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Posts posted by Santana722

  1. 25 minutes ago, [DE]Bear said:

    Hey Lich Hunters,

    It is obvious by the impassioned responses here that the last hotfix and Murmur changes left a bad taste in some people’s mouths. The initial granting of Murmur progression was unintentional, but in those 24 hours, it seems that many of you have enjoyed the incentive to play together for shared benefits on Kuva Lich hunting.

    As a result, we are discussing internally about incentives and ways to mitigate some of the pain points many of you have. As always, new systems take some time to settle in and we will be doing several balance passes. Your enemy is a personal one, but Warframe is ultimately a co-op experience and we want to make sure that is encouraged and rewarded fairly.

    Just put it back the way it was!  Don't over-complicate things for yourself, the simple solution is the best solution here, very obviously.  People enjoyed the co-op Lich farm, people enjoyed getting Kuva.  Let people enjoy the game.

  2. Just now, gamer4ever27 said:

    geez guys, is getting murmer the ONLY reason you help with another players lich, seriously?

    How about the enjoyment of a sudden random challenging enemy whose powers and resistances are an unknown?

    this change doesn't effect me at all, I'll still prefer pubing lich missions and I'll still help others with their liches.

    That's a pretty wild misunderstanding of the situation.  We're upset at how much extra time this is adding to the grind, and the fact that it gives all the bad players even more excuses to not kill their own Liches and gate yours from spawning.  It's a trash change that actively makes playing in squads worse, and disincentives teamwork.  In a full co-op game.

    • Like 3
  3. 21 minutes ago, [DE]Megan said:

    Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.

    Can you guys just go one day without removing improvements that actually made the Lich farm bearable, and dare I say, enjoyable?  Why is DE so aggressively against players actually having fun?

    • Like 2
  4. 13 minutes ago, DeDraKun said:

    so... is there still no way to get rid of my lich in a mission when I know I can't kill him and don't want to level him up and stop squadmates getting mad at me for blocking their liches?

    Let him kill you so everybody in the party, including you, gets huge Murmur progress, because you read the patch notes.

  5. In a thread where you might be bombarded by complaints or suggestions about things people don't like, I just want to take a moment to say thank you for doing right by the AkMagnus and it's users.  These changes look perfect.  Lower reload time and more base damage were all the weapon needed to be a ton of fun at high levels, and you delivered.

  6. 2 minutes ago, Cytobel said:

    Yeah, I see what you're saying.  I just disagree, due to the crap supplementary stats.

    I don't expect you to change your mind, but "strong" is NOT a term I'd use for it.  It kills trash well.  That's it.  It's like an Amprex without a BS Riven, before Hunter Munitions.  Yes, it can kill, but it cannot kill the important things or proc the important procs.

    Maybe you're just building it wrong, because it still melts everything in sorties for me except Elemental Enhancement.

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