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selig_fay

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Posts posted by selig_fay

  1. On 2023-10-26 at 6:42 AM, otakuotaku said:

    I'm speaking a bit out of place as it's been a while with her, but I kinda wish they just did away with titania's cycle system and made it a single button press. Instead you get a vastly weaker version of all the buffs at once but build up a meter that strengthens all the effects per tribute grabbed, up to where they are now. I also had the annoyance of razorflies but would rather during razorwing, all 10 razorflies are coded to be respawnable by collecting tributes gaining 1 razorfly per tribute scaling up to 5 per tribute at max meter. Also wish her archmelee was improved.

    On the contrary, I would like to keep the part where you have different buffs, so that you have 4 strong auras, but you could only choose one. I mean, like Voruna hold, only aura buff. But this is more complicated than your version, as it requires removing the spellbind and latern hold mechanics to free up space. Then razorfly can replace tribute to better manage them.

     

    And to delete hold latern, maby use frost dome destroy tactic, where razorfly blast latern with some effect. For spellbins, idk if people like its current state, but i feel its need to mechanic like Mag pull (???). I mean, cast from frame with better range, not from selected floor with small range. Its like Titania always reserve buff and hold mechanic not needed, but skill not longer high range. 

  2. 21 hours ago, (XBOX)sinamanthediva said:

    I think you are failing to understand the full potential of Spellbind as it removes ANY Status Effects such as Bleed Procs, Toxin Procs, etc. of which I would not want it removed from her Abilities.  I have both PSF and Spellbind intact on my Titania so I don't have to worry about ANY Status proc or annoying flight mechanics from a ship tileset combined with a speedy trigger happy Volt to ruin your day.  I can't recall the last time I've used Lantern, oopsie I replaced it with Roar.  Titania is just fantastic and fun to play, so you play her however you like and I'm ok with whatever build brings you happiness!

    Have a pleasant tomorrow!

    Its ok. Actually i see more people replace Tribute with helminth, just because shieldgating. So, anyway. Simple just a choice between status immunity, 50% DR, enemy pull. But i think Spellbind is most weak ability just because status immunity can be easy implement as Tribute buff, what more useful for team. And people use spellbind CC just for get energy with augment. I mean, this skill is actually need attention. 

    • Like 1
  3. Latern is literally Titania's best steal path ability after Razorwing. If you put in Latern augment, it's literally amazing for damage when you need to fight crowds of enemies (and it looks like it works for bosses and excimus, although it shouldn't). I recommend ditching the spellbind for helminth and making sure footed until you get the prime version, as this prevents air stagger from walls. It’s just that this mod literally replaces spellbind, but not a single mod will replace mob pulling + damage boost for you.

    • Like 1
  4. The only thing that is correct and really improved is a better duration for the link. Why not blessing? Because I think DE wants it to look like an emergency button. It doesn't have to be active all the time.

    Everything else, literally why? Is Trinity bad? Don't think.

  5. 1 hour ago, ----Legacy---- said:

    I think it would be good to take a look at how does resource management work in any game where players have Health, Shields, Armor, Ammo, Abilities (Energy/Mana/Cooldowns) and deployables (Cooldowns again) and compare them to warframe where resource management becomes non-existant. Not to mention the lack of defined power floors and ceilings for both, player and enemies alike which reaches a (dumb) point where enemy damage is high enough to turn player EHP into a binary value so the only way to survive is constant damage immunity; while on the opposite side of things players can deal enough damage to shred level cap SP enemies no matter how dumb is their EHP.

    Normal game, also in steal path, have lvl like 120-300. Maby 500, but its top. No poit go bigger. And in this lvl maby its not problem, but i see only 2 problem. Its armor of enemies, and you need like armorstrip, or lot of fire, or slash. And player resusts. I mean, instead of doing like 90% resist on top of 90% resist, on top of 90% resist on top of 80% armor and you are perfect. Or just make 100500 overguard. And i imagine, what if healing not be so strong, what if 30% resist is a lot, but player health and shield like 20 time bigger? Or enemy damage like 20 time smaller. 

  6. On 2023-10-08 at 11:32 AM, (PSN)RB3-Reloaded said:

     

    Exactly especially considering to even cast it you NEED a target which makes it more of a hassle so not only to do you cycle then caste then have to pick up the buff you then have it to do that 3 more times.


    I’d easily take an energy increase for all 4 to be cast at once even more so if it can be done WITHOUT a target being necessary but we can only hope Pablo sees and saves us.

