Jump to content

ShogunGunshow

Hunter
  • Posts

    2,472
  • Joined

  • Last visited

Everything posted by ShogunGunshow

  1. Easy solution: don't use faction mods. The hassle is the only reason the mods aren't an auto-include on everything. But really, you shouldn't need to use them. At all. And the game does not need yet more absurd power creep.
  2. Archon hunts are just super dated with Elite Deep Archimedea being a thing.
  3. The community is silly. Dante is still incredible.
  4. It's like the exact same issue that they had in the Steel Path CIrcuit where the defense objective just had obviously too little HP for the scaling. That said I was able to double back after completing it this week and help out some others doing testing. Turns out the Murmur really don't know how to deal with Gara's wall, and their incredibly high raw HP feeds the health of her walls greatly,
  5. We're supposedly getting a second part of the companion rework at some point that contains a balance pass on sentinel weapons to bring the weaker ones into usefulness but... Well. This is DE. So who knows how many years that will take.
  6. I wish, but it probably won't happen. At least, not until DE is really running dry on ideas for monetization. And then they'll make you pay another $10 for a voidshell version of it.
  7. Yup. It's multiplicative, based off of the final number. There's not really any modding out of it. This tragically does not allow Trinity to have 0% duration Energy Vampire.
  8. Uhm. Eclipse is the damage buff. It doesn't have doppelgangers. Do you mean Hall of Mirrors?
  9. Reject duration, embrace Dante. And then pray that someone of your team got a CC frame for mission 2.
  10. Since I do not give one solitary fig about vosfor, I just picked Dante as my flex since he doesn't care if he gets duration nerfed. Overguard still gonna last forever and nullifies the other modifiers. You probably still want someone to do CC or protect the mirror defense objectives in the second round, though.
  11. Feels like they're definitely grouped deliberately, lol. Modifiers this week: - Activating an ability does 50 damage in an area around you (probably also includes you) - Shield Regen delay increased by 500% - Pickups cannot heal you, you cannot pick up Health Orbs - Ability durations reduced by 75% I guess it's Dante time and/or Revenant time. Again. Or maybe a negative duration Trinity just to see what happens with Energy Vampire with 75% less duration, whether that's a 0% duration or it just ticks 4x faster lol.
  12. I think Pablo has stated explicitly on some podcast somewhere that, if he could wave a magic wand to undo the team's previous decisions to put stuff like triple digit increases to critical chance on mods, he would do it. I wish he could, too. We're at the point where common enemies in Deep Arch have EHP in the millions, with Rogue Necramechs having EHP in the hundreds of millions. At a certain point, DE might have to do something drastic about our damage, because they're starting to run up against the limits of the game engine. Like, consider Nezha's new damage cap on his augment, and think about how ludicrously, extravagantly high that would have seemed just a few years ago. And I don't want the solution to be "well every enemy past this level has 99.9% damage reduction that you can't strip so, so there."
  13. The last time they tried to rein in power with the ammo economy changes they undermined it just a few months later by releasing garbage like the incarnon torid. I think the new team at this point has pretty much given up on providing challenge outside of randomized content, and has settled on giving players their desired dopamine factories, as long as it doesn't break things too hard. Just riding it out until the game completely falls apart from creep in 5 years.
  14. Honestly I almost never see Smeetas out in the wild. It's always something like a Diriga ("Give me free casts now"), a Nautilus ("Group therapy time"), or a Hound ("everything in this tileset needs more Viral than a cruise ship in 2020"). I'm somewhat skeptical that Smeeta even needs a nerf considering the feared Smeeta Apocalypse has yet to materialize.
  15. I feel like it would dramatically improve the QOL for Nidus in group play if he were able to benefit off of the increased performance of his allies. It can be a flat chance - like 20% or something - and now, while it would be better if Nidus were able to get those stacks himself, if there's a player that's just totally dominating and preventing him from building stacks, he can tether to them. It would be keeping in theme with the ability being symbiotic, appropriately, and now Nidus has a greater incentive to partner up with other players and feed them his incredible Strength increase without feeling like he's undermining his own playstyle. Win/win.
  16. Noticed this while fooling around. The instant I melee'd all of the overguard given to my Diriga would disappear, giving a brief invulnerability window as if it had been depleted via damage. Ran several tests. Repeatable, on all the companions I tested, with all the melees I tested. Demonstration below.
  17. Alternately they also could just let the Drifter use f***ing weapons because they keep being able to do so in Duviri (melees) and quests (nataruk).
  18. Operator needs some form of scaling, like a fully moddable amp or something. They became very powerful with the Angels of the Zariman update, but in only two years they've fallen behind - again. Either that, or they need another couple of nodes on their tree and a third ability. Or both.
  19. Sure. It should be consistent. Saryn will still be powerful. Thermal Sunder getting capped in the head, especially as a helminth, is a positive, and Equinox's garbage hasn't been good in years anyway.
  20. I mean. Yes. I would like that. DE should be consistent.
  21. The reload bug is easy to see by just using it for a while. This further limits effective choices for clones to things that either have a naturally fast reload, or have an atypical reload (like bows). Slow reloads are already painful enough on a clone that's just standing out in the open slowly sidewalking without them reloading twice.
  22. Would be nice. That's also the patch that made it so you couldn't just jump and melee slam down as an operator.
  23. Arcane Helmets were axed specifically because they were a terrible idea. Why in God's name would you think DE would bring that back ever.
×
×
  • Create New...