Jump to content

Sonicbullitt

Disciple
  • Posts

    536
  • Joined

  • Last visited

Posts posted by Sonicbullitt

  1. 9 minutes ago, Eisenstirn said:


    Chart showing how useless Eclipse Helminth now is only situation where eclipse is better than roar is when you dont have a single dot effect than eclipse does 50% more dmg in any other scenario roar does way more dmg 171% more dmg when you play without faction mod and 144% when you play with faction mod (this is with 300% strenght build)





    image.png?ex=661cb7b8&is=660a42b8&hm=303

    You also have Xatas whisper too, Eclipse is unusable now as a damage buff, outside on mirage herself.

    • Like 2
  2. On 2024-03-29 at 3:38 PM, (XBOX)LaughnCoffn152 said:

    Not happy with this, DE please for the love of god put it back the way it was, a lot of my builds are around eclipse, and quite frankly seeing big dmg numbers is one of the big reasons why I play your game. Put it back the way it was. 

    They nerfed it into the ground that's for sure, at the very least they should keep the DR and damage buff a 50/50 split, 30% damage buff is pathetic and unusable, over others. It is a useless ability now, outside DR for some frames and even then, Gloom basically replaces it at that.

  3. On 2024-03-30 at 10:37 AM, TummyLover said:

    Joining the eclipse discourse from another perspective here; I’m fine with the current damage side of things, and I definitely like the changes to consistency but 75% DR  feels just a bit too low. 90% is kind of a magic number and the further you stray from it the less useful that DR becomes later on

    My thought is this: Reduce eclipse’s base damage reduction to something like 50% while subsumed, but increase the cap to 90%. That way it’s a more effective defensive ability, but also requires a heavier investment to get the most out of it 

    Naw not if the damage is going to be a measly 30%, the best way forward is a 75% split for damage and damage reduction, whcih is still a nerfed state compared to 90% and 400%+ damage buff on Mirage. Right now Eclipse has become completely useless as damage dealing ability and an ok damage reduction ability, DE has hit this ability far too hard. 

  4. On 2024-03-29 at 8:55 AM, Mitra00 said:

    The game still doesn't have a strict concept regarding many of the game mechanics. It's not clear what to expect from the helmint. It is not clear what is the rationale behind certain actions to change the balance. There is no detailed description of these or those motivations for them. DE, if you think that this is a healthy attitude towards the community, which is the only thing that supports your game, then I think you need to at least reconsider your views from the other side.

    Let's be honest, there is more than just a casual layer of players in your wonderful game. A large number of people: thousands, tens of thousands of them, are looking for complex mechanics, trials, challenges, as well as ample opportunities to deal with them. Everyone finds in your game his own corner and his own occupation that brings him pleasure. Trampling on one before the other is the worst strategy for treating a community. It segregates the community. Divides. It should unite and expand.

    If you're so worried about different "levels" of players getting power peaks that don't match their content, then make the ability to increase their power multiples an option. Make the hilmint two levels of skill grafting. Up to the current level (I mean before the nerfs that was on the example of the same eclipse) and for the initial levels. As a result, it will be easier to monitor the balance, because the groups using, albeit twice as many abilities will be divided clearly by the level of content in which they apply them.

    I wish your game nothing but the best. To you and our community.

    That's a large part of the problem, they do note explain their methodology, this is why it always feels knee jerk and reactionary, rather that reasonably considered and most of the time it usually is. They just hear that something is wrong and do not take the time to understand why something is good in comparison to the rest. Too many helminth abilities are too situational and too weak, because DE is afraid of powercreep or something, despite the game being power crept into the DPS meta we have now for years.

    Destiny 2 for all its problems, always explains its reasoning when it comes to balance. They have set out goals and ideas for how abilities, weapons and powers should work within their sandbox and their roles within their games, they do this all the time in long blogposts. So not just the Devs but the community have guidelines and what to expect from them.  DE on the other hand never changes things till backlash or huge negative community sentiment, very often.

