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OHKOBunny

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About OHKOBunny

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  1. I agree with this Rhino stomp and a few others should get some animation love or they'll look clunky and not really feel as fluid as the rest of the game
  2. I'm really late to this so Im' confident this will be overlooked or buried but I play Titania quite a bit, and here are what I would suggest as far as fixing her kit up goes: Her 1 and 3 are practically the same thing. Change her 1 to something else Let people cycle between her 2 buffs and hold it to cast like other frames have received. The reflect buff doesn't do anything useful. It's concept is neat but she's not really the frame a skill like this should be on. Please change it to a heal Accuracy down is a placebo. It doesn't feel like it works and I don't even notice when it's on / off. Cast times across the board are slow. For her buff? This is okay I think. However her cc ability (3) should be quicker. Also, enemies need to actually obey her 3. Sometimes they'll just decide not to despite being right next to the g l o w i e b o i Seriously, please give her a heal buff A neat idea for one of her buffs is to cause the weapons of hers and her allies to fire target-seeking projectiles or something. Basically Pax Seeker I guess minus the auto headshot Make her buffs scale with power strength boost her energy capacity These suggestions will keep her interesting. As it stands now, her 2 doesn't even feel worth using and two of her other abilities are the same thing. If her buffs are all good it'll encourage them all to be used, meaning she'll use lots of energy and have a bunch of interactivity instead of just being a press 4 and do that for a while frame.
  3. Nezha was the first frame I bought with plat the day it came out, and for a while it was my main. To this day, he is my favorite of all the warframes in the game. His new kit looks really good and I'm excited to play with it, but I'd like to offer two suggestions, only one of which is really 'necessary' in terms of making his ward a more reliably suitability technique. (Though, anything is an improvement really. The old version was so uncomfortable that I ran builds without using it at all) -Add an augment or make it work straight out of the box so that Either Divine Spears or Blazing Chakram replenish his Ward's HP. A key issue with how Nezha was before was that when his Ward was low, there was no way to recover it and you needed to get rid of it so you could recast it before something just hits you and oneshots you through it, since the ward was literally just extra HP on top of your own and didn't have any sort of shield-gating. I'm not sure how this invulnerability will work and while it's indeed an improvement, I feel it's really important for there to be some way for Nezha to restore his ward while it's active. -Make the ward Recastable: This is honestly a really boring solution but it would bring it all home. Not as fluid as my previous suggestion but would make it so you could count on your ward to actually keep you alive instead of put you in more danger. No matter what, thank you for taking the time to fix up my favorite warframe, I can't wait to get his deluxe and play him again!
  4. Am I not able to buy these with Steam Wallet funds?
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