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ShogunGunshow

Hunter
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Everything posted by ShogunGunshow

  1. I'm bemused that people still think Defense is the worst. Run-enders pre-patch has been Survival since they gave the defense objectives actual HP. I can keep enemies off defense objectives; I can't, however, magically make up for half my team standing around with 10 kills and 2% damage done.
  2. Holy finally. That bug has been a bad one, and been present since release.
  3. Once voidshell tech was developed, it should have been included as the standard for every release going forward. Instead they just use it to farm more $$$, even though voidshells are usually bad because none of your attachments work with it. What could've been...
  4. In terms of unnecessary power creep, this would definitely be up there.
  5. 30% is an overreaction and is, in fact, usually worse than what you can get right now in even the dimmest settings that could still be counted as 'Light.' At least the DR will still be worth something on Helminth.
  6. Maybe it'll let you have electric status that doesn't combine with anything, so you can have ez Melee Influence on any melee weapon. Hopefully.
  7. The 'drought' has been about *checks watch* 3 months. Which is not so much a drought as 'the regular schedule for content drops.'
  8. Sadly, your preferred pronouns being displayed in front of people in a relay will 100% generate a hundred times more actual hostility and deliberate misgenderings than the current accidental ones.
  9. Yeah, if there was an expensive resource cost to re-up your invigoration, that might be something I would actually use. But again: broken beyond all belief. So they will likely never do that.
  10. They won't, though. This question has been asked a million times. It's so bad that there is a policy for moderators to just lock threads like this. You can say you're "just asking questions," but in the end whatever the answer to that question is doesn't matter. The thread is just spam.
  11. If Nidus' augment is affected by power strength it'll be the funniest ever. 800%+ power strength Nidus gogo.
  12. IIRC we don't even know for sure if Pablo is going with the 'all but one' or 'all' as conditions for the guaranteed legendary. He seemed to be waffling on that during the devstream. Should probably be 'all', because every equipment slot has something you can take that can potentially trivialize the game. Especially Warframes. And you're not 'forced' to, you just don't get the guaranteed legendary if you don't go all in. You can still amp up that 'heat' meter or whatever you want to call it to earn pretty much everything else while being allowed to take your personal crutch.
  13. DE: "message received, you will do Helldivers missions as Kahl"
  14. Almost guaranteed this retains the 75% DR cap on Helminth. Which is exactly the thing I've been looking for for years for my squishy warframes so that they don't have to lean so heavily on Gloom.
  15. Yes. Fixing Helminth interactions with her is apparently too hard, for one. So this is what they're going with. Maybe they will learn the lesson not to base frames off of vehicles.
  16. All Warframe damage abilities should gain bonuses off of a new slot item called a Focus, with its own mods, that gives them base critical and additional status chance. Different focuses can give different stats, allowing future releases and more mods to let warframe abilities enjoy the same power creep that our weapons do. Thank you for attending my ted talk
  17. I am now imagining Caliban being able to Hold each cast of his 1-3, and when he does, the ability changes to the 1-3 of any squadmates, rotating through. Like if he had a Rhino in the squad, he could change his 1 to the Rhino Charge, or his 2 to Iron Skin, etc and when Caliban is mimicking your ability, you get a benefit - like more power strength on that ability, or something. Too fiddly and too much of a headache to code, probably, but that'd actually be kind of wicked as an idea for a mimic.
  18. Yeah I copy-pasta'd from a comment I made on Youtube discussing Caliban, my b.
  19. A few bug things: - Caliban's ultimate Fallout Zone effect does not render if you are a client. That's been a problem literally since his release and has never been fixed, which is an awful issue for what is clearly his best ability. - Caliban's ultimate is supposed to have a vacuum effect. It used to just have the knockback on his release, but when everyone pointed out that that was stupid for what it was, DE made the knockback the Hold effect and added a vacuum effect for the default activation. However, they seem to have missed a zero... or two... on the strength of the effect, because instead of being vacuumed, enemies hit just sort of awkwardly shift a foot and fall over. - Sentient Wrath suffers from the same bug that Valkyr's Prolonged Paralysis does, where it seems to have one of the lowest animation priorities in the game. This means that any proc or effect that triggers an animation overwrites it, and causes the effect to end prematurely. I do not understand why these effects don't work like Rhino's Stomp, where enemies can be shot with heat or electricity without causing them to pop onto their feet a frame later and keep shooting you. QOL things/Suggestions: - Fusion Strike DESPERATELY needs a base casting speed increase. It's, so, slow. - Even after fixing the bug where it doesn't render, Fusion Strike's Fallout Zone should have its visibility increased, because it can be difficult to see the edges even when you're allowed to see it by being a Host. - His summon ability should summon all three at once, or the duration on the summons should be increased. Bump up the energy cost if necessary. It's frustrating to have to recast it so much. - Caliban's passive should stack multiplicatively with Adaptation. There's no reason for it to not. - Whatever the replacement for his 1 could be - because good lord there is no saving that ability - it should have some form of built-in shield restore to help kickstart the regeneration you get from his 3. Right now Caliban has one half decent ability (his 4), it's bugged and not as effective as it should be, and there are a dozen other ways to do what it does in the game that doesn't require you to play Caliban. In a somewhat amusing twist appropriate to his lore and appearance, his kit is a mishmash of uncomplimentary abilities. So ,if you don't know why he's ignored, those are just a few reasons.
  20. I'm pretty sure there is literally no justification for Defy's Helminth being armor capped at 750. So bad.
  21. Should be 100% multiplicative, helminth 75%. Additive damage sucks. It gets worse every year as we get more sources of it from inevitable power creep. Go ask Chroma how he's doing with 1000% additive damage on vex armor, how he went from THE damage dealer to where he is now. Like we are genuinely at a point where, in a year or two, Mirage will be subsuming over Eclipse for Roar. That's how bad this is.
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