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Spiros78

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Everything posted by Spiros78

  1. I had thought to make a small topic about it few years ago, but it's always a waste of time as proved by other nice suggestions i have posted, but here it is, just to get it out of my mind. As the topic says.... there are many chairs placeable and fixed, either in dojos or other places, but not interactable and it's a small thing yes, but still....pitty.. why not be able to use them for example when we want to gather with 3-4 friends around a table and talk for the fun? It would a nice detail. There are even nice fixed tables with half-moon sits around them in temple of honor in dojos for example. In several occasional small talks i've had in game, most people agreed that this would be nice, while others did not care much.. but in any way, since we bother to pay them and place them..... at least be able to use them, otherwise it feels like their purpose is lost. I remember sometimes I even wanted to be able to place 2-3 chairs outside on drifter's camp and sit there along with kahl and friends I would invite. Anyway, that's my pov on this matter. 👀
  2. And yes, still not fixed..... mouse in menus moving like kahl and most frames during walk mode...... like having an anchor chained on its "legs"!!!! How nice...😒
  3. Kahl's missions are not interesting but neither boring.... but i have gotten tired of the way they go ever since they came into play. I don't think anyone likes to walk with him... or with operator...or with a frame, but what happens with Kahl, takes us way back.... when we ALWAYS had to switch to sprint mode after any interaction or shooting and thank god those days are over... but not in Kahl's case.. From sprint.......Kahl landing from fly, walks..... Kahl sends any command, walks.......... Kahl fires the beacon, walks...... kahl after the use of rampart, walks........ Kahl farts......walks again!! 😡 Seriously......for sake.. plus this ridiculous thing when he gets hit and falls... like a train threw him down while he was drunk and needs a crane to get him up. In general the walk mode in this game was always so painfully slow for most frames and the operators, except for 2-3 frames only. This is not Kahl.... but Johny Walker.... ( at least they increased his sprint speed right?)
  4. After my last reply in this post.... i spent lot of time to figure when this issue happens and i had to share my findings. Tested with DX 11/12 although in beta and with shader cache on (in launcher settings) for dx12 since only then is supported.... using same video settings and all, I finally learned, that this issue WILL occur 8/10 times I will run the game, but ONLY during the first mission i will run, (second time is very rare) no matter if this will be in standard or open world environments, no matter what i do..... so my only suggestion to all is..... if you see your first mission breaking/freezing every few secs from the first minute..... quit it and re-run it or any other. After this it should not occur again, so in order to keep your mental peace.. abort and reload.
  5. I usually play this game under DX 12 classic engine, although i would love to use the enhanced but it proved to be heavier for my system for now..... for reference my system specs are: CPU: amd fx 8350 - GPU: amd rx 570 - RAM: 16GB DDR3 DUAL CHANNEL -Windows 10 64bit pro - I also use dedicated SSD of 1TB for my games (steam - ea - gog) and resolution used is 1080p on a 165hz Dell monitor So...i was dealing too with this terribly annoying freezing every few seconds (as if the game's flashing and hit sounds were not enough to deal with all these years), and at first i thought it should be another bug of this bugframe game that developers think we say it for joke but it actually is an embarassing truth... but after i realized it insisted for too long, i started wondering it should be something else for sure. I keep any overlay disabled... amd-ea-steam-gog-discord and i only keep game bar enabled, as they do make things worse even by only being on without using them. My OS is clean from garbage as i never install trash or cheats or pirated software and i convinced myself that it was not bug when i reinstalled, both warframe and OS...... !! I already keep CFG off in exploit settings for long now for eve online, but it the OP here directed confirmed my suspicion too, so i also disabled the ASLR too, only to see for 3 days now, that freezing stopped and the game was rolling smooth as it used to behave (where possible). I always restart my router every day or even keep it off while i sleep and i have my NIC and router optimized for stable connection and as low ping as possible. Thank you OP....... and my conclusion and +1 is...... people keep CFG/ASLR disabled for any dx12 game, don't expect from any company to tell you so... they always remain silent.
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