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About -Mittens-

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  1. Too bad this won't stop people from AFKing in pubs. It's a shame for people like me who actually WANT to play the event, but don't want to carry for lazy people. Give people a reason to wanna play please so that EVERYONE can enjoy this event. Like pearls on kill or something.
  2. Okay so, I'm not gonna be nice about this... all of the new UI is awfully designed. This bullet point right here defines one of the MAIN if not THE MAIN problem with this UI; information is not readily able to be seen. Drop down menus are a BIG no-no for UI, we should be able to open up the UI and have all the information in front of us. There's so much empty space in the UI too, begging for more information to be put there, but instead we have to deal with annoying drop down menus. Everything takes more work to get information in the new UI, it takes more time to refine relics, find relics, I can go on. I mean, look at this. Seriously take a look at this. Where are the stats? Where is information possibly relating to obtaining it (such as relics it can come from)? There's just no good reason for any of this empty space to be here when it can be filled with information for the person to look at. The same issue happens here, too. Like... why can't we have information on where this drops? What enemies drop this? What are the combo names? There's so much that could be added here and the fact that it's not is an immense annoyance. TL;DR Make it so the UI ACTUALLY SHOWS US INFORMATION instead of a bunch of empty space and drop down menus. Thank you.
  3. Please just remove self-damage from the game already. It does nothing but make using explosive weapons not worth it and killing any enjoyment from said explosive weapons. Just get rid of self-damage entirely.
  4. I've never understood why we're not allowed to keep seasonal things like the bunny ears and pumpkin heads. They don't do any harm and are really fun to have. I wish they'd make these items permanent or something so I can always have bunny ears and what not. Also I really hope the ephemera doesn't go away, it's really cute and, again, doesn't do any harm to anything. 😕
  5. I realize this has been in the game since late 2016, but... WHEN IS LISET PRIME GOING TO DITCH THE UNCOLORABLE GRAY!? It still boggles my mind that this skin, along with numerous other skins, has uncolorable gray portions. When is this getting addressed and fixed???
  6. Could we get a fix for the Index weekly showing as incomplete even when it has been completed? I did the challenge and got the rep for it, but it's acting like I didn't. Acquaintances have also tested it out and doing it again doesn't reward more rep for further completion.
  7. As someone who actually really loves this boss fight, I cannot help but be angered by this. The phase 1 skip made it so much more convenient for people to solo the orb, and considering there are matchmaking issues, that was a very valid option for a lot of people. Even in a squad however, this means the fight will take upwards of 15-20 minutes with "experienced" fighters of Exploiter. I understand wanting a grand scope for the boss, and wanting to make it feel more rewarding, but for people who don't have all day to play the game, this is super inconvenient. To be perfectly honest the fight would be totally fine if she only had, like, 2 vents and then 2 overheat phases. It could be a tolerable time then for people who want to solo, or a fun time for those who want to grind it out for the ephemeras. TL;DR RIP Phase 1 Skip
  8. So I've been thinking really hard about how we can make Titania better, and I've decided to reevaluate each ability and offer critique from there. I'm going to be putting emphasis on Tribute however, as I feel that's her weakest ability. Titania's 1 could be better, but it's serviceable Titania's 3 is good, considering her whole thing is to distract enemies and kill them. Titania's 4, aside from being Archwing, is also really nice. Properly moded Pixia can do insane amounts of damage. Melee needs a buff though. What does her 2 do for her? Nothing. You constantly have to get buffs from enemies, which is super energy expensive, and you have to remember which enemies give which buffs. Furthermore, picking up a buff doesn't just grant it to allies unless they're right next to you. So for the cost it takes to get 4 awful buffs... why can't it just be 1 really good buff that goes to allies? Maybe give each ally a damage buff, along with Titania but also give her an evasion buff for when she's using Razorwing? As an option, you could always steal the buffs from more enemies and increase the damage buff up to, let's say, 100%. Furthermore, tribute buffs should be vacuum-able. The fact you still have to hover right over a buff to get it is asinine, especially since we finally have vacuum for her when in Razorwing. As for other abilities that seem lacking and could use some help, I'd love to see possibly a "projectile" of sorts when casting Titania's 1, so we can better aim it at enemies. Her 3 should also function like Garuda's 2, meaning if I press the ability key over it, it'll kill/detonate the lantern. I also wish lanterns got a tether of sorts to the ground, so they stay in one place. Maybe ragdolling them around could do extra damage to enemies? Overall, I'm happy to see Titania finally getting buffs, but I can't help but feel like we need even more to really push her from mediocre to good, or maybe even great.