    • Like 1
  5. On 2024-03-27 at 10:12 PM, Eisenstirn said:

    PLS bring back pre nerf eclipse I really liked this game and had more fun playing it than any other but ive never seen 1 change ruining something so fast and so bad. The Eclipse Rework ruined the whole game for me and I would love continue playing but in this form I dont enough fun the prefer this game over any others pls see what you have done to so many player and take it back. I understand that you have trouble with the new Lighting but is it really necessary to change such a beautiful abillity like Eclipse to "Roar 2.0"? I cant play this game in this state and it makes me so sad just like many other Profit Taker and Eidolon Hunters

     

    Its a worse roar now, it really is disappointing what they have done to it, they said they wouldn't nerf it into the ground and totally did, its a very scummy thing to do.  Not to mention they also nerfed nourish, so many meh abilities now, everything is watered down.

     

    On 2024-03-28 at 4:54 PM, Xenoxic said:

    Nerf was way to extreme.

    I made a post myself going into details what i think could be the golden middle way for fixing this issue.

    In short instead of nerfing helminth eclipse by 120% to a disguisting 30% why don't we just do a 30% less from the old system to a 120% buff instead.
    This would be 80% less than mirage's 200% buff making it usable for everyone and still nerfing the ability by 30%, this would be sad for eclipse lovers but not as bad as the current one.
    And if that isn't in line with Roar then why don't you just buff Roar instead?? 
     

    Lastly nerfing leads to alot of toxicity and displeased people within the community and is never a possitive for any game.

    My hope is that DE will change their views from a NERF EVERYTHING to a view of bring everything else up to par instead.

    DE has bad mentality of nerf first, instead of actually looking at other underperforming things, its always kneejerk reactions, they're terrible at it and it just creates negative energy for no good reason. Its duplicitous, they knew the community would hate such terrible changes and they even said they wouldn't hit it that hard, but of course lied about it.

    • Like 12
  6. 17 hours ago, Darvahoya said:

    Seriously, you cut the Helminth version of Eclipse from 150% damage buff to a 30% buff? That's 20% of the original value which makes it almost worthless. You have essentially removed what may have been the most popular subsumable ability from the Helminth system. How does this make sense?

    So they just lied, about not nerfing it into the ground....right.

    • Like 4
  7. 33 minutes ago, DANTE636 said:

    The changes in colors have ruined a lot if not pretty much all of my Fashions, red is pink, black is an ugly grey, some textures now look really awful with some colors and I was able to make some sick combinations of energy colors to make abilities and the effects of weapons look really good but now that´s gone, please either fix this if it´s a bug or reconsider these changes.

    Its a bug, I was the very first one that posted about this, its been added to the known issues section, they're on it.

  8. 37 minutes ago, Djnichiro said:

    For some reasons red energy color appears to be pinkish. It already affected some fashion choices.

    They're on it, I have this problem too, its now been added to the known issues section.

  9. 1 minute ago, TheAviator74 said:

    Yep I am having the same problems! My red warframes all have the same problem on the Protovyre Apex ephemera and it’s also the same problem on different colors and has discoloration.

    Yes thats exactly it, glad I'm not the only one, so far as my testing goes it only seems red is having issues but idk, I need to to do a little more testing, to see if other colours also have issues.

     

  10. 24 minutes ago, zGrimmreaper said:

    so no tent mission for plague star? great.

    Exactly what I wanted to mention, I see no positive changes or improvements here outside bugfixes and the drone, so this is very disappointing. Having to run all the way back through the slow ass gate, sucks. This really should be available from the tent.

    • Like 6
  11. 4 hours ago, (XBOX)C11H22O11 said:

    Just wanted to say that incarnon melee in general should've transformed the weapon into something else like the guns do, they feel pretty boring.

    Agreed, they don't even half of what the firearm incarnons do. It seems quite clear they put very little if any thought into the melee weapons, its disappointing cause melee has been quite neglected for a good few years now. While I love the guns and current meta, melee needs some  QOL. 

    • Like 3
  12. 1 hour ago, (PSN)Shaun-T-Wilson said:

    if you gonna complain about a nerf, could you actually state what nerf you are referring to? that way players can actually see what you are trying to say and either agree or dis agree with you.

