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Salthin

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  1. Ability rework idea: Tap: Create a stationary pillar of darkness (25-30m diameter?). Casting Slight of Hand while active creates a smaller bubble of darkness (10-15m diameter?). Darkness buff occurs only within created dark areas, whereas the light buff works only outside said areas. When outside dark areas, light buff operates at 50 (75?)% effectiveness. Hold: Create a stationary pillar of light (25-30m diameter?). Casting Slight of Hand while active creates a smaller bubble of light (10-15m diameter?). Light buff occurs only within created light areas, whereas the darkness buff works only outside said areas. When outside light areas, darkness buff operates at 50 (75?)% effectiveness. Created areas of light/darkness remain for a certain duration (20-25s?) Tapping the ability will cancel will remove all created areas and end the ability, allowing it to be recast. Basically, let us create our own areas of light and darkness, and make that synergise with Slight of Hand.
  2. Greetings, second visual bug for me today. Figured I'd post both at the same time before I forget. On Valkyr Prime, when the Edo Prime shoulder armor is placed on both shoulders, the armor on Valkyr's right arm seems misaligned compared to the other. It's not symmetrical, and it irks me lmao. Decidedly low priority compared to some other bugs I imagine, but I wanted to mention it anyway.
  3. Greetings! I have taken some screenshots. https://imgur.com/a/rniocEB This bug seems to happen no matter how the scourge is thrown, or at what angle. I do not know if the same bug occurs with the regular scourge, as I haven't tested it, but I would not be surprised if it did.
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