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ThePostman4149

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Posts posted by ThePostman4149

  1. 14 hours ago, [DE]Megan said:

    Fixed being able to walk on top of Grineer Spy Vault consoles when attempting to hack. This resulted in accidently tripping alarms and canceling the hacking.

    Definitely did not fix this, just ran Pago(Kuva fortress) solo, trying to get Harrows helmet and some other mods/relics and "walked" on the objective with Ivara in Prowl. Set off alarm on I believe the "B" objective.

  2. 1 hour ago, GinKenshin said:

    you can always mod the sentinel weapon with the Hush mod to make them silent ;D 

     

    While this is true, it still falls to the mod conflict part of my OP. While I don't normally use Hush there is one or two weapons that I do have it on which are sniper rifles and I only ever really use them unless its for a sortie. 

    10 minutes ago, (XB1)AnnoyedHaddock said:

    I think a utility 'weapon' would be pretty cool, maybe and EMP blast, or an aoe electrical discharge to hold enemies in place.

    Some of the Sentinels already something similar to that as a "precept"(Dirga for example).

     

     

  3. I'm not sure if this would be the right place to post this or not but I digress,

    I would like to suggest either Helios's Deconstructor be made available to the other sentinels or another throwing melee made for them. I personally dislike the throwing melee weapons, my clan mates dislike them aswell and I very very rarely see them used in the wild for something other then MR/affinity fodder.

    I'm Carrier user and used him before the update and still use him for the ammo conversion as I tend to run weapons with poor ammo efficency and the mod helps in that regard. I have also not used a weapon on any of my sentinels is probably 6 months due to a number of issues with mod conflicts, and general sentinel AI being dumb(oh you want to stealth attack just let me blast them with my Deth machine rifle know your here first).

    With Deconstructor or new Sentinel throwing melee, There would be a use for the number of useless throwing melee mods I have no use for as the only time I used throwing melees is for MR fodder, and a stealthy weapon on the sentinel.

    If a new throwing melee is made for the Sentinels it could be added to the dojo research.

    Would like to hear others thoughts on this plus the possible flaming I am probably going to take

  4. Since they added vacuum back in as a mod I guess the update is alright, Only thing I wish DE would do is allow the use of the Deconstructor (or maybe add a another sentinal throwing weapon) on other sentinals because I hate the throwing melees plus the fact I don't want to have to have 2 sets of the same weapon mods ranked all the way up just to use a weapon optimally on a sentinal and having mod conflicts when I swap mods and pick the wrong one.

  5. So did the nullfier nerf also fix the bug with Nekros Shadows? Ran a fissure survival mission yesterday where I lost my abilites for the rest of the mission because a nullifer spawned with my shadows. At first the bubble was the enemy color(yellow) and not my energy color(red) and I was unable to cast/recast any abilites(like being in an enemy bubble) even while outside the shadows bubble, tried jumping off the map(grineer galleon) and being revived.

  6. So I ran the Invasion for 25K and did get it after the invasion ended. Still for some reason I remember having to be on the "winning" side to get the reward when I first started playing. Must have been something they implimented during my break in playing.

     

  7. 1 minute ago, -Amaterasu- said:

    Fairly certain I haven't done then too recently but I know I used to lose and would still get paid so unless it was a bug that got patchd out then yes you still get the pay regardless

    I run the one thats currently up and see anyhow. Thanks though

  8. 58 minutes ago, -Amaterasu- said:

    You still get the pay if you do the missions even if they lose...

    You sure? Pretty sure it was if they won, I remember doing some awhile back and not getting the creds.

     

    51 minutes ago, (PS4)robotwars7 said:

    heh, wait till you're doing them for potatoes, which they offer on rare occasions. it's especially interesting when it's Reactor Vs catalyst, though I pick Catalyst every time. if only one side has a potato though, it's no contest.

    I would go catalyst aswell, I have almost all the quest line frames(missing 1 part for Atlas and half way through Limbo) and have a spare reactor when I finish either of those.

  9. So I've only been playing for a little while(since Oct 2015) and took a break back in January and started playing again last month. But I've always wondered about certain Invasion missions, particularly the ones where one side awards a single Orokin Cell vs the other sides cash amount( ex:1 Orokin cell vs 25K credits). Back when I first started I used the Infested invasion defense missions on Saturn for farming Orokin cells. Draco works well for this now as well as the obvious XP(last Draco run I did 2 waves and got 2 Orokin cells). From doing this I have 172 Orokin cells, although not entirely from doing just the defenses or Draco runs but they have boosted the number I have.

    Right now anyways I'm kinda short on credits(anything below 1M is short to me), and a quick 3 mission run that will guarantee me at least 25K credits is really good IMO, plus whatever I loot from the missions themselves. I don't get peoples thinking when it comes to these rewards and choosing a side to fight for. Sometimes I want to do these types of Invasions but I know the outcome will be whatever side awards the Orokin cell. I don't spend my plat on boosters and don't really want to starting doing that either. I don't have enough friends in-game to start doing raids(trials) for the credits and have never done one besides. I usually play the sorties, albeit 80% with randoms, but only if the last mission is not something stupid(Interception melee/bow only? seriously DE?)

    Another thing I know some people may not have the time to farm for Orokin cells and may only run the Invasion,the sorties, and any syndicate missions they have for the day. There may be other limiting factors for play time as well.

    I just want other peoples opinions on this. I would rather have the credits and I like running the invasions(can run them solo), but if I know that its moot to run the ones with the Orokin cell vs Credits and wish others would run for the creds instead of something you can get for running a few different missions and usually get more in.

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