ArsonGear
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Posts posted by ArsonGear
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On 4/10/2018 at 11:04 AM, [DE]SizzlingCalamari said:
We've released an update to the Warframe TennoGen tool. The update contains the changes/fixes listed below:
10/04/2018 - Build Id 2549303
Viewer:
- Added emissive alpha uv panning and scaling.I can't seem to get this to work even with an emissive texture. I played with the number settings but no luck in animating the texture scrolling.
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I tried using the emissive alpha UV panning and scaling but it does not animate. I'm not sure if I'm doing something wrong or the tool is broken.
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I finally got around to update Narift!
http://steamcommunity.com/sharedfiles/filedetails/?id=808131479
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Hi everyone! I've recently finished my Loki skin and new helmet model. Hope you like it!
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4 hours ago, Gravefire said:
Just wanted to say I did stick true to my word and bought this skin day 1 when it was released. Best frost skin so far. Thanks for making my main badass.
Thanks for your support Gravefire!
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Wow Cortanis! That looks dope! goes well with Zastruga helmet. Thanks so much for posting your Frost.
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Hey thanks so much guys! Can't wait to see what color scheme players come up with.
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Hello all!
I have updated Frost Hailstorm skin in relation to DE's feedback. Change notes in my Steam workshop link.
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Quote
as far as I'm aware, only one helmet was eligible at the time (via Snowslide).
Just to be clear the HailStorm skin for Frost was submitted to steam January 2 more than a month from the deadline. So I'm really hoping for the Q/A session and hear the feedback for that skin.
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Hi everyone!
Finally finished a Nova skin called Cygni. Please check it out my steam workshop and vote if you like it!http://steamcommunity.com/sharedfiles/filedetails/?id=611832310
Here is an image and more on my steam workshop. -
Hi, I used maya to pose the model. I build temporary bones to bind to the mesh.
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UPDATE v.2
Check my steam workshop for more images and change notes.
https://steamcommunity.com/sharedfiles/filedetails/?id=590630820&searchtext=
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Hi everyone!
I have finally finished my newest creation, this time its a melee weapon called ARIT.
Arit is a new model and texture for the existing weapon Kronen.
Here is my steam workshop link with more screenshots of the weapon:
http://steamcommunity.com/sharedfiles/filedetails/?id=584953114
Please vote in steam if you'd like to see this in game.
Thanks for watching and happy holidays!
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Thanks for your support fellas!
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Now in Steamworkshop with more images.
http://steamcommunity.com/sharedfiles/filedetails/?id=561684275&searchtext=
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To update the textures, you may also drag your texture from Windows explorer into the corresponding slot in the TennoGen tool.
Oh didn't think about doing that. Thanks!
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Is there a faster way to update the textures in TennoGen? My current method of updating is to re-link the files by opening the thumnail preview everytime.
Would be cool if TennoGen can auto update textures on the fly as you save over your textures..
Thanks!
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Hi guys! thanks for the comments. I have read through this thread and have modified the model to fit Excalibur's body more. So here is now the Updated Death's Bane helm.
-Helm textures are currently temp and will be finalized in the coming days.
-If I see support and interest for this Helm, I might do a proper body texture to fit with this helm.
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@Hayzemet - there is a plan to do a body skin to go along with the helm in the future.
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Thanks for the feedback fellas!
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Thanks guys! I appreciate the support.
Hi Shifted,
Yea shiny just for the hi-poly render, in-game model wont look that shiny and will be more inline with the game.
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UPDATE:
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Hi everyone! I'm competing in the Polycount contest and doing a Excalibur helm. Lemme know what you think!
Death's bane Helm
http://polycount.com/discussion/160757/alt-helmet-excalibur-deathbane#latest
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Hi I'm getting an error with TennoGen.
I am trying to update my workshop submission but I keep getting this error message everytime it finishes 100%.
Thanks in advance.
Khora Content Files and Scrolling Emissives in TennoGen Tool
in TennoGen + Steam Workshop
Posted
Thank you so much for the explanation!