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TheBlackAce21

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Everything posted by TheBlackAce21

  1. Confirmed Bug when not hosting. While hosting, alt fire functions with Ballistic Battery as normal.
  2. Either that was the fastest bug fix I've ever seen or this bug was an interaction problem with something else. I noticed it wasn't working in a few missions with a friend last night so swapped to something else to test and then didn't test again till today. It's working for me now in solo despite trying to replicate the problem. I haven't been able to. I'll spend some time with it today and see if I can lock down the exact cause.
  3. Basically what the title says. Mesa's Ballistic Battery doesn't trigger the proc on Grimoire's alt fire anymore. Worked pre-patch and now it doesn't. Going to assume this is related to some tweaks made to Grimoire? Not sure but I would REALLY REALLY REALLY like it to be fixed. I use that interaction a LOT in my current favorite build. ::edit:: I have done further research on the topic. It still functions with the alt fires of several other primary AND secondary weapons without any issue. ::edit 2:: I've finally figured out that this only happens when you are not the host.
  4. This post made me laugh out loud. I'm sorry 😅
  5. Funny you should say about passing off your comment, I was having the same thought about your reply. Lots of things can kill trash sub 150 like a tactical nuke not just gauss. Gauss does it the easiest at scale because of the innate armor stripping but you can technically bring that on Saryn as well with Archon shards now, or by using helminth abilities. Terrify doesn't have LoS for example and requires pitiful strength to fully remove armor. Using armor stripping as a measuring stick for offensive utility isn't something I agree with. There are so many options to strip armor from companions to helminth to archon shards now. In terms of raw damage potential across the whole team, Dante IS far superior to Gauss. Pre-nerf more so. Yes Noctua needs to be built properly to take advantage but it does add value to everyones gun/melee CO by simply existing and that's as good as a % bonus buff to damage for everyone. Negligable to AoE probably because it only hits a few targets at a time and I think it has an internal CD? Just from watching it shoot. I don't think Dante had balance between weapons and abilities. Just based on his performance in ESO alone, he could nuke the entire map, much less the room tile, and do it on repeat with the only limiting factor being how much energy regen mechanics you brought with you. Nourish + zen + energy nexus was what we used and it was laughable. Couldn't even get a gun kill in if you wanted to. Mirage can do it too but doing it on your own is semi difficult and you can still miss a few enemies here and there from item spawn RNG. (I think she still needs a slight nerf too but that's off topic). To close, I really was never concerned with the damage potential of the ability on the surface. I was always concerned with the damage scaling it could add to every other nuke frame in the game through multipliers.
  6. The point I'm making isn't that he is JUST a weapons platform, it's that he is strong in many ways and having a nuke on top of all that would be too much. He also provides this "weapon platform" stuff to his ENTIRE team, which other warframes with similar weapons platform play styles generally do not do. And he has insane defensive utility on top of it. This is a game that has guns. I like to shoot those guns. I don't like mindless ability casting. There are other games for that. Striking a balance between abilities and weapons makes the game more fun and this is part of that. Sorry to say but I think you and I just have different goals for this game.
  7. Gauss also has more limited range to Dante, less offensive and defensive utility for his TEAM and his nuke doesn't scale very well beyond being an armor stripping bot which other abilitys can also do much more effectively at scaled play. Dante provides all these weapon and defensive buffs to himself AND the team. Dante also has damage multiplication on DoT abilities which when paired with any other DoT applying warframe could provide insane amounts of raw damage scaling into unprecedented levels of play. Now, there are other ways to deal with those problems aside from LoS but I think using LoS to address it when the rest of his kit is as useful to the team as it is isn't a bad thing. I see the comparison you are trying to make but I think we will infinitely disagree that a LoS nerf is an unacceptable way to deal with the situation. I'd rather have AoE LoS expedite than removing that mechanic and keeping it a nuke every day of the week. Why? Because it adds methods of play and utility that other warframes don't have and that makes Dante more interesting and less mindless. I count that as a positive.
  8. I have been keeping a close eye on this the entire time because Dante might be my favorite warframe release in a LONG time. To those talking about LoS revert? You are wrong. He was too strong on release and if you think otherwise, you don't understand enough about how the game works. Even post nerf, his toolkit utility from pageflight and wordwarden alone make him one of the strongest warframes for weapon utility in the game. FULL STOP. The ability to apply status effects is a major part of the weapon damage meta right now and he has the ability to add status chance and it's multiplicative to base status. That's ABSOLUTELY INSANE. It allows for status chance values that will let you scale heat procs to a stupid level and that's not even counting the effect it has on Gun CO just by itself. Wordwarden just adds a floating secondary shot that deals a lot of damage for what it is and can be further used to stack status chances you otherwise wouldn't be able to stack with a single gun and companion alone. MORE damage on guns. Then overguard. Doesn't even matter what state it's in, he has overguard regen and that mechanic has it's own gating outside shields. It's strong as hell on its OWN. And yet we are focused on the fact that he doesn't get a stupidly op range nuke ability as well? It still functions as an AoE coneless expedite suffering. AND it has damage of it's own. It's stupidly strong even with LoS and the fact that it sparked a return to addressing LoS bugs is GREAT for the health of the game. DE I know you are getting a lot of flak right now, and I want you to know that there are people like myself clapping at how this is being handled. I'm overjoyed to see the direction this whole thing has gone. Dante feels strong and balanced. Plus LoS is getting a solid look. I couldn't be happier right now.
