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ScoutInTheNight

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Posts posted by ScoutInTheNight

  1. I purchased the Titania Prime access pack and the frame came with a locked Exilus mod slot.  I'm pretty sure my past prime pack purchases came completely unlocked.

    The Dex Pixia Prime and Dex Prime weren't available to mod in the armory until after I'd unlocked the Razorwing skill.  I don't think this is limited to the prime access, since people I talked to who rushed the frame had the same experience.

    Also, I'm not positive, but I'm pretty sure I didn't get any MR for getting the frame to 30.

  2. I don't know if this is the correct place to report these, if not, please tell me the appropriate method.

    I noticed in my equipment profile that the "Bad Baby" k-drive is blanked out and not listed as mastered under vehicles.  I have a level 30 Bad Baby in my inventory, though.  I'd really, really prefer to avoid have to rebuild and spend the time releveling a k-drive.

    Additionally, when looking at my in-game Challenges and my Steam accomplishments there are five I see completed in-game, but not in Steam.

    Airborn Exterminator

    Money Can't Buy Happiness

    Moa Money, Moa Problems

    Hang Tenno

    Animal Lover

    What can I do to get my Steam account synced?

    Also, Steam has the achivement "Grand Master" while in-game has "True Master" as future rank names.

  3. Could we get a HUD icon for when allies are under Haven?  Plus a number on the icon shown next to the player for how many enemies are linked?  It'd be helpful to get an idea of the drain I'm under and if it's an okay time to drop the ability and regen shields.

    From what I've seen in the comments, I'm not in the majority in that I like that her blueprint is locked behind a high faction rank requirement.  For most frames, shields are worse than health or armor.  There's almost nothing in game that tells a new player that, and the fact shields regenerate makes them look appealing.  Valkyr was a great learning moment for me, getting me to look into why this frame with very little shields still has high survivability.  Having a frame that wants to use shields unlock early on one of the earliest planets would just reinforce using shields.  Putting it behind the faction wall gives a chance that players will use Valkyr, Nidus, or Inaros first; and hopefully realize Hildryn's an outlier.

    • Like 1
  4. I completed a Synthesis target that I had been given before the event.  I went to the Larunda relay and chose the completed synthesis dialogue option with Simaris, received his dialogue response for completing the mission, but got no rewards.  When I chose to talk with Simaris again the completed synthesis dialogue option was still there.  I tried it several times and never got a reward.  I then left the relay thinking I might have to stop by the Earth node because of the event.  When hovering over the Earth node my event completion lists the Complete Daily Synthesis as being 0/1.  I went back to the Larunda relay and Simaris tells me I need to wait for him to decide on a new target.

  5. I've started making Zaw weapons to get the MR from them. I figured it was unlikely I'd use the zaw after I got the MR for it, I wasn't interested in giving it an interesting name.  Also, since I wanted to make sure I kept track of what I'd already done, I figured I'd name the zaw based on the strike I used.  After picking the name "Balla Zaw" I get the error message: "Cannot have profanity in your weapon name."

    Since "Zaw" is the default name, I tried again with just "Balla" and got the same error message.  If "Balla" is an offensive term, maybe components shouldn't be named it.  If it isn't, it's pretty silly that it's blacklisted.

  6. 1 hour ago, [DE]Mumbles said:

    Mods that are already equipped on compatible gear now have a desaturated look and icon representing that they cannot be simultaneously used on compatible gear!

    I was super excited to read this, but then super disappointed to see it only happens if you have the compatible sentinal weapon currently equipped.  That's sort of pointless since you already get a conflict message when  you try to equip a mod used by your currently equipped sentinal weapon.  So I'm still stuck having to do things like remember to equip Helios with Deconstructor each time I want to mod a melee weapon if I don't want to run into problems at a later point.  It'd be nice to see which of my Hornet Strikes is on my burst laser when trying to mod a secondary without having to re-equip my kavat, for example.

  7. I've spent about six hours running ten rounds then evacing on Jupiter/Io farming Meso relics.  I have between five and nine of all the new relics except for Meso V5.  In fact, I've gotten four Meso S6s just tonight.  I have no Meso V5.  Is the Codex wrong about the drop locations, or am I improbably unlucky?

  8. 39 minutes ago, [DE]Danielle said:
    • Dark Sector nodes Coba and Tikal will now always take place during the night. 
    • Fixed the Redeemer not properly alerting enemies when fired.