    Well. It can be good, but for me its just 4 weak buffs combineted at ones. Ok 3 weak buffs and dr. Its be worse if its start be affected by duration mods. Its can be worse if its start affect only Titania. 

    I imagine, maby 4 strong auras, but 1 aura can be active at time be better. We have like Voruna heads buffs. I think, if its be way to destroy Lantern without hold mechanic, maby Titania aura can work that way? Its also free skill slot for razorfly maby. I mean, i know people see like DR all the time is strong, but if its have good alternatives its can be soo evil. 

  7. 8 hours ago, iKLuTcHiTz said:

    But either way I'm fine titania not being touched. She doesnt need a rework. Like the other comment said, razorwing is just too good and thats all people use titania for. And that doesnt mean nerf razorwing but just rework her other abilities.

    I have different opinion. She need rework only because her ability set is complete mess. 

    Her passive is actually nothing. Like 4hps for 30 sec per cast and bulletjump increase? I dont think it somting useful. 

    Her 1 is i ok with status immunity, but now it her worst skill only because its only small window of status immunity. And if you dont care about razorwing blitz stacks, its useless skill. I mean, flying enemies is worst CC ever what make enemies more difficult to kill. 

    And i alright with augment. Its not my playstyle, it have group issues, but im alright. 

    Her 2 is like 50% dr on ally in big timer and thats it. Its make better than 1 because its work all time. Wisp like augment, its like, we have it, but we dont need it because its spend slot, but other auras than dr have very small job. 

    Her 3 is best her thing. Its group enemy, its increase damage with augment. Its just work now. And its also small aggro eximus because lantern is your ally. And also capture mobs can make they abilities work for you. 

    And razorwing. Ok, thats fine. But:

    Dex pixia is weak. Dont care its work with build, but you need like spend 5 slots and 2 arcane, make blitz stacks or use battle discipline, only to make this power as power new weapons what you grab and thats work. I know people think like, ooh, its 286% firerate, like x4 dps, but its not. Bullet-limit limit dps sooo high. Non-blitz build available and can be more effective. 

    Divata is nothing. You need also spend lot of slot, 2 arcanes, lantern augment, blitz stack or battle discipline and Excalibur blind on top of that. And thats funny only 2 times. Kulervo teleport maby also work, but i dont think its usefull. I mean, this not look like razorwing is fine. 

    Razorfly is like, they exist, but they problem in small level to slow missions and they not exist in high level. And this concept is good, but only for different skill. Make it part of razorwing is big limit. Ind thay other big limit is 0% status chance. 

    And i think, blitz speed is actually what make Titania soo popular. I dont think it happand. 

    And another problem is pet not available. Before people protect it because pet fast death, but DE want fix it and Titania actually lost useful things like health orbs, viral spread, crit buffs or just radiation control. And Titania with mecha mods can be soo powerful, but eeech. 

  8. On 10/1/2023 at 7:19 AM, Morde666 said:

    DE said they buff shields and encourage players mod for more shields, but it not gonna help if you don't have time for shields to regenerate

    Actually, now, shield delay is 1 sec if you not trigger shieldgate, and 4 sec if trigger. 1 mods decreasing it almost half. Problem not in time. 

    Problem in resist. They increase resist, but its additive to adaptation. Armor work separate. That means ehp actually can be 5 times more, than eshp. That mean mobs trigger your shieldgate fast, thats mean big shield delay work almast every time, that means we need better resist or just hildryn big shield just for this work. Also, overshield not benefit from big shields. That means, small shield with new mod is best investment. 

  9. On 10/1/2023 at 8:21 AM, SolStreak said:

    I think shield-gating technically makes your health invulnerable, so making shield also invulnerable at the same time would be overpowered.

    Besides, refilling shield is easier than refilling health, like Augur mods and Brief Respite are enough to refill shield, while refilling HP requires some abilities or weapons.

     

    Not true. Its way recover very small shield, its work only for shieldgate, but if you build in shield, its do nothing. But you can recover full health just for 1 melee hit. 

  10. 1 hour ago, SneakyErvin said:

    Not always 1.33 sec. It will be capped to 1.33 sec and not scale beyond that to 2.5 sec. The minimum will still be 0.33 sec with the mod, it will just be easier to hit 1.33 seconds compared to having to fill up to 320 shields or whatever the threshold is for the 1.3 sec gate to trigger.

    Oh. My bad. Word "full" in desc hide from me. Well, ye, you right.

