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kaiden56

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Posts posted by kaiden56

  1. > What is Happening:

    Firing The Pentra with Napalm Grenades Mod causes undetonated grenades to still live after firing from weapon.

    > What should happen:

    After firing the Pentra with Napalm Grenades Mod, the projectile should detonate when impacting with any surface, or able to manually detonate.

    > How to Replicate:

    Fire the Pentra / Secura Pentra with the Napalm Grenades Mod - use warframe abilities that can lock projectiles in flight. 

    > Addtional Support Notes:

    The number of live undetonated rounds  will still allow you to reload in some occasions however you will not be able to fire a new round until a dud round leave the space.

    Example

    Fire 4 rounds, 3 are duds. Even if you reload you can not fire 3 rounds until all 3 duds disappear.

    > How I tested this out. 

    Using Mag I spawned in a target > pulled him into undetonated rounds > cast my second ability (bubble) > round became live again and blew up target > I can now shoot out more rounds

    Have screen shots however I do not have a way to post them. >

    > Other Topics of this matter:

    https://forums.warframe.com/topic/1184806-secura-penta-stopped-firing/?tab=comments#comment-11501027

    https://forums.warframe.com/topic/1179905-my-secura-penta-just-stops-firing/?tab=comments#comment-11465494

    https://forums.warframe.com/topic/1174244-penta-grenades-getting-stuck-causing-the-weapon-to-be-completely-useless/?tab=comments#comment-11422666
     
    https://forums.warframe.com/topic/1181938-secura-penta-napalm-grenades-limit-of-5-grenades-at-a-time-interaction/?tab=comments#comment-11480145

    https://forums.warframe.com/topic/1179905-my-secura-penta-just-stops-firing/?tab=comments#comment-11496162

    https://forums.warframe.com/topic/1181328-secura-penta-not-firing/?tab=comments#comment-11475376

    https://forums.warframe.com/topic/1178779-penta-with-napalm-grenades-mod-doesnt-shoot/?tab=comments#comment-11457219

  2. When running out of energy with IVARA in her Artemis ability, the player becomes locked from using any weapons or other abilities. This can not be fixed in mission and must be extracted or forfeited. 

    Seems to happen more with Prowl going as well. I have had this happen to me during an eidolon fight and the sanctuary onslaught.  

  3. Host migration seems to be causing a "lock out bug" in PoE. 1/5 bounty runs seems to be affected by this bug. This may have to do with loot drop'ers (Players leaving after the relic). The majority of the time it seems to be during the extraction phase when Cetus is loading in. However i have seen this bug happen out in the field. With important functions happening in and around PoE, this issue is frustrating after sinking in amounts of time in Higher Level Bounties. I would like to see some sort of sever side loot tracking (Here are the items[loot] you didn't collect because of x/y/z). Where if a bug happens the sever checks to see if you collected your rewards. 

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