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Mr.Fluffins

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About Mr.Fluffins

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  1. There is absolutely no reason to play current RJ in multiplayer unless you hate yourself and want to get griefed. My reasoning? Well, let's go over the list: 1) In corpus RJ missions with a side mission (where you whole squad has to go do it), just one person can block the whole mission and force you to quit by either not going to the objective (you can't complete it alone), or not leaving the mission zone (no extraction timer here like in regular missions). 2) We could stop at 1 really, but let's keep going. Current crewmates can aimbot the entire enemy fleet (with the exceptio
  2. Honestly, with the way the crewmates work, that would be an ok choice. Everyone has a ship with his own crew, scaling applies as per usual WF missions (so it's different between solo and multiple people). That would be cool, as well as seing other ships engage in battles.
  3. The game is mostly the same with more content and a few extra gimmicks like the Necramechs (which are fun, I wish we could use them more). If you liked it before, you will like it now and will have plenty of things to get/complete. If you didn't like it before, you won't like it now.
  4. Plague star is probably the worst event I have ever participated in in Warframe. After all the hype what I got was: 1) A mobile defence (everyone loves that, right?). 2) A drone ESCORT mission on planes. 3) And finally, killing the same boss 3 TIMES in a row, who is simply a reskin of an already existing boss. Wow, what a GREAT event! I have no idea how this boring, repetitive tripe can be exciting or fun. I bet if there was an option to jam sharp objects into one's rectum in exchange for formas and arcanes, people would do it and write how "great" of an activity it is.
  5. Trinity is a Warframe that cannot die as long as you don't forget to press buttons from time to time. She has endless energy, recovers full HP and shields and gives 75% dr to everyone in affinity range on a click of a button, and the latter ability can be spammed... With my Trinity, bless and link active + adapatation, I could facetank Steel Path sentients and an acolyte at the same time without taking practically any damage. Why do you need a passive to revive yourself, again? Trinity is practically a god mode + infinite energy cheat for the entire team as long as the Trinity player pres
  6. I played RJ quite a bit before the last RJ update. It was rather stable and relatively bug free. However, instead of working on the, in my opinion, solid foundation, they decided to make a knee-jerk reaction to all the people whining about how "impossible" it is and how it is a "content island" (a popular meaningless buzzword thrown around here quite a lot). So they changed A LOT of things, which inevitably introduced a bunch more problems and bugs, as everyone expected and mentioned in their RJ update workshop (which was completely pointless, since the update rolled-out shortly after with zer
  7. See, I am not arguing that other raids in Destiny 2 don't count as endgame, what I am saying is that the definition which the poster I replied to provided of "endgame" is flawed and subjective, and breaks down when applied to many different cases.
  8. Still waiting for that link... And again, fully subjective, since it means that Path of Exile doesn't have endgame. And, since I don't play Destiny 2, I checked the wiki for the list of raids. There is exactly ONE raid that requires the highest gear power level... So the endgame (where you are the peak of power, by your logic) consists of ONE raid... How exciting, Warframe should definitely take notes. And this is the problem with you people. You can't even form a comprehensive picture of what exactly "endgame" is. And because you can't make sense, the developers also can't really sa
  9. Care to link me to a dictionary or a wiki where this is the official definition? Because otherwise it's just what YOU think endgame is, which is great, but irrelevant in the scale of the whole playerbase. EDIT. Just to demonstrate how narrow and subjective your definition is, if we follow it, then games like Diablo 3 and Path of Exile have no endgame, because there is no content there that requires group coordination. In fact, with high enough gear, most of the mechanics of bosses can be ignored as well.
  10. Like what? Knowledge of mechanics? And just how complicated you want them to be? Ok, we got Trydolons - after a couple of runs it becomes trivial, in optimized groups you barely even fight the thing, the shields and synovas go down instantly. But in the beginning, before people knew what to do, even the first Eidolon seemed like a big deal. It was difficult in the beginning when people lacked knowledge, it is trivial now with basic preparation. So why is it endgame? Because it's hard? It's not. Because it has a gear check? A bunch of other stuff does, but apparently it's not "endgame" enough.
  11. Well, if you just call all endgame "not endgame" then of course there is no endgame. I can call all melee weapons "not melee because I say so", and then claim that there are no "true" melee weapons in Warframe, and it would sound just as idiotic.
  12. Ok, so the list of endgame activites in Warframe that I can recall: 1) Sorties 2) Steel Path (Steel Path MOT survival in particular) 3) Arbitrations 4) Profit Taker 5) Trydolon hunts 6) Lich farming Railjack used to be somewhat challenging with its own flavor of gameplay and somewhat difficult enemies, but now it is really just a clunky extra step in between regular missions. Seems like a pretty diverse list to me. In most games I know, the end-game consists of a couple of dungeouns/locations/raids/bosses that people farm 24/7. So Warframe does have a ra
  13. People like me keep repeating the same thing, and people like you refuse to listen. Power creep solves absolutely nothing, the only thing it achieves is that it invalidates older content, which is not a good thing. Once people are done with current endgame and get all the new shiny gear, they go to forums and complain how "there is nothing to do," while 99% of the rest of the playerbase are barely there. There is tons of endgame content in Warframe, you are just done with it. And in any other PvE game you would do exactly the same thing - finish the endgame and then complain that there is no e
  14. Ok, so the list of endgame activites in Warframe that I can recall: 1) Sorties 2) Steel Path (Steel Path MOT survival in particular) 3) Arbitrations 4) Profit Taker 5) Trydolon hunts 6) Lich farming Railjack used to be somewhat challenging with its own flavor of gameplay and somewhat difficult enemies, but now it is really just a clunky extra step in between regular missions. Seems like a pretty diverse list to me. In most games I know, the end-game consists of a couple of dungeouns/locations/raids/bosses that people farm 24/7. So Warframe does have a ra
  15. No. I have already seen an example of "hardcore" in an online game - Path of Exile, which is a diablo-like game with hardcore leagues. It all devolves to people farming super safe zones before making their near immortal tank builds, and have a log-out macro (which forcefully logs you out if your hp drops below a certain point) on the ready. Oh, and another reason it won't work in Warframe is due to the one-shot bug, where you can randomly get one-shot. It happens from time to time for no reason. One person even started recodring such events in the bug section, for instance when he got hi
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