IceBen
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IceBen started following Update 35: Whispers in the Walls , PC Dante Unbound: Hotfix 35.5.6 , PC Dante Unbound: Hotfix 35.5.5 and 6 others
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Thanks for the Nezha one! The Arca Titron was probably not necessary, but appreciate the QoL - with this easier stacking it *might* be worth a thought to re-add the effect on combo slams. And can't wait for the Ember LoS improvement xD enemy armor beware.
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Dark Verse had LoS on release too, it did feel broken though and went through corners regardless of where they were. (not sure about its current state, but proper walls stopped it from the beginning)
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I want to point out that Quick Thinking may break when this is implemented, so keep that effect in mind. (edit, now that I think about it, this is pretty much how Revenant works through Mesmer Skin, so maybe it isn't as big a change as it sounds)
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I'm trying to reproduce it right now, but it isn't happening here, the damage is consistent behind Dante
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It is interesting, they are hit by the ability, the status is removed, but there is no damage.
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Dante nerf walked, so user-friendly LoS could run - hope to see some other frames updated in the future with this in mind! (if it works, I haven't tried yet xD) edit: feels good, works even in a tile full of obstacles, and works with Dante's prime-then-turn-around gameplay. I don't think I had any casts where more than 1-2 enemies were affected by dark verse but not tragedy (without obviously getting them behind something), while I was trying to avoid the "on the screen" criteria.
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PC Dante Unbound: Deep Archimedea: Hotfix 35.5.3
IceBen replied to [DE]Megan's topic in PC Update Notes
Nezha was a bit much imo, maybe a flat -50% range would have been better. -
Ow ye! Can we get a clarification that we should/shouldn't use our current 5 charges before that?
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This sounds like the best option for me, but even if it was reliably working (or spawned pillars), the problem for me would be micro-managed positioning. So I know the UI was just implemented, but "more reliable" probably includes removing the 10%-100% mechanic altogether. My random idea would be damage bonus while on full hp, damage reduction while not (or something close to this, I recognize the "getting oneshot" issue here). You could invest in shield gating/healing to keep the damage buff active, but if you want to build for tanking, it could be done. (and I gotta shoot my shot, I would love if Hall of Mirrors was the helminth ability, even though just thinking about it would be enough to break the game's code)
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Are you using a glaive+pistol dual wield? That is currently bugged.
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I didn't even realize he doesn't have one xD
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Pistol ones don't apply to Titania/Mesa, so don't hold too much hope.
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Eclipse got the long awaited UI update, my two favs got a hefty energy boost, and Contagion Bond won't kill my computer, what else could I ask for.
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Not sure how widely known this is, both triggering and disabling the bug is done by spamming heavy attack when transferring into your warframe.
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I kinda liked the Dagath sounds :(