OHKOBunny

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About OHKOBunny

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  1. OHKOBunny

    UI Redesign: Information & Timeline!

    It's different here because every single other plat sink in the game has some sort of impact elsewhere. Capes and helmets and stuff can be shown off and serve more of a purpose since it's about defining your online identity. This is going to mask your entire screen with something that may turn our to be straining or intrusive that only you will ever see (I guess screenshots would be the thing that makes that statement false) There's a lot of plat sinks in the game that would be better as things built/earned through grind, such as ostron decorations which seem like they would have been sold or crafted in cetus but instead are all sold for plat in packs where you might only want 1 carpet of a certain color but are instead bullied into buying several. And then the entire personal quarters section, yet another plat sink, but at least that bit is acceptable since it's 100% optional side content This change will be not be optional. Everyone who's ever played is going to be subject to an experimental overhaul they've even admitted that they're going to tweak based on feedback. I think asking for an optional default theme in that regard is allowed at the very least. Many websites and applications come pre-loaded with an optional toggle between a light and dark theme, so at the very least DE should consider that (assuming they havn't already decided free ones to start with) but they way it's been phrased so far makes it seem like you get one. Also worth noting that this is a feature other games not only allow free but also allow players to modify and handle on their own. Instead of allowing moddability and customization of the UI, they're monetizing from it. I really don't care either way, but I'm just saying this for the sake of context and to further justify the my request. As far as the in game economy goes, I agree but only to an extent. It basically means the people playing for fun and only have so much plat will skip out on it or hurt their limited funds to buy a skin while the guy witting there with 50k plat and a bank of expensive rivens just shrugs it off. You know what's healthy for the economy? The Christmas event and not a whole lot else.
  2. OHKOBunny

    UI Redesign: Information & Timeline!

    At least give one or two alternate options for starters before you start charging for the rest please
  3. please.. someone.. I need a screenshot of this I need to see this more than anything
  4. OHKOBunny

    Sanctuary Onslaught: Difficulty Changes!

    aren't people literally asking for the opposite of quicker drain though? if you want to limit things just put a cap on how far people can go. This whole super fast drain will just force people who want to stay to find that 1 thing that kill everything fast enough to sustain it, and goes against the "arcade style" challenge mode thingy I thought you guys were going for. It's basically going to be another unfun game mode because like 1 oe 2 frames will be able t push it's limits. Intention?
  5. OHKOBunny

    How to fix conclave

    No, I distinctly remember mods like Sword Alone and ect. that made it so if you say, only brought a melee weapon in it would do more damage and give you more health.
  6. OHKOBunny

    How to fix conclave

    I couldn't find the ones that boosts your stats with ONLY 1 type of weapon equipped as I forgot their names, so I'll remove that bit for now
  7. OHKOBunny

    How to fix conclave

    It's practically unplayed so this is wrong. Like I said, there really isn't any way they can improve upon the warframe model of PVP. It's always going to be a mess and breaking the meta will just push everyone onto the next (as it has in past) this isn't fact, it's an assumption and it's also wrong. People aren't playing it because it's bad. Kudos though, it takes guts to go up against the vast majority of players saying it's not in a good spot and proudly proclaim that it's fine as is, especially when there are a lot of underlying issues. You also just kinda assume people are stupid. ""My enemy's lex shooting as fast as a lato. Is he cheating?"" is probably the worst point you tried to make as the base game allows such vast modding opportunities that weapons doing stuff that's different isn't an alien concept despite the varying levels of viability. Basically, I wanna end on it and say if it was fine, it would be played. Reguardless of time of day it's almost always the same clusters of people playing or waiting a while for queue. It doesn't even matter if you think it is functionally integral, the fact of the matter is that people don't like it (most of the playerbase) so it either needs to be changed or scrapped. The whole "There are other games" argument doesn't stand up either because noone's gonna jump onto warfrme and go "Oh boy I can't wait to do some conclave". There's nothing wrong with mass simplifying it to the point where it's fun and serves it's intended purpose; a minigame. It doesn't have to be a spectacular and unique experience, especially well.. just look how that went this time.
  8. OHKOBunny

