as soon as anything even remotely difficult is announced, people will come in and insist that any MR0 with no gear be able to join in in the name of inclusiveness and because "it's just a game", upon which it will have to be dumbed down so that people can carry the dead weight through that public matchmaking inevitably saddles them with. Because god forbid there is something in the game that you can't leech your way through.

    That is true, MR is a general indication of how much a player is familiar with the game. Also true that a MR29 can be a total noob but I'd rather take my chances with a MR29 noob than a MR5 noob.

    • Like 1
  6. il y a 25 minutes, Gabbynaru a dit :

    Oh look, the try hards are also elitist. What a surprise! Ugh...

    Who are you to dictate how other players play their game? If they wanna do ultra hard at MR0, it's their problem. If you want proper try hard teams, use recruitment chat. No one's owing  you anything in Public matchmaking.

    Also, regarding the "but they don't deal any damage" comment... yeah, whose fault is it for bringing the most overpowered Mesas/Saryns/Brammirages in the mission again?

    Grow up! It's a video game, not the olympics. Players should play however the heck they want without having people like you berating them cause they weren't born with the ultimate Warframe knowledge already in their heads. You were a noob once too, you know?

    I don't need to grow up and you need to read the thread. I don't care what players do, I care what DE does about it and for how long are they going to allow this to happen.

    • Like 1
  7. Le 17/11/2019 à 07:38, (PS4)Akuma_Asura_ a dit :

    So I’ve been around for dark sectors and obviously conclave . Dark sectors/Solar Rail conflicts were pretty well received by the community and people actually enjoyed participating in it back then, but with conclave it’s like 1-5% of the community even play conclave regularly, it’s truly unpopular. So I wanted to discuss so you think PVP in Warframe can ever be successful again in Warframe ? & if so how can it be fixed ? I personally feel like DE should have a team that specifically works on PVP 

    1-5% is an exaggeration, more like 0.1%-0.5%.

    PVP at best can be a side fun thing that puts everyone on the same level, no mods or frame abilities. Other than that it's pointless in a game that is centered around PVE.

  8. il y a 12 minutes, Kai_Shiba a dit :

    Anyone can go to hydron and level up and get to high MR within a few weeks. I've seen high MR with a unleveled serrations and zero mods

    The mastery tests aren't even good examples of how much knowledge you've earned in the game since most of them have little to poke at what you've learned.

    I don't think there's many people who get to MR20 for example and have still MR5 gear with unranked mods

     

    il y a 11 minutes, SoulEchelon a dit :

    Easiest way to deal with this is to make sure new players finish the starchart first (which DE stated in the devstream already if I remember correctly). I would also suggest doing the same with Ultra Hard too by making players play through the starchart on Hard first, but I'm sure folks would rage about that one. "DE's gating content again! Why do I have to work for it!?" and so on.

    That's shouldn't even be questioned, but apparently that's not the case. I don't know who's making decisions about matchmaking balance but I know I'm absolutely not a fan of it.

    God forbid people actually have to learn to play the game before they jump into higher difficulty.

    • Like 1
  9. il y a 4 minutes, SoulEchelon a dit :

    New players would not only bring down the rest of the squad, but would not have any fun in such high level content. Player skill would be low, weapons/warframes would be low ranked, optimum mods would not be available, and so on. Either they'll be constantly downed in one shot, or forced to stick inside a bubble while shooting enemies for not even a fraction of their hp. Raising the difficulty of the base starchart to level 100+ enemy levels would absolutely destroy this game.

    What DE is proposing with this update should work fine. The base starchart is kept new player friendly. Hard mode takes on 50+ level enemies. Ultra Hard adds 100+. The best thing about this, is that it's optional too. As Scott stated in the devstream, players aren't going to always want to fight insanely tough enemies. Sometimes being able to chill and just enjoy the massacre is preferable. Their choice of making multiple modes being opt-in is a good thing. More options = good.

    I agree with that but, the problem remains, if those modes bring better rewards or same rewards but x2 or x3, it's gona be the same as it is with arbitration/sortie, people will want those better rewards and will jump in regardless if they're able to deal with the difficulty. 

    il y a 4 minutes, iKitsuneko a dit :

    Although i'm with you i don't think MR its a good measurement, leveling up things doesnt certify someone as good players, just in a certain way, a patient one.

    As I said, an ELO can be made out from every mission results, a "contribution" metric.

    Higher MR=higher level of game knowledge, which means a player know what to do and not do. Skill in this game doesn't matter.

    You can throw a pro gamer from Counter Strike with a godly aim, but if he doesn't know anything about how things work he won't be able to do anything.

  10. il y a 5 minutes, NigglesAU a dit :

    I actually dont understand why people get upset with things like exclusive hard to get rewards etc. 

    If people notice , DE seems to make new content seemingly difficult then ease or dumb down the grindiness etc of the game. It always happens.

    Whats the point of easing down the grind difficulty if we've got the tools to deal with it. Like it just makes the grind worthless, for example you got a setup that can one shot lv150+, and obviously you put effort into grinding it and building it but what you have to deal is so easy there's no point.

    It's like bringing a tank to a gun fight.

    • Like 1
  11. il y a 6 minutes, (NSW)Sniperfox47 a dit :

    How long have you been playing this game for? Can you point me to a time in the game when things were ever "exclusive"? They've gone out of their way to make sure that pretty much everything outside some very specific cosmetics are available to everyone in a fair way.