  9. Best counter argument I've honestly seen on any of my posts....I can see it I guess >.>
  10. we can talk about it. Mirage 2 scales terribly with armor as flat damage past about level 200 but is spammable so ends up being a bit high on the DPS anyway when built with range, probably needs addressed because of its effects on the ESO meta and farming there. Needs a nerf too. Saryn Dual Ichor is a bit harder to quantify as I haven't been keeping up to date on that build path but I imagine toxic lash augment with ichor clouds does some weirdly op S#&$? Probably also a problem but has the novelty of requiring the player to actually engage in moving. I also read with interest that Dual Ichor was recently nerfed with some interaction the clouds had? Maybe it needs a nerf too? Gauss 3rd removes armor AND deals damage but only on gauss himself. Range is pretty limited for the build meta rn so I think it's not awful. Helminth version only deals damage and it doesn't scale very well either. Octavia....needs nerfed. Can't even argue that and if you do, you're a moron. Only infinitely scaling AoE damage ability left and it's not ok that it gets a free pass on LoS as well. Needs to either be nerfed in damage, or nerfed by LoS only. Styanax augment I've not looked at. (Just went back and did, what the hell are you even talking about?) Volt Nuke sucks at scaling...are you serious? Electricity damage is awful and the electric shock proc on nearby enemies is only good for stacked groupings + the range on it sucks. Not even worth a nerf. Voruna at least requires engaged play and moving around to melee. Damage application spread for range is minimal and keeps it engaging. Citrine augment? That's not a nuke....gonna assume you meant Nezha? Nezha augment. Big problem, nerf to range is deserved but might not be enough. The whole augment is a bad idea. Status effect spread is such an awful idea to just give to anyone. Voruna has it but at least she has to aim the ability. Slash damage is insanely strong on it's own not to mention all the other fun things you can do with it. At least you'd have to move to melee...oh wait Dante 3 subsume just dropped... You call me ignorant out of hand without f***ing listening to anything I have to say without maybe thinking I've been playing the game a long time and have made a general understanding of the math and concepts behind it my business. Even if I'm not up to date on all the broken interactions spawned lately. The problem with standing still and spamming a button is mostly a matter of how high level can you get away with it these days. Both Nezha's new augment and the OG Dante 4 give potential to increase damage scaling on nuke abilities well past what they are already capable of doing. I would like to see most of those nukes get reworked into things that require engaged play, even if they end up being MORE powerful than they are now, at least that will be healthier for the sanity of the players. Standing still and nuking the room is bad. Things that require you to ENGAGE to nuke the room are fine, good, totally fun. But maybe you just haven't spent enough time staring at a f***ing wall spamming the same button over and over. I'll wait till you get as tired of it as me and the rest of the veterans to further comment. I'll say it one last time for the people in the back. More nuking, is bad for the game.
  11. And I'm going to scream back against the stupidity. Mindless nuking is bad for the game from any source. It removes the need to use guns at all and trivializes lots of content. Also synergy isn't bad on it's face but synergy that allows DoT scaling into more mindless nuking at higher levels is a big problem especially with the amount of utility you are already getting from overguard. Dante just did too much overall. Now he has support overguard and good cone based LoS damage (although LoS still needs some work to be less annoying but hopefully this will highlight that and fix it for Dante AND others)
  12. Oh btw, you fixed the energy efficiency not showing the energy cost problem on the UI and now the Railjack plexus stats page doesn't reflect modded values at all. Necramech's also STILL showing their innate melee stats instead of the ones like health, shields, engine etc.
  13. Synergy that allows you to stand still and deal with everything in the game at any level isn't really great. Honestly the community throwing a literal tantrum over not being able to sit still and kill an entire map of enemies would be comical if it didn't piss me off. DE has investors, they will cave to this public pressure and whining and then Dante will be just another brain dead nuke frame. Again.
  14. New game mode needs the RNG aspect for gear removed. I want to be challenged and be allowed to meet the challenge MY way. Not be fake challenged by a system that forces me to use things I don't want to use. Circuit is fun and the decree system is what makes the RNG there fun. This new game mode is just going to be annoying and frustrating. We all want endgame, difficult content (the veterans do anyway). So why make an attempt to give it to us then limit what loadouts we can bring to it? That's not fun.