    But dont see problem. Its too easy build to compere how build big shield to protection. Recharge rate also affect recharge delay help, but i thing its not worth, because slot limit, you need setup for energy, and if you cast a lot, you can put cast spend to shield, and its do nothing for big shield, but its do a lot for shieldgate build. Overshield also thing. I mean, maby gara, nezha, yareli or trinity can benefit from it, but i dont think it be popular. Of course hildryn have no choice and it be big buff for her) 

  11. 7 minutes ago, BiancaRoughfin said:

    The Mod will have the same effect players currently abuse of which is the Dragon Key but instead of being an item you equip to your item wheel it will be a mod, meaning players will have to sacrifice mod space and capacity to use it. In another words now it has a trade off and may/may not be worth for every frame.

    I understand. But its still better. You know, now if you use shiel per energy cast mod, you get 0.3 sec, because you restore like 10-50 shield. Well, its can be bigger, but you know. New mod say its always be 1.3 sec. 

     

    10 minutes ago, BiancaRoughfin said:

    They are increasing the damage reduction shields receive from 25% to 50% , meaning they last double and regarding to Shield Gates the duration now will scale with the amount of shield you have, meaning bigger shields, bigger gate and Hildryn will benefit a lot from this.

    I think its additive with adaptation, so, its not be much if its not be changed. Its still very far from heath with armor. 

    11 minutes ago, BiancaRoughfin said:

    I dont really see any benefits to this, it works on Hildryn because she has a massive shield pool and her abilities are naturally designed to drain from her shields instead, also their costs is higher and she doesnt benefits from Mods that exchange Energy to Shield on casts.

    Thats reason why base energy converted in base shield. Shield mods get more from it. Its like 100 energy with mode +770% - 870 addition shield. Most shield related frames have more than 100 energy. Its a lot, i think. 

     

    16 minutes ago, BiancaRoughfin said:

    Not really, Spellcasters are usually more squishy meaning you want to keep your shields up to benefit from that 50% damage reduction.

    Yep. But its way to be flexable and make choice between defense and offence with skills. Its Hyldrin ideology. Most important in this, shieldcasting make you dont worry about energy and you can concentrate on shield more. Add base shield increase here, its actually more defense than frame can get by default. But i think, spellcasters defend by skill more, then by shield, so, freedom to cast spells make it more powerful. 

     

    But i agree its not suit for all. Its just what i think and what benefits i see. 

  12. In shield rework DE make mod to actually buff shieldgate abuse. And i see wery small reason to make big shield, its cost a lot of mods and just less protect than shieldgate. In late game. So, can we have shieldcasting mod to improve gameplay with big shields in steal path like modes. I mean, like Hyldrin casting, convert base energy to base shield and allow cast using our shield insead of energy. I mean, its can be big reason to invest in shield for spellcasting type frames. 

  13. But let's put it to good use. Alt+f4 works better for me than /unstuck. Pls fix. I'll also be happy with the button that sends me to spawn, because I don't trust the surface search algorithm.

  14. 7 hours ago, TeaHawk said:

    It feels like a new game.

    In fact, it's still the same game, all the same opponents (with the exception of the archons). Just new characters that you play with. Therefore,*spoilers*

    Spoiler

    the quest becomes boring when you regain your strength.

     

  15. 8 hours ago, (PSN)NotCorrupt said:

    I think his biggest problem is people not knowing how to use him both the one playing as him and teammates.  Either go with smallest radius possible and freeze small groups of enemies or keep something safe or go max radius keeping you and your group safe from distace attacks and use freeze when it gets overwhelming.  I think he is far from the worst TEAM frame in alot of ways and can be alot of fun.  He can make things alot easier for the group, that all being said I will agree that being grouped with him can be one the most annoying experience in game.  Banish should only be used to keep NPCs safe, screw you for sending me to the rift without my consent.

    Man. This theme 4 years old) 

    • Like 1
  16. 3 hours ago, SwaggyApollo said:

    Yea one of her buffs from the second ability buffs companions, but it turns out that she can buff ONLY her teammates’ companions, so it’s kind of a bummer....

    This buff affects the razor fly. However, for some reason, DE nerf their armor in the ground. 

  17. I understand that having Pets in razorwing would be a great opportunity (as well as being able to interact with consoles and resurrect allies, because archwing is already able to do this).

    But the problem with Pets is that they don't know how to follow a target in the air. Their AI just breaks down. My dog teleported off the map when I used aegis storm. Sentinels have another question, which is, is it worth reducing them by 4 times, as Titania does? On the one hand, this is an additional protection for sentinels, on the other, if sentinels are not reduced, they will interfere with us with their hitboxes.

