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OHKOBunny

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Posts posted by OHKOBunny

  1. Please either put gas back the way it was or give us an alternative elemental proc that smacks enemies with an IMMEDIATE damage. DOT doesn't mean anything when most of what we shoot dies in one hit. The damage is disgustingly low, too so it's literally never useful. It's just a bad toxin at this point.

    Considering this is a game where we're fighting tons of enemies at once, we really need a consistent AOE status option that isn't a moth fart

    • Like 1
  2. unknown.png 

    I don't really know how to go about advertising this. It's strong, carried me a bunch but with the holiday rolling up I'd rather have plat for gifting and stuff.
    when I asked for price checks, the answers I got ranged from 2k to 5k. I feel like the higher I go, the less likely it is I'll find a buyer.
    3k would be ideal, but I'd settle for 2.7k

    Offers are cool, too.

  3. 55 minutes ago, Stormdragon said:

    Could you give examples of pvp mods that have been removed but players can still use? Otherwise this paragraph is nothing but a blatant exaggeration.

    I couldn't find the ones that boosts your stats with ONLY 1 type of weapon equipped as I forgot their names, so I'll remove that bit for now

  4. 41 minutes ago, Stormdragon said:

    It's fine, no need to scrap it.

    It's practically unplayed so this is wrong.

    Like I said, there really isn't any way they can improve upon the warframe model of PVP. It's always going to be a mess and breaking the meta will just push everyone onto the next (as it has in past)

    22 minutes ago, Stormdragon said:

    that players become too afraid to get beaten or to lose that makes them call it garbage just because they don't even bother with trying anything that involves a challenge.

    this isn't fact, it's an assumption and it's also wrong. People aren't playing it because it's bad.

    Kudos though, it takes guts to go up against the vast majority of players saying it's not in a good spot and proudly proclaim that it's fine as is, especially when there are a lot of underlying issues.

    You also just kinda assume people are stupid. ""My enemy's lex shooting as fast as a lato. Is he cheating?"" is probably the worst point you tried to make as the base game allows such vast modding opportunities that weapons doing stuff that's different isn't an alien concept despite the varying levels of viability.

     

    Basically, I wanna end on it and say if it was fine, it would be played. Reguardless of time of day it's almost always the same clusters of people playing or waiting a while for queue. It doesn't even matter if you think it is functionally integral, the fact of the matter is that people don't like it (most of the playerbase) so it either needs to be changed or scrapped. The whole "There are other games" argument doesn't stand up either because noone's gonna jump onto warfrme and go "Oh boy I can't wait to do some conclave". There's nothing wrong with mass simplifying it to the point where it's fun and serves it's intended purpose; a minigame. It doesn't have to be a spectacular and unique experience, especially well.. just look how that went this time.

  5. I'm not gonna fluff this up with fancy words and stuff; Conclave's in such a bad state right now that I need to get this point across as plainly as possible:

    The way it is now is never going to work, and you (DE) is spending far too much time balancing it when it sees so little use. It's disheartening to me at least because I can tell the team that does it works really hard.. just noone's playing it.

    The loadout based gameplay provides just too much to cover and it's not really that appealing to begin with. It works on some games, but not here.

    The fix I have in mind is pretty basic and can be read off like bullet points:

    • Normalize everything - if your keen on making it so tenno can sport their favorite weapons in PVP, turn them into basic weapons like rifles, burst rifles, ect. Make them into skins where all of the same type function the same.
    • Give every Warframe one ability, or no abilities - another example of something that isn't working and requires too much team investment to balance. There's always going to be a meta and crushing it is as simple as removing warframe powers entirely from conclave. This double edged sword simultaneously does that while making PKs more satisfying and based in player skill rather than the multi-pronged rock paper scissors effect having 30+ different characters has on a team comp.If you want a MOBA, just make a MOBA like minigame.
    • No loadouts, put weapons on the map - Sound familiar? This tried and true method of games past was a staple in team based strategy shooters like Halo and proved it's entertainment value in many a livingroom back when we all shared a TV. Goldeneye had this to some extent, as did Duke Nukem and Doom I believe? You can either have the weapons reskinned as things players have selected from their arsenal like a checklist, or just dedicate classic Warframe weapons like Lato, Skana, Grakata and the like as pikups. Some maps could have grineer weapons and ect. Just think older Halo installments for this, it's the best thing I can compare it to.
    • Get rid of PVP mods - This was possibly the worst idea ever, since they aren't really balanced well enough to justify their existence. The people who conclave a lot will have an advantage. Unpopular opinion: The game should be 100% player skill and have nothing to do with how hard you grind syndicate rep. Just turn the PVP mods into PVE mods because some of them would be really fun in.. you know, the part of the game people play.

