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SODXIII

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Posts posted by SODXIII

  1. So I'm running Ash with fatal teleport and covert lethality + life strike dagger. I have noticed during the mission that I wasn't being healed even though I had channelling toggled on.

    After some testing in simulacrum, it seems that if you use fatal teleport with channelling on you won't get a healing return unless you have used mallee attack beforehand.
    It seems to start working fine after using a single mallee attack (not 100% on this one), but it can be recreated again by using arsenal.

     

    EDIT: after playing some missions it seems to work randomly.

  2. On 2018-09-08 at 4:57 PM, Voltage said:

    Or DE could just allow players to hack while in the rift. The only time Limbo can actually "troll" you is when he gives you a rift while you try to hack. Every other instance of the rift is a simple roll to exit.

    Just use your operator form.

    Honestly, never seen a troll limbo.
    Most people complaining about him are just inexperienced and can't play the game properly.

  3. Chromatic blade mod is displayed for exalted blade.

    Is there an actual way for exalted blade (and umbra) to take into consideration when chromatic blade is installed on the frame?

     

     

    Thanks for your work!

  4. Scythes are farming tools. Kinda fitting, no?

     

    I feel like scythes in game are more like the ones in darksiders 2 posters.

    While both are scythes it wouldn't work well with the game.
    First you have short ones with limited range but fast attacks.
    On the other hand you have long ranged, slower weapons.

    When designing stances you can't have such different weapons in the same class.

    If you go to Cetus and try to forge a zaw that looks like traditional scyte, it will be classified as Staves.

  5. Break my frame (daddy) DE.

    ------------------------------------

    I suggest you revisiting the story so far if you think mind control isn't in line with sentients.

    I really enjoy the 1st ability. My only problem with it is it being too contagious. You enthral a guy or two and in few seconds whole room of enemies are your thralls. You can't damage them with weapons. They don't do anything, cause well everyone is already turned.

    Maybe toning down the rate at which ability spreads to enemies, so your thralls can become a better source of damage.

    Of course if DE was thinking of them being as batteries instead of small personal squad, I guess that's fine too.

    As for 2nd ability, cast time seems to long in comparison to the benefits it gives, at least to me. I haven't been using it much (at all, if you don't count initial tests).

    Same issue with 3rd ability, cast time/animation doesn't feel right. It's like you loose control of your frame for few seconds. Personally only use it with 4th ability active or emergencies.

    For people complaining about energy costs of 4th ability. It's a pretty strong ability, you need to balance it out. If you really want to use it a lot, mod your frame accordingly. I maxed out efficiency at it costs 5 eps (energy per second), it's more than manageable.

  6. Happened to me 5 minute ago, had to restart.
    Also mouse wasn't visible during "extract or stay" option in defence mission.
    I found a report from an year ago, please address this long standing bug.
    Thank you.

  7. Started playing limbo recently and just today noticed stasis not affecting certain enemies. These were:
    1. Jagernaut

    2. syndicate or other spawned enemies of this kind.

    3. Tomb guardian in "sands of Inaros" quest.

    As you can see the what these have in common is that they spawn due to some trigger.

    Seemed to work fine few days ago, probably last patch introduced this.
     

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