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selig_fay

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  1. On the contrary, I would like to keep the part where you have different buffs, so that you have 4 strong auras, but you could only choose one. I mean, like Voruna hold, only aura buff. But this is more complicated than your version, as it requires removing the spellbind and latern hold mechanics to free up space. Then razorfly can replace tribute to better manage them. And to delete hold latern, maby use frost dome destroy tactic, where razorfly blast latern with some effect. For spellbins, idk if people like its current state, but i feel its need to mechanic like Mag pull (???). I mean, cast from frame with better range, not from selected floor with small range. Its like Titania always reserve buff and hold mechanic not needed, but skill not longer high range.
  2. Its ok. Actually i see more people replace Tribute with helminth, just because shieldgating. So, anyway. Simple just a choice between status immunity, 50% DR, enemy pull. But i think Spellbind is most weak ability just because status immunity can be easy implement as Tribute buff, what more useful for team. And people use spellbind CC just for get energy with augment. I mean, this skill is actually need attention.
  3. Latern is literally Titania's best steal path ability after Razorwing. If you put in Latern augment, it's literally amazing for damage when you need to fight crowds of enemies (and it looks like it works for bosses and excimus, although it shouldn't). I recommend ditching the spellbind for helminth and making sure footed until you get the prime version, as this prevents air stagger from walls. It’s just that this mod literally replaces spellbind, but not a single mod will replace mob pulling + damage boost for you.
  4. The only thing that is correct and really improved is a better duration for the link. Why not blessing? Because I think DE wants it to look like an emergency button. It doesn't have to be active all the time. Everything else, literally why? Is Trinity bad? Don't think.
  5. Normal game, also in steal path, have lvl like 120-300. Maby 500, but its top. No poit go bigger. And in this lvl maby its not problem, but i see only 2 problem. Its armor of enemies, and you need like armorstrip, or lot of fire, or slash. And player resusts. I mean, instead of doing like 90% resist on top of 90% resist, on top of 90% resist on top of 80% armor and you are perfect. Or just make 100500 overguard. And i imagine, what if healing not be so strong, what if 30% resist is a lot, but player health and shield like 20 time bigger? Or enemy damage like 20 time smaller.
  6. Well. It can be good, but for me its just 4 weak buffs combineted at ones. Ok 3 weak buffs and dr. Its be worse if its start be affected by duration mods. Its can be worse if its start affect only Titania. I imagine, maby 4 strong auras, but 1 aura can be active at time be better. We have like Voruna heads buffs. I think, if its be way to destroy Lantern without hold mechanic, maby Titania aura can work that way? Its also free skill slot for razorfly maby. I mean, i know people see like DR all the time is strong, but if its have good alternatives its can be soo evil.
  7. I have different opinion. She need rework only because her ability set is complete mess. Her passive is actually nothing. Like 4hps for 30 sec per cast and bulletjump increase? I dont think it somting useful. Her 1 is i ok with status immunity, but now it her worst skill only because its only small window of status immunity. And if you dont care about razorwing blitz stacks, its useless skill. I mean, flying enemies is worst CC ever what make enemies more difficult to kill. And i alright with augment. Its not my playstyle, it have group issues, but im alright. Her 2 is like 50% dr on ally in big timer and thats it. Its make better than 1 because its work all time. Wisp like augment, its like, we have it, but we dont need it because its spend slot, but other auras than dr have very small job. Her 3 is best her thing. Its group enemy, its increase damage with augment. Its just work now. And its also small aggro eximus because lantern is your ally. And also capture mobs can make they abilities work for you. And razorwing. Ok, thats fine. But: Dex pixia is weak. Dont care its work with build, but you need like spend 5 slots and 2 arcane, make blitz stacks or use battle discipline, only to make this power as power new weapons what you grab and thats work. I know people think like, ooh, its 286% firerate, like x4 dps, but its not. Bullet-limit limit dps sooo high. Non-blitz build available and can be more effective. Divata is nothing. You need also spend lot of slot, 2 arcanes, lantern augment, blitz stack or battle discipline and Excalibur blind on top of that. And thats funny only 2 times. Kulervo teleport maby also work, but i dont think its usefull. I mean, this not look like razorwing is fine. Razorfly is like, they exist, but they problem in small level to slow missions and they not exist in high level. And this concept is good, but only for different skill. Make it part of razorwing is big limit. Ind thay other big limit is 0% status chance. And i think, blitz speed is actually what make Titania soo popular. I dont think it happand. And another problem is pet not available. Before people protect it because pet fast death, but DE want fix it and Titania actually lost useful things like health orbs, viral spread, crit buffs or just radiation control. And Titania with mecha mods can be soo powerful, but eeech.
  8. Actually, now, shield delay is 1 sec if you not trigger shieldgate, and 4 sec if trigger. 1 mods decreasing it almost half. Problem not in time. Problem in resist. They increase resist, but its additive to adaptation. Armor work separate. That means ehp actually can be 5 times more, than eshp. That mean mobs trigger your shieldgate fast, thats mean big shield delay work almast every time, that means we need better resist or just hildryn big shield just for this work. Also, overshield not benefit from big shields. That means, small shield with new mod is best investment.
  9. Not true. Its way recover very small shield, its work only for shieldgate, but if you build in shield, its do nothing. But you can recover full health just for 1 melee hit.
  10. Oh. My bad. Word "full" in desc hide from me. Well, ye, you right. But dont see problem. Its too easy build to compere how build big shield to protection. Recharge rate also affect recharge delay help, but i thing its not worth, because slot limit, you need setup for energy, and if you cast a lot, you can put cast spend to shield, and its do nothing for big shield, but its do a lot for shieldgate build. Overshield also thing. I mean, maby gara, nezha, yareli or trinity can benefit from it, but i dont think it be popular. Of course hildryn have no choice and it be big buff for her)
  11. I understand. But its still better. You know, now if you use shiel per energy cast mod, you get 0.3 sec, because you restore like 10-50 shield. Well, its can be bigger, but you know. New mod say its always be 1.3 sec. I think its additive with adaptation, so, its not be much if its not be changed. Its still very far from heath with armor. Thats reason why base energy converted in base shield. Shield mods get more from it. Its like 100 energy with mode +770% - 870 addition shield. Most shield related frames have more than 100 energy. Its a lot, i think. Yep. But its way to be flexable and make choice between defense and offence with skills. Its Hyldrin ideology. Most important in this, shieldcasting make you dont worry about energy and you can concentrate on shield more. Add base shield increase here, its actually more defense than frame can get by default. But i think, spellcasters defend by skill more, then by shield, so, freedom to cast spells make it more powerful. But i agree its not suit for all. Its just what i think and what benefits i see.
  12. In shield rework DE make mod to actually buff shieldgate abuse. And i see wery small reason to make big shield, its cost a lot of mods and just less protect than shieldgate. In late game. So, can we have shieldcasting mod to improve gameplay with big shields in steal path like modes. I mean, like Hyldrin casting, convert base energy to base shield and allow cast using our shield insead of energy. I mean, its can be big reason to invest in shield for spellcasting type frames.
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