  9. Still no revert/rebuff for Staticor primary shot's pitiful 2m blast radius. Can we *please* at least get 4m for it? It doesn't even have to be 8m like it used to be, just 4m is fine. ;-;
  10. Yay. Now all you gotta do is make it actually have a blast radius again on the default fire! 2m blast radius is too small, 8m was probably too much... just give us 4m so Staticor stays fun/good ok?
  11. I'm honestly not impressed. You guys are limiting yourselves here by refusing to try newer abilities. I understand the whole "if it ain't broke don't fix it" approach to old ability types, but for 2 of the worst frames in the game right now... they need proper reworks. So here's my issues with each of them: Nyx: 1) Mind Control still relies on bad AI. Just because they stay near you does not make the ability better, nor does being able to buff them make it any better. If anything, her 1 should be a buff to allies. Like, imagine a Nyx giving her "mental strength" to allies for a duration. I'd rather have an ability to buff allies than an ability to buff an unreliable controlled enemy. 2) Psychic Bolts has promise but really strongly relies on numbers. In my opinion, at around ~185% Power Strength, it should remove armor/shields by 100%. Otherwise, nothing to note here. 3) Chaos isn't getting any changes? Even though enemies can still go out of their way to attack you??? Missed opportunity. A really big shame. 4) Absorb needs to be scrapped entirely. Either that, or have Assimilate built-in and have the augment do something else. I think you should have something like the Moa precept that has an AOE that slows enemy bullets and such, and still offer her a good way to tank like Assimilate provides. Also this doesn't solve the issue of teammates griefing you and deleting all your energy with 2 Tigris shots. 😕 Passive) This could be good... if enemy accuracy didn't scale with level, and scale over 100%. I would think more about this one tbh. Titania: 1) No Spellbind changes..? Sure I guess. Maybe increase the cast speed? 2) Tribute is just... awful. There's nothing you can salvage here. Much like Nyx, it should just be a straight buff to your allies... only in this context, it should be ONE really good buff, not FOUR bad buffs. Your reliance on keeping this ability as similar as it is will ultimately kill this ability, and Titania will still be one of the worst frames. 😕 3) Lantern changes are good. Having a way to have multiple distractions for enemies, and a way to explode the lanterns is a really solid buff. I just hope the explosions deal good damage. 4) ...No Razorwing changes? As happy as I am that you guys are finally giving her vacuum in her razorwing, that doesn't just "cure" all the other issues. Much like with Nyx's proposed new passive, the evasion that's built-in does not work for enemies after a high enough level. Enemy accuracy can scale over 100%. Razorwing also needs a damage boost for the butterflies as well. Then there's the issue of needing to forma TWO weapons for one frame. Titania is the most forma-expensive frame in the game, because you not only have to forma her, you have to forma her weapons too since **Forma for SOME reason doesn't let you polarize the frame AND their exalted weapons.** That's more a general complaint for exalted frames, but for her it's twofold. Passive) I mean... it works? It does what it needs to do, so I can't really complain. Overall: I'm incredibly disappointed by what you've presented to us. I think you guys should slow down, and think more on the frames themselves and give them proper reworks with newer functioning abilities and not just rehashing what's already broken. I don't mean to be vile, but we've waited a long time for these reworks, may as well make them the best they can be yes?
  12. Still no fixes for: Hotspots not spawning for clients in squads in Vallis Clients' fish getting spooked by others in Vallis Caves not having hotspots at all Group hunts being broken and nonfunctional after ~3 hunts. DE pls fix. I wanna fish/hunt with friends ;;;u;;;
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