  15. God I hope this is a lie, PLEASE let this be a lie. Just fix LoS...just fix it....it would help so much more than Dante :(
  16. I like how you asked him about being on the balance team while simultaneously insinuating that the rest of the community is right over the changes THEY made....
  17. Hard agree on all fronts. Would LOVE to see LoS tweaked a bit to feel better with enemies blocking LoS and the LoS being based on the floor instead of the eye level of the warframe which causes all sorts of problems. It's line of SIGHT and you can be blocked by a box on the ground....still, nothing a hop in the air can't fix for now, the rest is fine minus overguard still being majorly broken....
  18. LoS needs fixed for sure for this reason.
  19. The entirety of the community has been pissing and moaning about losing nuke frames since the og Saryn nerfs. Some of us LIKE the direction of more thoughtful gameplay than mash button in one spot and turn off brain. I also don't know what "Mesa can be assisted" means but it's a poor attempt at lumping me into a category of people you think suck for a line of thought you think exists. Debate the argument properly or don't quote at me.
  20. LoS nerf was a good call. People complaining don't understand the synergy potentials with Saryn and other DoT applications for higher level damage scaling. Ya'll just mad because he isn't brain dead any more. Stay mad, I'll enjoy playing Dante a hell of a lot more now that he isn't a 3 button mashing combo bot with infinite defense. PLEASE don't change this DE. Ignore the butt hurt comments of people who had and lost. If Dante was released like this, no one would even have complained.
  21. This post concerned me greatly as a Mesa main. As such I launched my own full scale investigation of the subject. First I went into a friends only mission ensuring I would be host. I made note of the fire rate of Felarx and Regulators as well as the presence of the buff icon as intended. Next I went to Hydron public mode as a cheap dirty way of not being host. Immediately I noticed no buff icon but decided to test anyway. As the image states, I saw no change to fire rate, and I did remove the mod in another run where I wasn't host and where I was just to ensure it wasn't some other outside source giving me fire rate instead. It was not. I avoided all buffs from the wisp in the squad too that was there until about half way through where I noticed THAT fire rate increase as well. I ALSO tested the shield regeneration component and this is where you are correct. The overshield mechanic of the mod is in fact borked when not hosting. I was unable to get overshields onto my companion via reloading at any point when not hosting. The fire rate portion of the mod however, is in fact working as intended. As a sub note, the configuration for the companion (Sisters Hound) used to test was thus:
  22. The new UI Changes to stats have brought about a couple bugs I've noticed. I'll list them in order of importance. Bug 1: Warframe ability energy costs are not updating to reflect initial energy drain for efficiency while in the modding screen. Sorta very important when you are trying to balance energy use against energy regen. The energy costs ARE showing up in the new ability previews at the aresenal home menu when hovering a warframe. Bug 2: The Necramechs aren't showing their own stats at all but rather the stats for their non-exalted melee attack. This is rather frustrating as you can't see the stats at all when modding anymore. Bug 3: Cruising Speed mod on railjack is still reflecting a 100% speed increase on the stats instead of the advertised 110% increase. "Bug" 4: Less of a bug, more of a disagreement. Reload speed is a pretty essential stat to know at a glance and having it being loaded into magazine size tooltip is annoying. Please change this.
  23. Someone was saying that the math shows Eclipse > roar for raw damage scaling on critical hits and roar being better for DoT effects because faction damage. I was simply refuting that statement should it even be true as I've not run the numbers or tested myself.
  24. Not enough people here mentioning that Roar works on all abilities and Eclipse does not. Maybe the math supports Eclipse being better for raw damage scaling on crit weapons but I'd still like to see the numbers be a little higher to account for the fact that roar works on everything and eclipse only works on weapons. They finally fixed the damn ability after YEARS, LITERALLY YEARS of being BEGGED to and then nerfed the helminth part to be "in line with roar" when it isn't roar. I'm sorry but I gotta agree somewhat with OP here, the nerf to Nourish was well done and balanced imo but the Eclipse nerf was WAY too much for what it is to the meta. Needs to be bounced back a bit. Some nerf is fine, it's Helminth, and that makes total sense, but it needs to be higher than it is now.
  25. Unknown if this is a UI bug since there is no accurate way to test the actual railjack speed but I was running some calculations on railjack speed today and checking the math against the UI stats. At first I thought I had made a mistake but come to find out, cruising speed increases the engine speed by 100% on the stats page. Ex: Maxed Vidar Engines mk III have a base speed of 210 m/s which shows as 420 m/s (100% increase) and it should be 441 m/s (110% increase) Ex2: Maxed Lavan Engines Mk III have a base speed of 180 m/s which shows as 360 m/s (100% incease) and it should be 378 m/s (110% increase) Again, I don't know if this is a deeper problem or just a UI display problem from when the mod was changed from 100%-110% but it is a thing that exists so I thought I'd post about it.
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