    That's all I've got. Please do NOT merge this with other overhaul threads, and feel free to call me out if I'm wrong on anything/add your 2-plats to the post.

    As an extra tidbit and at the very, very least, I want to say that the MK1 weapons are stupid and encourage smerfing. Balance attempt gone wrong, but I think this pretty much reinforces my statement on how bad PVP needs to be normalized. Conclave has the potential to be a fun time burner, but in it's current incarnation it's on a fast track to getting the Raid treatment. Probably wouldn't affect 90% of the playerbase, but I'd much rather see it overhauled and revived.

  6. If they did away with the fact you can't hit the thing unless it decides to let you and the clouds which 100% proc and hit you with over 200 damage per sec, yeah I'd agree almost.

    Basically this is stupid levels of easy with frames like Rhino and Nezha who have shield abilities, but to every other frame it's really annoying.

    The endless mobs thing is really stupid too. It's not difficult or challenging, it's frustrating when the boss it hittable for like 3 seconds and a charge just flops in front of you

    I used to think Lephantis was the best boss, but then I played other games and progressed far enough in this to realize that as a whole, many of WF's bosses are annoying, not challenging.

     

  7. Honestly, I'm not really one for sounds 99% of the time but the Gorgon's organic, dirty crackling shots are super duper satisfying to listen to. It makes the impact and shots feel like they hit much heavier than the squirty sci fi noise the current Prisma Gorgon makes, which I swear is used in other weapons.

    The Gorgon/Wraith versions firing sound really sets the weapons apart from others of it's type as whole, even if they statistically aren't the best automatic weapon available. I don't really know how else to fluff this post up, really. I just want the good Gorgon to make the cool DAKAKAKAKA sound

  8. I made a suggestion forever ago saying that if they would just make it so Halo's Chakram attack heal effect give a buncha armor to warding scaled off power STR, they'd made the frisbee move relevant because there's not much use for it's heal effect after around level 50

  9. Just now, angryjanitor said:

    It's one thing to balance a weapon.

    It is NOT OK to

    1. Nerf Simulor Riven from 1 to 0.66 then, again from 0.66 to 0.5

    2. Nerf Simulor mechanics in 20.0.0

    3. Nerf Simulor mechanics again in 20.0.1

    4. Nerf Simulor mechanics again in 20.0.2

    5. Nerf Simulor damage in 20.0.3

    6. Nerf Simulor damage in 20.0.4

     

    The weapon RIGHT NOW, is struggling with level 36 enemies, Most other weapons in the game 1 shot level 36 enemies even a fking MK-1 Braton likely would fking 1 shot these enemies, This is not called "balance".

    The difference here is the AOE.

    Is it possible you're just modding it wierd? I don't remember how mine's modded off the top of my head but I was just using it the other night and wasn't "Struggling" vrs mid(?) level enemies.

  10. 2 minutes ago, angryjanitor said:

     

    I'm already good, so good that you had to cry to nerf me.,

    Don't worry I still got Limbo 4, Ignis, Atterax, Secura Lecta, Galatine, and Orthos

    Better cry to nerf those as well, cause i'll still be finishing missions faster and outkilling you until the end of time.

    I mean I use 'em too, not saying I'm some purist tryhard who never uses meta

    But I'm not gonna kick and scream when / if they are nerfed because other things can be good too.

    I think the problem here is you expected cheesing through all the content to be normal. The same people saying the game is too easy are the folks having a siddy fit whenever nerfs roll out.

  11. 1 minute ago, angryjanitor said:

    Yes 35% chance status on a an extremely slow firing weapon "CC".

    I love how noobs just see 35% status and think a weapon can be a status/CC weapon without actually using their brain.

    A Tonkor and Simulor will never be status weapons because the firing rate is too slow vs Akstiletto prime which not only can reach 100% status but also fires like 20x as fast.

    You're literally crying because it's not able to "1 shot Sortie 100 enemies, even grineer with 4x CP." so you can't really call anyone a noob, especially when I'm almost positive you're struggling without your broken weapons.

    This probably won't be the first or last time you hear this but

    "git gud"

  12. 7 minutes ago, TrickshotMcGee said:

    The Mandachord is built into Octavia's arm, so for her to use it we'd need to splice one of Octavia's arms onto Banshee. 

    Frame Splicing sounds like a neat concept though.

    Cool for NPCs but not players, anyway.

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