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Paradoxbomb

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Posts posted by Paradoxbomb

  1. You're correct, ranking up a mod will cause the mod menu to treat it as a separate entity from any unranked duplicates you have, so you don't have to worry about accidentally selling any ranked mods as long as you don't deliberately click on them. I wouldn't sell all your duplicates though, sometimes it's nice to hold onto a few copies in case you want/need a partially ranked version of a mod, or you can give/sell them to new players in need.

  2. A pretty large Melee system overhaul (Melee 3.0) is in the works and should hopefully be implemented soon, so chances are single and dual daggers will be buffed across the board and become a lot more viable.

    Until then, a Zaw dagger is probably your best bet if you're looking for something competent.

  3. Kinda defeats the purpose of the mod system if the DEvs just keep adding new slots for unique mods instead of requiring the player to sacrifice some stats in exchange for the potential power said mods have to offer.

    I think the real issue is that a good chunk of augment mods just aren't substantial enough to warrant slotting in place of the vanilla mods.

  4. The Latron is meant to excel at mid-long range combat, being a precision weapon and all, so the enhanced zoom makes sense. If something is so close that aiming becomes uncomfortable, it's probably close enough for you to just hip-fire at it (or switch to a sidearm).

  5. Instead of being a single-use mine, perhaps they could change her Sleight of Hand into a beacon that either gives off or absorbs light (hold to swap between modes), allowing you to manually override and control the light/dark in an area in exchange for an extra bit of energy (the core ability to just rely on the environment would remain intact).

    At the very least, it would be nice if they added some visual element(s) to make light and dark areas more more defined while Eclipse is active, since the visuals for what counts as a light/dark area don't always seem to match up with what the ability considers them to be (not to mention I'm fairly sure one's graphics settings can further muddle things up).

  6. I think most folks use a macro or simply bind weapon firing to the mouse wheel to bypass the need to manually fire semi-auto/burst weapons, might be worth trying out.

    As for the Burston Prime itself, it's alright, though I do wish it had a more interesting augment mod (I don't know, I never really found fire rate to be a major issue for it).

  7. It looks like your guns could use some elemental mods; combined elements like Corrosive and Radiation are particularly potent against higher level enemies. As was mentioned already, you may need to add catalysts and formas to your weapons in order to have the space for those.

    Might not hurt to purchase stronger weapons as well; you can probably get through the star chart with the Hek, but you should consider farming or trading for a Lex Prime if you have the MR for it, or getting another sidearm entirely.

  8. I don't know, I kinda like Oxium using the old-school resource model. It sticks out compared to other common resources, which is helpful for making sure you don't miss any pickups. Plus you could probably excuse it by saying that the Oxium would float away without the cylindrical container weighing it down. It could still use an orange glow/beacon, just for consistency's sake.

    I agree with you on the Samples/ampules though.

  9. 1 hour ago, ligonare said:

    Dammit, I knew the gig was up. Well, it was fun while it lasted.

    Regular dual cestra: No spool-up

    Secura variant: Has spool-up

    Bug or no bug, the secura dual cestra has too many QoL liabilities to make it worthwhile

    • S#&$ty reload time
    • Poor ammo economy
    • Insane recoil at full spool

    It's just sad.

    Scary to think that these thing were even worse than they are now prior to the weapon balancing pass DE did a while back. They're at least serviceable now, but I still agree that they have a few too many drawbacks compared to how powerful they actually are. If they were to at least tone down the kickback and/or buff their accuracy, that alone would make them a lot more viable.

  10. Thing is, there actually is a nifty little clock in-game that shows you how far into the day/night cycle it is.

    But for some reason DE saw fit to only have it show up on the advanced Plains map (only accessible once you're already on the plains by holding down 'M') rather than, say, on the Star Chart when you hover your mouse over the PoE node.

    DEvs, please.

  11. Only Tenno weaponry gets the Prime treatment, so that's a no-go on an Amprex Prime. They could make a different variant like a Vandal or Prisma, but the Amprex is already a top-tier weapon as is, so there's no reason to make a buffed version in the first place.

    Best you could hope for is a cosmetic skin (and even then it's already pretty sleek-looking so I don't think that'd be a high priority).

  12. The point of Oxium is that it's something for you to accumulate over time rather than power-farm and reach your quota in a small amount of runs. Admittedly, the amount required for Vauban Prime components is a bit egregious (even if it is for a prime frame), but those are an outlier compared to most other items.

  13. As a non-founder, I really don't see how the OP's request is selfish or attention-seeking, all they're asking for is to reinstate a plaque that was likely present in the original Strata Relay, it has nothing to do with taking credit for the Relay's reconstruction (which is practically a solo event anyway).

    +1 to you OP.

  14. I would assume if they don't update the Login system by your 300th day then you'll still receive the Zenistar as normal. Should they update it before then, you'll be able to choose between the Zenistar or any other Login reward weapon once you reach the milestone, so either way you should still have the chance to get it.

  15. I really don't think the Amprex is in need of an upgrade; the beam weapon rework toned down it's main drawback (ammo consumption), and it's short range and reload aren't so off-putting that you even need to bother modding for them (unless you really want to). As for firing tesla grenades, I feel like that could be incorporated as a weapon augment or just an entirely new weapon.

  16. 1 hour ago, peterc3 said:

    Has DE made the Akvasto Prime itself yet, model and stats? If not, how could the Relics be released for a weapon that doesn't exist?

    I can't imagine creating the Akvasto Prime would be super difficult for the DEvs to implement since the Vasto Prime's model already exists and the vanilla Akvasto already has animations that can be recycled (possibly with some slight tweaks).

    That said, the single Vasto Prime has grown on me and it's in a pretty good place stat-wise, so I don't think it really needs an akimbo upgrade. I'm not gonna throw a fit if they do make one, but I don't see the need at this point either.

  17. I've never been a fan of this one. It sounds neat on paper, but I feel like it's way too situational for it to be effective (of course, my aim could also just be garbage).

    I personally prefer the Dual Toxocyst since they essentially have the same mechanic but are far less "restrictive" in their viability.

  18. 5 minutes ago, AmianWarframe said:

    hmmm, dont know ANYTHING but i know i was able to put it on my soma prime

     

    If it's equippable on your Soma Prime, that means its a Soma Riven and can only be used on variants of that gun. As for whether or not the current stats are good... not really. Multishot is always nice and +Crit Chance is good for the Soma Prime, but that -Crit Damage is bad. You'll probably wanna roll for something better.

  19. I feel like this is a gun that actually warrants the use of an ammo mutation mod; even without that extra slot of damage, the beam absolutely devours enemies and can built to be really versatile thanks to the base radiation damage. That said, Carrier is still an option if you really don't want to give up that extra slot.

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