OHKOBunny

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About OHKOBunny

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  1. OHKOBunny

    Dev Workshop: Nezha Revisited

    Nezha was the first frame I bought with plat the day it came out, and for a while it was my main. To this day, he is my favorite of all the warframes in the game. His new kit looks really good and I'm excited to play with it, but I'd like to offer two suggestions, only one of which is really 'necessary' in terms of making his ward a more reliably suitability technique. (Though, anything is an improvement really. The old version was so uncomfortable that I ran builds without using it at all) -Add an augment or make it work straight out of the box so that Either Divine Spears or Blazing Chakram replenish his Ward's HP. A key issue with how Nezha was before was that when his Ward was low, there was no way to recover it and you needed to get rid of it so you could recast it before something just hits you and oneshots you through it, since the ward was literally just extra HP on top of your own and didn't have any sort of shield-gating. I'm not sure how this invulnerability will work and while it's indeed an improvement, I feel it's really important for there to be some way for Nezha to restore his ward while it's active. -Make the ward Recastable: This is honestly a really boring solution but it would bring it all home. Not as fluid as my previous suggestion but would make it so you could count on your ward to actually keep you alive instead of put you in more danger. No matter what, thank you for taking the time to fix up my favorite warframe, I can't wait to get his deluxe and play him again!
  2. OHKOBunny

    Prime Vault Unsealed Available Now!

    Am I not able to buy these with Steam Wallet funds?
  3. OHKOBunny

    UI Redesign: Information & Timeline!

    It's different here because every single other plat sink in the game has some sort of impact elsewhere. Capes and helmets and stuff can be shown off and serve more of a purpose since it's about defining your online identity. This is going to mask your entire screen with something that may turn our to be straining or intrusive that only you will ever see (I guess screenshots would be the thing that makes that statement false) There's a lot of plat sinks in the game that would be better as things built/earned through grind, such as ostron decorations which seem like they would have been sold or crafted in cetus but instead are all sold for plat in packs where you might only want 1 carpet of a certain color but are instead bullied into buying several. And then the entire personal quarters section, yet another plat sink, but at least that bit is acceptable since it's 100% optional side content This change will be not be optional. Everyone who's ever played is going to be subject to an experimental overhaul they've even admitted that they're going to tweak based on feedback. I think asking for an optional default theme in that regard is allowed at the very least. Many websites and applications come pre-loaded with an optional toggle between a light and dark theme, so at the very least DE should consider that (assuming they havn't already decided free ones to start with) but they way it's been phrased so far makes it seem like you get one. Also worth noting that this is a feature other games not only allow free but also allow players to modify and handle on their own. Instead of allowing moddability and customization of the UI, they're monetizing from it. I really don't care either way, but I'm just saying this for the sake of context and to further justify the my request. As far as the in game economy goes, I agree but only to an extent. It basically means the people playing for fun and only have so much plat will skip out on it or hurt their limited funds to buy a skin while the guy witting there with 50k plat and a bank of expensive rivens just shrugs it off. You know what's healthy for the economy? The Christmas event and not a whole lot else.
  4. OHKOBunny

    UI Redesign: Information & Timeline!

    At least give one or two alternate options for starters before you start charging for the rest please
  5. please.. someone.. I need a screenshot of this I need to see this more than anything
  6. aren't people literally asking for the opposite of quicker drain though? if you want to limit things just put a cap on how far people can go. This whole super fast drain will just force people who want to stay to find that 1 thing that kill everything fast enough to sustain it, and goes against the "arcade style" challenge mode thingy I thought you guys were going for. It's basically going to be another unfun game mode because like 1 oe 2 frames will be able t push it's limits. Intention?
  7. Please do this for Armor abilities too (Warding halo, Ironskin, ect.)
  8. Also, please buff the 30% physical status mods. Let 'em level higher or something, please.
  9. People (Myself included) Want damage more than anything. Damage reduction and ragdolling might sound cool on paper but when you're facing level 150+ enemies who can and will most likely one shot you, it comes down you the necessity being that you need to make them stop existing before a stray bullet hits your shoulder and deletes you. Knocking enemies around would lead to uncomfortable follow up, however you could very much scale this up by making is to that the impact with the enemy onto a surface (wall, floor) does damage to the afflicted target multiplied by trajectory. I'm unsure if this is in the game already, and if it is, I haven't seen it outside the old snow globe trick. As for puncture, I'm not 100% sure how it'll play out, really. 75% max sounds a bit too low, because even with Gara's 90% damage reduction she still gets shredded in later levels. Which I mean, should happen to an extent anyway but I digress. Nerfing slash like this isn't too crazy great in terms of balance, but I don't know how to go about suggesting fixes to this as I'm biased and concerned. I guess allow all Physical damage types to contribute to slash and not elemental. Let's use an axe as example here: It's heavy, it has impact, but it's a slash weapon. Impact will drive the slash deeper, so it will hurt more, yeah? That's how slash procs should work, I think. If not this, give us mods to convert/decrease other damage types in favor of another. We have 'em in PVP already, so I think there's room for them in the rest of the game too. Gimping one status to make it less great that the other ones isn't good balance, it's literally taking a roof and lowering it. The other two statuses should be buffed harder instead. Regardless, thanks for all the hard work you guys are putting in, especially over the Holiday Season. DE rocks \ o/
  10. OHKOBunny

    The Glast Gambit: Hotfix 19.5.5

    Please let us turn the cyst into 15,000 Mutagen samples kill two birds with one tumor
  11. OHKOBunny

    The Glast Gambit: Hotfix 19.5.5

    So many problems with -100% stats and you'd think making it so they can't fall that low would be a better fix than individually patching every single issue but nah, gotta make it so rivens have a chance of being handicapping even with good bonuses, right?
  12. OHKOBunny

    PC Update 19.4 Deploy Status! 12/14/2016

    don't make it seem like you were gonna buy plat just for your fancy fire javelin like you don't already have 500+ plat saved up already lol
  13. OHKOBunny

    Coming Soon: Final 2016 Devstream!

    I'm pretty sure that once damage 3.0 rolls out and the damage mods are removed / changed, riven mods will be the only way to get + damage, which I'm okay with as it makes rivens more valuable and would allow unused weapons to catch up to the meta ones for the most part.
  14. OHKOBunny

    The War Within: Hotfix 19.1.1+19.1.1.1

    Still no fix for the bug where people are getting formas from sorties