    I apologize, I assumed most people on the forums atleast read the patch notes.

  13. Melee incarnons are already all "meh" to garbage tier, I cannot for the life of me understand why DE would nerf an already mediocre weapon. It's not a huge loss ( for now) makes me worried about the guns, regardless these nerfs to the skana are ridiculous. I don't have it but I was looking forward to unlocking it in future, so this is really disappointing.

    • Like 8
  14. On 3/20/2023 at 11:03 AM, Ishanis said:

    image.png

    I just wan to share this with you, i hope you catch soon fellow tenno <3

    (as today, 20/03/2023, the test is the same that the legend 2)

    Tis a shame the new MR icons look like ass and the "prestige" is less noticeable, you get a tiny number by your name and some newb thinks you're MR 2 lmao.

  15. I wasn't sure where to post this, so I'm sorry if this is posted in the wrong section. Preamble aside, I claimed my fan and my sugatra half hour+ ago and still don't see it in game, is this normal, do I have to wait a bit ?

  16. 11 minutes ago, Deluxe-Chimera said:

    Oh I absolutely read them and I can partially agree with the changes that you and OP are suggesting, it's just that I have nothing to comment about it, is not something that I would 100% agree on but I'm also not going to disagree, I would still prefer my changed for Exalted Blade having more utility and purpose with also huge C waves surrounding Excal that can make him an actual swordsman and a great crowd killer plus the giant shockwave that is built with combo, I just wanted to comment about Exalted Blade being the best exalted weapon.

    Currently the worst exalted melees would be Titania's archmelee, Primal Fury and Hysteria, now with augments on consideration, Hysteria would be replaced for Exalted Blade, and that's only because Hysteria is spin to win. (x6 hits of 300% damage each, while all of Hysteria's combos are just a solid 100% damage, making them pointless)

    Ah I see, overall yeah seems we are pretty much in agreement, as of now range stats not affecting wave size, charge attacks being nonexistant in the combos, slide blind being pointless and only existing for extra energy drain, jump attacks basically doing nothing and also have small range. These are the core issues currently affecting EB, and are the issues I would improve upon to stave off the eventual rework Excal needs for a bit longer. Overall though I think getting rid off EB is a bad idea, as a melee weapon it functions perfectly fine, it just needs a rework in it's utility and "exalted" areas. He's not the only frame though with a bad exalted ability and he's certainly not the worst either. His 1 and 3 definetly need signifcant rework and/ or replacement and are things that I think should be changed first, as they are in a worse state than any other ablities he has.

  17. 13 minutes ago, Deluxe-Chimera said:

    This is not a bad idea tbh, Exalted Blade was always about exploiting the hell out of it and spamming them waves everywhere with no punishment whatsoever, making it such an ability that couid easily overshadow all of Excal's kit (even Radial Blind since the slide attack is a halved Radial Blind) and from which it had to be nerfed back then, but even with the nerf, it still had super absurd long waves, it just doesn't make sense and it's annoying.

    Instead making EB cost energy per attack to compensate the wave abuse would make players think twice about spamming that thing and they would use it the right way, against huge crowds to kill them quickly, of course this should also still come with lots of changes for the blade since it still have generic combos, and the waves could be improved instead of being an absurd 40 meter range thing that has infinite punch through.

    Are you really going to disagree that Exalted Blade isn't terrible? come on, slap weeping wounds on Redeemer / Lacera and you literally have Exalted Blade 2.0 with a free Chromatic Blade, that was the case since always but people always loved to overrate that exalted so badly that they always avoided any sort of criticism.

    You can surely kill level 100 enemies with that thing, does it make it good though? Doubtful because my little Karyst can also melt them and way faster with a similar build, no energy cost and no annoying sound effects (personal thing), it's just the alternative of a melee weapon, what makes Baruuk's Serene Storm better than other melees and the best exalted melee is the gigantic energy walls, you can't replicate that with melees, instead you can easily replicate with any melee the spammy and annoying W+E of Exalted Blade.