    I think they should start with sentinels, because it's easy to solve. And I think sentinels should be added to archwing missions. Maybe add them an extra engine in this mode, but I think sentinels and MOA could be implemented in archwing. This does not violate any logic, unlike dogs and cats.

  18. 1 minute ago, Silvertap said:

    Truth to be told there are a few warframes that are too good, and they end up ruining co-op. But lets see how it goes, specially now with hard mode.

    Well, I don't think hard mode will be difficult. I'm already ready for only Titania map passage. I think that now people will split into two camps, where the first will only take effective frames for the situation, while others will just try to set themselves a challenge purely for fun. I would not be surprised if the fish harpoon Volt meme will be relevant again.

    • Like 1
  19. 28 minutes ago, Silvertap said:
    I don't know if i made myself clear, i didn't mean to say that there no why to play him out of his niche, just that it is complicated, and we could have augments to make it simpler or more fun. i actually also have a build to play limbo without been stationary or troubling other, it is just not a very confortable game play (IMO), even if it is better now that we have shield gating.

    There are actually a lot of things to think about. Yes, maybe Limbo could really be a lighter frame, but at the moment there is a very fine line that it can cross to transform into an old Wukong.

    Limbo's abilities are very situational, but if you look, these abilities have good implicit synergies. And people always think of limbo as a stationary frame, because the dome, but his first and third abilities are very mobile. Yes, even though it is tied to one idea of moving between worlds, but in fact it gives a very large tool. A much larger tool than most frames have. I mean, this is the type of frame whose mechanics are simple but strong. Its set does not have a lot of mechanics, but it is really suitable for all situations in the game. And you really don't need to worry about your abilities, because they are strong in any state. And this opens up many variations of builds. Put mods for speed and you are actually a good speedrunner. Take the invisible dog and the best in spy missions. Take mods for radius and you are actually the best tank. Take the duration, strength, and augment mods and you are good at damage.

    But Yes, in order for its set to work, you will have to put up with the rift mechanics. I don't know if it can be fixed, but I think this is the price that makes it really interesting.

    And the most interesting thing about him is his passive ability. In fact, you can be left without energy, but the passive ability does not worry about it and you always leave your unique playstyle. And this passive ability is what I want to praise DE for. Yes, it's also inconvenient because you lose your evade for this mechanic, but let's be honest, it's not bad. This is so good that Equinox would like the same mechanics for herself. And I really think that all frames should be inspected in order to provide unique gameplay without energy. And I myself was fascinated by such a passive one that I once suggested switching razorwing at the expense of bulletjump.

    Limbo is in a good place. I think he really doesn't need any buffs. On the other hand, I'm afraid that DE might start a nerf.

    • Like 1
  20. 4 hours ago, Silvertap said:

    Limbo had a less chaotic and more offensive augment (isn't he mage? More focus dude!!)

    I can answer that question. No, he's not a mage. He is God. And it really reflects the essence of God, because he is God in his world. But who is he when he leaves his world? In the real world, he is just the gatekeeper of his own world.

    And it is one of the few frames that really has unique mechanics. I mean, all of his abilities work for the good of the concept. It may be bad for most people, but he can be great in good hands.

    • Like 1
  21. 1 hour ago, T-Shark69 said:
    All i know is that when i get hit by his gun i get hit on health even with overshields. No status effect appears and Adaptation starts to defend against Toxin.

    Because it causes toxin damage. On the other hand, they are such slow projectiles with very little damage that they can be ignored. The most dangerous thing they will do to you is slow down your movement and actions.

  22. Now you can not get more than 90%. The numbers can say more than 100%, but a 90% cap exists. I don’t know how this works for ground now, but if you don’t touch ground, then it’s true.

    Another point, perhaps (I can’t confirm this yet), when the shields are active you get 25% DR for health too. thus, antitoxin and antitoxin aura will give a total of 85% which is not bad.

  23. 32 minutes ago, Marine027 said:

    Leviran is my biggest gripe on concepts right now, big nice stories but nothing feels connected or proove of for us, no ruins we find or recordings, just some guy telling us some "epic" stories. If i only want to hear stories i listen to a udio book or read a book, i want some visuals in my game, why else play a game.

    Secret zones indicated by Leviran. It is interesting.

    On the other hand, I would like some kind of simulation over the memories in these places. I mean, for example, to see that pure artificial forest before the greneer and meet the greneer army at the gate, fighting for something, in the end to fall and die, because these are memories that I can’t change. 

    I mean, every frame has its own story. And with the help of gameplay and scripts, it would be possible to evoke more feelings than with the help of text, although I do not think that the text is poorly written.

    • Like 2
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