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xxswatelitexx

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Posts posted by xxswatelitexx

  1. I am surprised Ceres Prosecutor was removed,

    One of the Worst imaginable objectives I think every Player would agree is find 3 Caches on Uranus. 

    ( New player Perspective - they aren't going to have Limbo with max loot radar ) 

    It is painful and annoying not to mention Cache rewards are pretty awful to begin with.  The only Useful cache Infested Space Tilesets and those are an even bigger pain to get to. 

    • Like 6
  2. On 2018-11-01 at 8:24 PM, Onyxeagle171 said:

    as above, we are not talking primes and limbo does not have 'total time manipulating powers' like people tried pushing in past discussions 🙂

    I would go 

    gara or revenant- gara killed a sentient the same power of hunhow, and revenant because he has the power of a eiolodon

    Innaros was known as the Golden God and defended an Entire Planet.

     

    • Like 1
  3. It is pretty simple eventually there reaches a point no one will pay for the amount. So they will hold on to the rivens and complain no one is buying it for a "Fair" price.

    After a month or two after that prices keep dropping.

    The only thing DE can do really is decrease the Extreme RNG and add a point system into Rivens so Rivens are not just purely terrible. 

    Point system is essentially a system which determines the value of a stat.

    • Damage is 10 points per 1%
    • Magazine Size is 2 points per 1%
    • Rate of fire is 5 points per 1% 
    • Negative Damage is  -20 points per 1%
    • etc

    So maximum points a Riven can have is 1000 and minimum points a Riven can have is 750. Negative stats essentially Cause the other values of that riven to be "Buffed" higher toward the maximum - idea similar to a Forma and Energy Capacity.

     

  4. Instead of equipping "Multiple" tools in various slots, Just using a Single tool letting you access all other tools would be nice.

    For example if you equip the hunting rifle currently and press "1" it opens a wheel but no other items. Instead have the items show various tools. Then the #2" key to deal with subcategories of those tools. 

    So #1 = all tools

    #2 = Sub category of tools ( various fishing rods ) 

    # 3 \ 4 \ 5 - various objects relating to those tools. 

  5. 18 hours ago, xxswatelitexx said:

     I think the level 100 Version ( Sortie ) should have an its beams damage operators in Void. 

     

    17 hours ago, TheGrimCorsair said:

    It's, quite literally, the first boss you fight after Vor.

    This is what happens when you don't actually read everything written. Says Clear as day, "Level 100 Version" 

    Now either 

    1. You think that players fight a level 100 Jackal Version after vor

    2. You don't think players have Void mode in Sorties

    So want to try again bud? Or was first attempt a valuable lesson learned on reading the entire post before replying?

     

    • Like 3
  6. I think Nightwave is fine bu they should change the way rewards work. 

    Where you can either just level up the battlepass to get the reward, or use nightwave credits to buy the reward directly. ( once you reach the level you gain nothing  if that reward has been bought in advance ) 

  7. What could have been a great mechanic resulted in a Frustration simulator caused by a A Domino effect of terrible design choices.

    Let's use the Investigation Method. 

    Evidence of Terrible Design. 

    1. You walk at a Snails Pace

    2. Game never tells you to Remember the Evidence ( especially images ) 

    3. Some Clues are Obvious while others are not. Resulting in you simply Smashing Interact with every object. 

    4. Because the game does not tell you to Remember the Objects you have to use Geriatric ( New Slogan - Arthritis Patients Play Free! )  Simulator to walk EXTREMELY slowly to the clues to review them.

    5. You can only collect Glass Fragments every 30 minutes or so. Meaning if you screw up the clues this entire nightmare needs to restart incase you forget the clues. 

    How it should have Been Done.

    1. Pace is a Brisk Walk 

    2. Add a Notepad UI ( Borrow Code and Mechanics from Inbox \ Communications and rename it "Notepad" Everytime a clue is found it gets sent to the "Notepad" Each link in the "Notepad" opens the existing clues for the investigation ) Yes, this idea is absolutely genius. For 2 reasons, it uses existing systems in the game so no need to reinvent the wheel and has insanely fast turn around time. It also reduces frustration level of player having to walk back to each clue to review. 