    How to fix conclave

    I'm not gonna fluff this up with fancy words and stuff; Conclave's in such a bad state right now that I need to get this point across as plainly as possible: The way it is now is never going to work, and you (DE) is spending far too much time balancing it when it sees so little use. It's disheartening to me at least because I can tell the team that does it works really hard.. just noone's playing it. The loadout based gameplay provides just too much to cover and it's not really that appealing to begin with. It works on some games, but not here. The fix I have in mind is pretty basic and can be read off like bullet points: Normalize everything - if your keen on making it so tenno can sport their favorite weapons in PVP, turn them into basic weapons like rifles, burst rifles, ect. Make them into skins where all of the same type function the same. Give every Warframe one ability, or no abilities - another example of something that isn't working and requires too much team investment to balance. There's always going to be a meta and crushing it is as simple as removing warframe powers entirely from conclave. This double edged sword simultaneously does that while making PKs more satisfying and based in player skill rather than the multi-pronged rock paper scissors effect having 30+ different characters has on a team comp.If you want a MOBA, just make a MOBA like minigame. No loadouts, put weapons on the map - Sound familiar? This tried and true method of games past was a staple in team based strategy shooters like Halo and proved it's entertainment value in many a livingroom back when we all shared a TV. Goldeneye had this to some extent, as did Duke Nukem and Doom I believe? You can either have the weapons reskinned as things players have selected from their arsenal like a checklist, or just dedicate classic Warframe weapons like Lato, Skana, Grakata and the like as pikups. Some maps could have grineer weapons and ect. Just think older Halo installments for this, it's the best thing I can compare it to. Get rid of PVP mods - This was possibly the worst idea ever, since they aren't really balanced well enough to justify their existence. The people who conclave a lot will have an advantage. Unpopular opinion: The game should be 100% player skill and have nothing to do with how hard you grind syndicate rep. Just turn the PVP mods into PVE mods because some of them would be really fun in.. you know, the part of the game people play. That's all I've got. Please do NOT merge this with other overhaul threads, and feel free to call me out if I'm wrong on anything/add your 2-plats to the post. As an extra tidbit and at the very, very least, I want to say that the MK1 weapons are stupid and encourage smerfing. Balance attempt gone wrong, but I think this pretty much reinforces my statement on how bad PVP needs to be normalized. Conclave has the potential to be a fun time burner, but in it's current incarnation it's on a fast track to getting the Raid treatment. Probably wouldn't affect 90% of the playerbase, but I'd much rather see it overhauled and revived.
  9. OHKOBunny

    Hemocyte Battles Are What Boss Battle Should Be LIke

    If they did away with the fact you can't hit the thing unless it decides to let you and the clouds which 100% proc and hit you with over 200 damage per sec, yeah I'd agree almost. Basically this is stupid levels of easy with frames like Rhino and Nezha who have shield abilities, but to every other frame it's really annoying. The endless mobs thing is really stupid too. It's not difficult or challenging, it's frustrating when the boss it hittable for like 3 seconds and a charge just flops in front of you I used to think Lephantis was the best boss, but then I played other games and progressed far enough in this to realize that as a whole, many of WF's bosses are annoying, not challenging.
  10. The collision areas for the aforementioned Dojo Decoration are really, really messed up, on like all sides practically.
  11. Honestly, I'm not really one for sounds 99% of the time but the Gorgon's organic, dirty crackling shots are super duper satisfying to listen to. It makes the impact and shots feel like they hit much heavier than the squirty sci fi noise the current Prisma Gorgon makes, which I swear is used in other weapons. The Gorgon/Wraith versions firing sound really sets the weapons apart from others of it's type as whole, even if they statistically aren't the best automatic weapon available. I don't really know how else to fluff this post up, really. I just want the good Gorgon to make the cool DAKAKAKAKA sound
  12. OHKOBunny

    Dev Workshop: Warframes Revisited Part 2

    Please do this for Armor abilities too (Warding halo, Ironskin, ect.)
  13. OHKOBunny

    [DELAYED] Damage 2.5 Part 1: Physical Damage

    Also, please buff the 30% physical status mods. Let 'em level higher or something, please.
  14. OHKOBunny

    [DELAYED] Damage 2.5 Part 1: Physical Damage

    People (Myself included) Want damage more than anything. Damage reduction and ragdolling might sound cool on paper but when you're facing level 150+ enemies who can and will most likely one shot you, it comes down you the necessity being that you need to make them stop existing before a stray bullet hits your shoulder and deletes you. Knocking enemies around would lead to uncomfortable follow up, however you could very much scale this up by making is to that the impact with the enemy onto a surface (wall, floor) does damage to the afflicted target multiplied by trajectory. I'm unsure if this is in the game already, and if it is, I haven't seen it outside the old snow globe trick. As for puncture, I'm not 100% sure how it'll play out, really. 75% max sounds a bit too low, because even with Gara's 90% damage reduction she still gets shredded in later levels. Which I mean, should happen to an extent anyway but I digress. Nerfing slash like this isn't too crazy great in terms of balance, but I don't know how to go about suggesting fixes to this as I'm biased and concerned. I guess allow all Physical damage types to contribute to slash and not elemental. Let's use an axe as example here: It's heavy, it has impact, but it's a slash weapon. Impact will drive the slash deeper, so it will hurt more, yeah? That's how slash procs should work, I think. If not this, give us mods to convert/decrease other damage types in favor of another. We have 'em in PVP already, so I think there's room for them in the rest of the game too. Gimping one status to make it less great that the other ones isn't good balance, it's literally taking a roof and lowering it. The other two statuses should be buffed harder instead. Regardless, thanks for all the hard work you guys are putting in, especially over the Holiday Season. DE rocks \ o/