    He doesn't have the best Exalted melee, and he never will if he keeps going like this, even Wukong's can be way better, not because of the damage but because his melee has more utility and different attacks with great crowd control.

    I wouldn't suggest just a few tweaks for Exalted Blade, instead giving it more utility and reasons to use it, something that you, me and the op have mentioned so it's all good there, just wanted to say this about Exalted Blade being "the best exalted weapon".

    I'll be honest here, I completely forgot about Baruuk and his Serene storm, shows you how much I play him lol. I was wrong when I said it was the best exalted melee, however it's not neccesarily because it lacks in the damage department, but in others as stated, utility and range. I still stand by the fact that it is not the worst exalted weapon currently in game and not as you describe it "terrible," but it could be a lot better for sure. Moving along did you not read the more radical changes I had in mind ? You haven't commented about them at all.

    • Like 1
  18. 6 hours ago, Avrael_Asgard said:

     

    Ye exactly. I never said delete his exalted blade, just make him not use it as a main melee weapon with his 4 skill. His 3 other skills would still use it (well, also the 4th counting my idea), so it would still make perfect sense that its in videos and lore. He still has it, he still uses it.

    @Sonicbullitt I can totally understand that a founder with excalibur prime (i assume) would be against most changes, as i said, its a difficult topic for this frame, as hes the only one that has a version noone can get again. But honestly, the way he is right now, do you, or others, enjoy playing him? The thing i just dont like the most is, you either use your normal melee weapon and ignore his skill, or you just use his skill and ignore his melee. I cant imagine anyone that swaps between both in a mission. I mean you could, but... i just wouldnt do it. At least not until i run out of energy.

    But, i just had another idea for a change to his 4. Let him keep the blade as his 4, but remove the energy drain, but make attacks use energy. Kinda like Ivaras bow, which maybe isnt that strong, but id love the idea for using energy on attacks instead of a drain for all exalted weapons. For exalted blade specifically, i would make every attack cost a LOT of energy, like at least 50, but make it extremly strong. So you cant spam it for long, but you can use it for big groups, or tough enemies, like in my opinion it should have been designed. An exalted blade that you just can use 24/7 in a mission that shoots energy waves, but cant reach the damage of a normal melee... just doesnt sound too exalted to me. If i wanted to use a gun, i would use a gun.

    I'm a lower level founder, so sadly no Prime for me, nevertheless I love Umbra and play with him all the time,he's my go do frame for general content that I don't have to metagame for and a warframe I still enjoy playing even many years later. I disagree with people calling EB weak, just cause melee is pretty good now, it still melts 150+ enemies with chromatic blade in seconds, outside of Mesa's pistols, he has the best exalted weapon. The problem with his exalted weapon is that it lacks range, utility and sometimes damage,specfically with the bladewave damage dropoff, a problem all warframes that aren't Mesa have, yes Ivara's bow sucks too. These problems aren't specfic to Excalibur, but exalted weapons as a whole.

    The changes I listed take all your changes into account, every single one, I even improved upon some, like the melee damage and range buff you wanted to make his 4th, like I said all EB needs is some tweaks and improvements and it becomes really good, maybe not my specfic changes I listed earlier, but improvement nevertheless. EB stays, it doesn't need signifcant rework to become good just some buffs and tweaks here and there. That said I do like a lot of  your ideas here and a lot of it works, especially if you implemented the changes like I suggested while keeping EB.

    I actually like your idea of more powerful waves but with a signifcant cost to energy, in fact I have already thought of some improvements that take your ideas into account for EB as I have been typing. This is just a rough idea I have of how it would function and are more radical changes than previously suggested, so take it with a grain of salt, anyway all that preamble out the way the changes to EB would be as follows :

    Exalted Blade: Summon a blade made of pure energy, normal attacks shoot out energy waves dealing 50% of the weapons damage, so actually even less than they do now, a literal halving of its normal wave attack damage, however it no longer drains any energy for any of these regular wave attacks made with the sword. Instead these wave attacks now take into account 50% of the exalted melees range stat and/ or Warframes range stat and thus are larger and hit more enemies, removed damage drop off. (Again these numbers are really rough so bare with me)  Thats just the first part of the changes, the next part is where the fun really begins.

