1. Ophidian Bite - Difficult to hit enemies because of low range. +1 meter maybe.
2. Vial Rush - Range 30m is too high compared to other abilities. Range should be same as 4th Catalyze which is 25m. Then it feels much better of adding enemies additional elements to use 4th ability without sliding too far off the map.
3. Transmutation Probe - Range is bit small to hit enemies properly unless they all in tight corridor, maybe +1 extra meter would be nice. Duration of probe, 3 seconds (at low rank it has 6s / 8s /8s /3s cooldown) , is very low, specially if u stop the probe and enemies