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Paradoxbomb

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About Paradoxbomb

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  1. Improved targeting on Blazing Chakram? Warding Halo changed to DR so that his healing/armor actually have a purpose? Faster casting and a set Duration for Fire Walker? Gotta say, this sounds like a pretty solid rework overall, and I'm pretty much in agreement with the majority of the changes. That said, I am a bit skeptical about changing the healing from his Chakram from a 225+ pulse to a measly 25 health orb. I suppose with the 90% DR from Warding Halo will allow that 25 health to go a long way for Nezha himself, though I feel like it won't be nearly as useful to your teammates. Can't complain otherwise though, good job DEvs.
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