    To compensate for the removal of the energy drain, charged/ power attacks now drain a significant amount of energy per charge attack, but have an increased status and crit chance, with 50% flat added to status chance and 100% flat added to crit chance, thats not all either these charge attacks unlike normal attacks take into account both 100% of the warframe's range and melee range stats into account on top of a multiplier to these stats, that increases with power strength. Combos would of course be changed and improved upon to take this into account.

    So this leads to massive charge attack waves that drain a lot of energy but deal a lot of damage. As for the jump slam attacks, they shoot out energy bladewaves in all directions on landing, these waves don't have any crazy damage  numbers or range though, just regular exalted waves with a very short range. However the heavy slam that consumes heavy counter doesn't shoot out energy blade waves instead upon landing swords come out of the ground and impale enemies in a radius around it for a short time, keeping them held there as easy prey for Excal to kill.

    These are significant changes that I never would expect DE to ever implement, however were I to make radical changes to EB, instead of just a few tweaks, this is along the lines of what I would do. Turn Excal into a complete swordsman, that unleashes huge energy blades with his sword charge attacks, entirely honed in on his sword. Cause lets be real here he hasn't been a "jack of all trades" for years now.

     

     

  19. 12 minutes ago, gabuchan said:

    I knew ahead that it was the worst primary kitgun out of all the other options, but I built it anyway because Tremor + Catchmoon was the most aesthetically pleasing kitgun lmao. So yes I kept expectations low, but even then I was disappointed. The secondary Catchmoon outperforms its primary counterpart in almost every conceivable way. That just can't be right. Maybe change it so that it takes in Assault Rifle mods? Idk anything but this.

    Ahah, was looking at a post about this. The catchmoon primary is absolute garabge, you can't buff the radius since it counts as a shotgun and there are no range mods for shotguns. if you're gonna have a very small radius projectile you need to have a much longer range, you can't have shotgun range falloff and a very small projectile radius on a shotgun, you shoule have one or the other. Honestly it makes no sense why they did this, really does feel like an oversight on their part. It's the only kitgun thats actually worse than it's secondary version, they either need to increase its projectile radius significantly or add an explosion radius mod for shotgun type weapons, maybe both. otherwise the easy soloution would be to just make this a "rifle" since it basically has the characteriscs of a short ranged one.

    • Like 1
  20. On 2020-06-14 at 11:42 PM, Avrael_Asgard said:

    First of all, dont take this too seriously, im just a normal player with a limited understanding of most things in the game, i just wanted to make a list of things i think could improve Excalibur, since right now he only exists on his 4, like many other frames.

    I know he is the mascot of warframe, and very important to everyone, talking about changes for him wont sit right with everyone and would have to be done right, but this is my feedback, so ye. I will just make a point for all of his skills:

    1. His 1 is very unreliable and pretty much never used, maybe as a bad gap closer. Everyone can see that it doesnt work right, sometimes it hits one enemie, sometimes multible... sometimes none, even in big groups. It also is pretty slow if you decide to use it, and when it hits multible enemies, can become a death trap.

    Now, i would change it somewhat like this: You can only use it on a target, so youre guaranteed to hit it. If you press 1 just once it will hit only one enemie in a quick sweep as a gap closer, but if you hold it, it will continue to slash between enemies in the area, for an energy drain per enemie. This would serve the same function as it does now, but... better, and with more options in my eyes.

    2. The blind is actually his second best skill and i dont know how to improve it much further, so imo that can stay as it is.

    3. The 3 is at least as underwhelming as his 1, it also serves the almost same purpose, hitting multible enemies for very little damage. On very low levels it will stick enemies to walls, which is... fun i guess, but extremly unnessecary. On even medium levels it will do absolutley nothing but stun enemies a little bit. In which case youre better of using his 2. This skill is imo never worth using in normal gameplay.