    3. The Longer the player Stays in Crime scene - Hints are added to the scene to decrease frustration. Such as a Ping noise when near a clue.Or Hints what next clue could be through Dialog ( Borderlands 3 does this beautifully - if you can't figure out a Puzzle it uses dialog every 2 minutes on various clues on what to do. The Earliest example is Dump Truck - after you kill him you need to find his Stash. The Character first tells you that you need to power the lines. After a period of ime tells you to look around for things that can send eelctricity. After another minute tells you to look up. After another minute tells you to shoot the target. This is a fantastic way to deal with player frustration ) 

    While Glass Approach is keep randomly clicking on items until you find it. A bunch of iems but no way to know the clue is actually the book on top unless you just click on everything. 

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    How to Improve Even Further.

    The biggest problem with Crime Scene Attempt is it lacks logic. It simply Hides items in a "Where's Waldo Fashion" then tells player to find them. Crime scenes have a logical flow; 

    A room that with items everywhere with bloody footsteps walking out the door. A blood trail leading to a locker, a bloody handprint on a terminal.  A body with a caved in skull and bullet wound. With blood on a Statue with a sword nearby. The Locker full of dust of old statues, with a dust free area that looks like a square. 

    From such a few basic clues the player can ascertain what to look for and what happened.

    2 People entered a Room, there was a fight. Upon looking at the wound you notice the skull caved in so it was a blunt object that did it. Likely the person was shot and forced to open the Locker, the assailant after getting what they wanted caved the persons in with the statue then left through the door. The item taken was likely in a Square container a jewlery box or small safe. 

    This kind of methodology gives players what clues to look for, and tell the order of events that happened. Instead of just randomly placing items with no rhyme and reason. 

    • Like 1
  8. For almost a Decade now and after multiple reworks Magnetic SE is hands down the worst SE in the game.

    Possible Solutions 

    1. Everytime you Proc Magnetic onto an enemy it builds up a "Magnetic Charge Stack" At 10 charges it results a Magnetic Explosion that pulls all nearby enemies to the target ( Similar to vaubans ability but only lasts 0.75s ) This will allow players to combo a high RoF SE weapon to proc it, then use an AoE Ability \ Weapon to finish off the group. 

    2. Another option - Enemies Affected by Magnetic Proc has a chance to drop energy orb when killed ( Increased chance per stack ). This gives a consistent way for frames with high energy usage to get constant supply of energy. It also allows players to have less need to run Flow.

    3. Make Magnetic Proc - Void Status Effect.  Change Void Status Effect to anytime the Enemy deals damage 50% ( capped at 100 damage per second per enemy ) to void damage. This charges up the next Primary attack by the Operator upto 500%. 

    • Like 4
  9. Personally this is one of my favriote fights in the game ( now removed ) it needed team work and coordination and in general it was fun because it used different warframe strengths.
    I would personally like to see this boss fight come back, I found it a lot more enjoyable than something like Razor back.

    It is 100x more enjoyable that Lt. Litch Krills annoying random Invulnerability. "Let me just stand here and be invulnerable for 2 minutes and just walk around and not let you attack me"

    Great fun guys. Great fun. 

  10. It is actually your warframe, you aren't playing as some other character doing the investigation.

    It is still painfully slow. What makes it worse is there is literally a weekly speed run capture challange for 90s run across the entire map. It will take you like 2 minutes to walk across this tiny little map to gather and find all the clues ( without knowing where they are in advance )  

    • Like 3
  11. Heat works well if you are running it with Rage with no Shields.
    Heat just needs a buff where the more health damage he takes more heat he produces to strip armor of enemies near him.

    Electricity does need a Base Range Buff and should increase damage based on combo multiplier of meele.

    Toxin - is really hard to balance. I think something like creating a Miasma around him which builds up as he gets headshots. Which has a percentage of chance to absorb ranged damage. This Miasma can protect team mates also in the cloud as well. 

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