    So, I'll never get the daytime plants to scan when farming low level relics anymore?  Boo.

    Also, the Redeemer has always been silent, changing it after years seems like a nerf, not a "fix".

  9. While I would like something really obvious like what (Xbox One)Cash201293 mocked up in his screenshot, what I mentioned, and would be fine with, is the little circle thing that appears above the rank level on the mod.  In the screenshots already in the thread, if you look at the mods on the weapons they have the icon, while the mods not assigned don't have it.  When you go into the Modding console you can tell which of the mods are assigned to an item if they have that little circle.

  10. In the Modding interface there is a small icon that appears on the mod to let you know if it's currently applied to a weapon.  It would be incredibly useful to either use the same icon, or something new, to show that a mod has been equiped to a sentinal weapon when upgrading tenno weapons, or vice versa.

    The interface is inconsistent on when you have two mods at the same level as to whether the first in the list or the second in the list is the mod assigned to another weapon.  The auto-correct option seems to be random as to whether it swaps the mod on the sentinal weapon or the tenno weapon when you use it.  When I tried using auto-correct it just messed up all my mods so I was constantly being prompted to run the correction whenever I'd leave the arsenal.  It took me an afternoon removing my mods from every weapon and making sure I had the appropriate sentinal weapon type equiped while putting mods back.  It's sort of frustrating having to remember to switch to the burst laser every time I'm assigning a Hornet Strike to one of my pistols, for example.

  11. Please, please, please do this.  I've popped a couple relics now that I was hoping to run with newer clanmates because I've been conditioned to scroll to the bottom to find newer, current relics.  With how many relics are now available, it's hard to remember what's been vaulted just by name.  Hunting through the whole list to find something I'm okay running just for ducats with just the couple of seconds available during endless relic missions is really frustrating.

    • You can now sort your Relics by Name, Refinement, and Owned!

    Please revert this, or add a sort order of Vaulted or Release Date.  There are way too many relics to keep easily keep track of what's currently available and what's vaulted by name, and it's frustrating to click on a relic in an endless mission to get a reward and then realize it was something I was saving for runs with clanmates.  I was confused as to why almost every relic near the end of the list was suddenly old relics.  Searching through everything to find the current relics is a giant pain.

  12. Has DE said Banshee is next?  Because I thought they announced the Prime frames were going to alternate between male and female frames.  Of course, they also announced they weren't going to require us to build two primes of secondaries for any future prime akimbo weapons and that lasted for just akstilleto prime.

  13. 8 hours ago, TennoHack said:

    Let's not forget now that the only thing that the Carrier is good for anymore is ammo

    I disagree.  Not having to bother shooting containers is awesome.

     

    Also, I've used my Braton Prime alot just because I like the sound of it.  New braton sound isn't bad... just not as good as the old sound.  I guess I'll need to cram in some more BP time before the change hits the prime version.

  14. I haven't complained about research costs before since I realize that farming is part of the game.  However, I'm in a relatively small clan and am almost always the only person contributing to research costs.  In my over 1k hours I've farmed 1.3k Mutagen Samples, and my clan needs 15k.  I've been doing ODS runs with and without Nekros.  With Nekros I get about 50 in 40 minutes, without, maybe 20.  That means I'm looking at 200 hours worth of ODS runs as Nekros to get enough Mutagen Samples for one weapon.

    I'm already annoyed that I didn't look at the cost requirement and just hit 9 several times figuring it was going to max out and start building.  Instead, those 1.3k samples are just sitting there mocking me as the display tells me that I need that plus 10 times that many more.

  15. I've noticed that the 3 hour boosters I get as log in rewards either don't stack with the 90-day boosters I've picked up from Prime Access, or their time is concurrent, but the boost isn't doubled again.  This sort of sucks since it negates quite a bit of my daily log in rewards.  Even worse, now there are booster rewards in Sorties, so I'll periodically just get no reward for completing those.

  16. On 12/20/2016 at 5:37 PM, [DE]Danielle said:

    Added a new UI animation on abilities icons that are currently active

    This isn't working/wasn't applied to Archwing abilities, like Amesha's Warding Grace.

    Also, please fix whatever's up with Neptune.  I keep getting the "Unlock all nodes in this system to deploy a resource extractor" message.  I even redid all the nodes, as well as the invasion, to make sure something hadn't been reset.

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