    My idea for a change would be, first of all make the animation quicker, and after enemies got hit by the javilin, when excalibur rips his sword out of the ground, it pulls all enemies hit by javilins towards him into melee range, just not from extremly far away. Which would make sense for THE melee frame. Kinda like Nidus 2, but centered on him.

    4. Now, for this one... i know this is the bread and butter of excalibur right now, and the almost only reason of using him imo. But i would love to get rid of this skill entirely.

    I like the idea of some frames having their own weapons they can summon and use, but... this game has enough weapons, almost all of them worth using, and sadly, almost always better to use then exalted weapons, because of mod limitations, energy drain etc. Excaliburs is i think the best exalted weapon in the game, because its actually strong. Wukong, Ivara, Garuda... they all are atm better off using other melee weapons then their 4, which is ok, but kinda wastes their 4th ability. Maybe i will make another thread on exalted weapons in general, now back to this one.

    So heres my idea for this one: Dont make him draw and use his exalted blade. Instead, make him ram it into the ground, and project a buff aura, that gives a buff to melee weapons for you and teammates in the aura, at a constant energy drain. This buff being, either sending out energy waves like his 4 does right now, or just massivley increasing melee range, so youre able to hit enemies way outside this buff circle. Could even work with his Chromatic Blade augment, just give the elemental buff to the other weapons too. Maybe the initial strike can push enemies away (since his 3 would pull them in now), and he can recall it at any time by pressing 4 again. When the sword hits enemies on its way back, it could deal massive damage, it would be tricky to use, but give a worthwhile reward for using it.

    The main reason i came up with those changes is, that id love to use Umbra with his signature weapon Skiajati... but he just almost never has to use it, in almost every mission his 4 is just on constantly. And i find that a bit sad. Same with Wukong, IF you wanna use his staff and build it for dmg, you probably wont use your normal melee weapon, at least not much.

    So in my mind one way of making him use his Skiajati, or any other melee weapon, is to not make him use his exalted blade at all time, but make it buff other melee weapons, and itself can still be used for his 1 slash.

    I know, those changes arent perfect, or even thought through, i just wrote this out of my mind. But id still love to hear comments on this, positive or negative. I just wrote what would make me use Excalibur a lot more again, probably even main him. He is strong right now, but in my eyes not for the right reasons. I like using multible, if possible all, skills a warframe has to offer, insead of just using one which also replaces your melee weapon, and just destroys everything. But, that could be just me. Lemme know what you think. Also, sorry for writing this much, but as you can maybe tell, since i came back to this game a few weeks ago, i really care for it now. Id really love to see it get as good as it can.

    Getting rid of his exalted blade is a terrible idea, as a founder and long time player, Excalibur is one of my favourite warframes of all time and chosen starter, I would be real pissed off were you to do this and I am sure many else would be, he is well known for the exalted sword iconography and having it removed would only take away what made him so cool and fun in the first place.

    It's the best part of Excal and only needs a few tweaks if it's having issues with range or utility, since it's damage is fine. What I would do instead is reduce or remove the damage dropoff, like it had in the past before its nerfs and make the wave size based off 50% of melee range and also remove the useless blind on slide attack, that only exists to drain extra energy. Outside his 4th however there are some good ideas here.

    What I would do instead though is make his blind his first ability and remove slash dash altogether, cause lets be real here its useless and clunky as stated. Then after removing slash dash and replacing it with blind, I would make his 2 your idea for javelin and his third your idea for exaltd blade.

    So here is how he would look overall:

     

    • His 1 ability would be Radial Blind,
    • His 2 would be Radial Javelins that pull all enemies within line of sight of Excal to him, just like Nidus Larvae, but centred on himself.
    • His 3 would the melee aura buff, however instead it would be a buff on a timer , he would have blades surrounding him sorta like virgil from DMC, you could have the blades damaging anyone who gets too close, with damage being based of the exalted blade and when recast or the duration expires all blades shoot out, also doing damage based off exalted blade.
    • His 4th would be an improved exalted Blade

     

    I think this is a better version of your sugesstions, while keeping what everyone loves him for, his Exalted blade and still reworking and buffing him.

×
×
  • Create New...