I take complete umbrage with both the premise and the wording of this. Complete. Why couldn't a feature have two completely different functions depending on how far in the game the player was?
The Necramechs are incredibly slow (hard to use in a team that's moving with archwings and k-drives), weak (die in 3-4 hits), and deal no damage without upgrades and mods. The discoverable Necramechs were exactly what you're now removing - loot!
There was no other usage for them as of right now until people get their Necramechs upgraded!
That's why they clearly had a great dual function; o