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ArsonGear

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Posts posted by ArsonGear

  1. 3 hours ago, [DE]Syncrasis said:

    Answered in the other thread this was asked but I'll post here for visibility too:

    In order to create the scrolling effect for your emissive textures, you need to add something to the alpha channel on your emissive texture. The part that moves is what you put in the alpha channel. If nothing is there you won't see any animated effect at all.

    The alpha channel will move like a film strip, so make sure the edges are seamless in the direction you intend for it to move so there are no sharp breaks in the animation.

    Thank you so much for the explanation!

  2. On 4/10/2018 at 11:04 AM, [DE]SizzlingCalamari said:

    We've released an update to the Warframe TennoGen tool. The update contains the changes/fixes listed below:
     
    10/04/2018 - Build Id 2549303
    Viewer:
    - Added emissive alpha uv panning and scaling.

    I can't seem to get this to work even with an emissive texture. I played with the number settings but no luck in animating the texture scrolling.

  3. Hi everyone! 

     

    I have finally finished my newest creation, this time its a melee weapon called ARIT.

     

    Arit is a new model and texture for the existing weapon Kronen.

     

    Here is my steam workshop link with more screenshots of the weapon:

    http://steamcommunity.com/sharedfiles/filedetails/?id=584953114

     

    Please vote in steam if you'd like to see this in game.

     

    Thanks for watching and happy holidays!

     

    Y0hYf85m.jpg

     

    cQ3hDAdl.jpg

  4. Hi guys! thanks for the comments. I have read through this thread and have modified the model to fit Excalibur's body more. So here is now the Updated Death's Bane helm.

     

    -Helm textures are currently temp and will be finalized in the coming days.

    -If I see support and interest for this Helm, I might do a proper body texture to fit with this helm.

     

    DqBEVJK.jpg

     

    jULIsJO.jpg

     

    0WM8rDi.jpg

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