-Milmo-
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Posts
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Joined
Posts posted by -Milmo-
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I'm also experiencing this bug with celestial twin and basmu/shedu
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18 minutes ago, KitMeHarder said:
Fire rate doesn't affect it because archguns have a charge rate mod.
Why is this even a thing? Fire rate mods should behave normally across the board, with charge rate being affected too. They should just change it to bonus fire rate and let charge rate be affected by said stat.
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Some things to note about the recent Velocitus changes:
- Market details and arsenal details are inconsistent.
- Fire rate mods do not affect the charge speed of the weapon. The only effect they have is when firing rapidly. I hope this isn't intended
- For some reason, the weapon has a guaranteed impact proc when fully charged which isn't documented.
- Punch through feels inconsistent. Does not feel like the weapon has a 5.0 meter punch through.
Some things I would like changed:
- The aforementioned fire rate mods not affect charge rate.
- Market details UI error being fixed.
- Punch through inconsistencies being ironed out.
- Remove stagger on fully charged weapons. Weapon is barely usable with this dumb feature. Other arch gun weapons have barely any drawbacks.
- Convert the weapon to be a projectile. In archwing missions, the projectile seems to bounce consistently between different enemies. Why can't this feature be brought to atmosphere?
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I'm surprised no one brought up tactical avionics not displaying some sort of counter...
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rework hydroid
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Make Glaives not garbo. Melee 3.0 made them even more irrelevant and I am not referring to the self-damage removal, more of they do terrible damage.
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Make impact and puncture status effects useful.
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20 minutes ago, Hawk_of_the_Reborn said:
Welp. As it stands now, I have no choice but to have to end up being the only frekin player in the entire game who does not have, nor ever will, this ephemera.
That sucks bro. I'm gonna get the Ephemera though lol
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23 hours ago, [DE]Marcus said:
Few Warframe Abilities unintentionally work on the Railjack itself, bringing a meta Warframe to Railjack Weapons is not a design outcome we intended (i.e Chroma does not work). Our goal here is to balance so that players don’t feel they need to use Rhino’s Roar; Railjack weapons should feel powerful on their own. And right now they don’t. A main reason for this is the enemy Armor values are extremely high - on Dev we have halved all armor values for fighters to test that, and will send it out if it feels better!
Empyrean is still in its early stages. Long term, we look forward to further updates with new content, including the Command Intrinsic class, and more. Expect balancing across the board in the near future!
Since meta Warframes were brought up can we talk about how poorly frames like Mag, Mirage, or Banshee perform against the new Railjack enemies? Their frame stats are just so pathetic and they merely die in single shots from the new enemies which is just utterly humiliating. Consistently I see players bringing frames that have excessive amounts of damage reduction such as Inaros or Nezha and for good reason. The new Railjack enemies are not only excessively bulky but also have an exaggerated amount of damage. Frames such as Mag or Banshee have consistently been neglected over time and this has resulted to the point to where it is simply irrational to use them in Railjack unless you are willing to handicap yourself or teammates for no practical reason.
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It is already tiresome as it is having to wait ~3 hours for a ship to spawn along with a rare box. Furthermore it has captura scenes to dilute the drop table.
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Its been in the game for years, you would think it would be fixed by now.....
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Love the bootlicking! What's your technique?
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I see no reason not to include this into the pexilus slot, seems to fit into the utility category.
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The Celestial twin has a habit that it exhibits only with the Ogris where it must get extremely close to an enemy before it both detects said enemy and begins shooting. This causes the range on the weapon to be reduced by a significant amount. This is in comparison to any other weapon where if the Twin has an enemy in its line of sight, it would begin shooting at the target immediately.
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6 hours ago, (NSW)Katsuro said:
yes because every single update must be grinded out in a single week instead of a long term investment like focus but nah we want stuff now right?
just take your time like 1 lich every 3 days I guess and do a variety of new stuff so you dont complain about burnout or lack of content then the grind will ease over time just look at arbritrations from last year to now.
why does everyone elses play style upset you so much? It's okay to play as fast as you want you know that right?
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22 minutes ago, ciTiger said:
That would be great for solo but for groups it might generate anger and failed/aborted missions.
People would compete for the kill and maybe even abort missions if they don't get it.
Imagine being the larva "killer" and everyone aborting the mission and you being unable to complete it for that reason.
I agree that a solution needs to exist, they said in stream they would look into this but you would need "some" investment before you could get rid of your Lich.
You do understand the moment you do an execution/mercy on the Larva, the game generates a lich for you. You get the lich even if you abort the mission. The reason I know is because I did this multiple times, it saves some time not having to finish rest of mission. Doesn't matter if you alt + f4 either.
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Simple way to make it so everyone stops whining.....
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Just now, -Kittens- said:
All that had to be done was allow bonuses to stack so you could max out the stats with your copies, regardless of new type, like pretty much any other game with this mechanic, guild wars, monster hunter, hell DARK SOULS allows inline upgrading, so did code vein.
Make progression worth it. Pretty simple.
I would enjoy that and also having the Kuva Larva just hold the weapon it will use as a Lich.........................................
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After the way the gutted the nemesis system they ripped off and then proceeded to released with a S#&$ ton of bugs, no thanks.
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13 minutes ago, (PS4)TONI__RIBEIRO said:
The lich will be tradeable, it's been confirmed.
Cool............................more rng grinding to get a lich no one is gonna buy.........................why do they need to make us jump through hoops to just trade the weapons we stock piled?
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update is not worth time and effort, legit stop playing until they do something about this, which they most likely wont. Instead we get combine garbage weapons
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I don't care how much people will sell S#&$ for on market, this duplicate nonsense is complete GARBAGE. Literally 1 fix, just have the larva hold the damn weapon it will use as a lich. We can already control whether our lich is a female or male.
Deimos: Arcana: Hotfix 29.5.5 + 29.5.5.1
in PC Update Notes
Posted
Revert the Glaive detonation change, thanks.