    Event weapons and rewards get recycled into the main game after a few months, Primes are available to earn in game even if you don't buy the Prime Access, and just generally they do their best to make sure people can see as much of the game as possible.

    If you can't have fun with an aspect of the game without it being an exclusive club, that says more about you than about DE.

    Sit bored on your orbiter, meanwhile I'll be out here helping the newer players, guilding them in builds, helping them get the gear they need to actually survive, and helping them train their skills, rather than telling them off for dying.

    Man I'm all for helping players new or not high MR or no, I've spent hundreds of plat gifting slots/booster to people I don't know, my rant is not towards newbies but twords DE to still allow this. And by exclusivity I mean what I typed later, not cosmetics I don't care about that. Achievement feeling, you know, something you worked hard to get your hands on and are proud to have done it. There's nothing of the sort in this game. You can be a MR 5 and do end game content easily. Does that feel right to you?

     

    • Like 2
  12. This has been a problem for the longest time and they've just ignore it.

    Allowing new players access to "end game content" like kuva liches, arbitration, sorties etc. does two things:

    1. Difficulty curve for new players just doesn't exist anymore, as they just leech off veterans/players who can carry them through missions.

    Therefore they just get that new weapon/mod/frame/whatever without having to grind for their gear to be up to the challenge to EARN it, therefore no satisfaction in acquiring it. Easy, boring, gameplay ruined in the longrun.

    2. Players such as myself who have been playing for a long time and have grinded through all the bugs and glitches, spending hours in your grind game, now have to also deal with these players that have no idea what they're doing.

    They join arbitration, die in the first 5 minutes and expect to be revived every time it happens.

    They join sorties, not able to deal any damage, not able to deal with the higher difficulty game mechanics such as spy missions, and expect to be carried while doing nothing to get a reward they don't deserve.

    They spawn kuva liches, join kuva lich missions but can't kill their own lich because, yeah you guessed it, they charge at it with a mk-1 braton and die like a bug squashed under the boot.

     

    The feeling of exclusivity in this game is dying fast. You can be a MR29, having seen and done it all, and still feel like you've achieved nothing when you see these kind of things.

    And this is just one of the many problems.

    For example I remember Steve saying in a stream, talking about making a part of the game more intractable, that a part of the dev team was "strongly" against it. God forbid we have more fun in the game and make it more interesting, having the time of my life right now jumping on walls in my orbiter thinking of something fun to do.

     

    • Like 19
  13. Whenever I invite someone to trade 1 out of 3 times they spawn and get stuck in my railjack ship, some of them agree to retry and some of them go find someone else to buy from.

    This has been happening since december/january, and I'm sure it's not just me. Why hasn't it already been fixed? I doubt it's that complicated since all it's about is where spawn point is.

    • Like 1
  14. il y a 2 minutes, Felsagger a dit :

    Do you know how DE saves PVP in the game?

    Dedicated servers. That is it. No randomized searches. I want to select my team and I want to battle in a server. Pretty simple. 

     

    Ehum....match making....done by the user.

    Dedicated servers for Warframe would be like, having access to all items/warframes/weapons etc. in the game, as well as being able to setup your own server with custom xp rates/drop rates etc. It works great for fps games like Counter Strike, it would be a lot more complicated to do that for Warframe and I don't think it would be positive to the game since many would just go do random stuff and not play the main game.

    • Like 2
  15. il y a une heure, OneYenShort a dit :

    If it hasn't been said, the simple answer is addiction.   They want the same "high" that they knew with the game.  But it just isn't there any more.   When anyone gets told they can't have something, the normal response is to be upset.

    A lot of people forget a basic thing.  This. Is. A. Game.  Games are supposed to be fun.  If it isn't fun anymore, why continue to do something that isn't fun when you have an actual choice in the matter.

    This isn't like being a kid and going to be punished if you don't do the yard work.  Granted most games are putting in aspect to actually punish the player for not logging in and/or playing daily.  They call it to give you an incentive, but really, it is just to feed your addiction to try to keep you.

    "just a game" isn't something that has progression, that allows you to meet new people and potentially new friends, and it's not something that you care about.

    A lot of people that are lashing out and are kinda pissed off at DE is because they care about the game's future and they want to see it grow and get better.

     

    As for the OP, obviously doing repetitive things gets you burned out fast especially if you're a veteran in the game and have done it all, especially since all that's left is endless grind, including the latest updates, which add more tools and toys for you to use to do even more grind. Scarlet Spear basically was arcane farming simplified, crashed arcane market, killed tridolon farms which actually didn't require you to camp one place endlessly and be bored to death.

    I really hope they get back on their feet. I know it's even harder now with the lockdowns around the world but I believe.

    • Like 2
  16. Il y a 3 heures, HoustonDragon a dit :

    It would be kinda cool if there were some minor bonuses for unlocking the various Codex entries. I'm reminded of Kingdoms of Amalur where if you completed a set of Lorestones, you would get a +% to a various skill. Maybe researching all of the Corpus stuff would lead to better shield efficiency or damage against them.

    That a good idea.

    A Codex rework/improvement however should be down the list as there's many things more important that should be looked at.

  17. Life quality in Sorties is not even an excuse to even propose radiation rework, when DE's attention is needed a LOT more on other aspects of the game. Radiation rework isn't even needed, easily avoided/countered, if anything it should be more punishing to who isn't careful enough or too lazy to pay attention.

    • Like 1
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