Passive: "Stiching" mechanic - Casting abilities "loosens" the binds holding him together, increasing his damage (up to +100%) while decreasing his armor (up to -50%).
1: Casts out a rope of void energy (with hand attached), latching onto the first enemy hit and pulling them in. Opens said enemy up to ground finishers.
2: 'Repairs' himself by tightening his fastenings, granting health/shield regen while restoring his armor and providing the same amount to allies. Consumes half of current passive value.
3: Detaches up to two fragments of his body that is left at his current area. The fragment taunts enemies and casting 2 'sews' the fragment back on or is returned after the duration expires.
4: (can only be activated with no 'missing' fragments and with at least 25% passive strength) Undoes all of the bindings and scatters himself as high damage projectiles at 200% passive strength. Casting 2 returns him to functional use and resets his passive to 0%.