Jump to content

SaintSigmaX

PC Member
  • Posts

    26
  • Joined

  • Last visited

Posts posted by SaintSigmaX

  1. 1 hour ago, Pendragon1951 said:

    Unless I'm doing something wrong or don't have her modded correctly Sayrn struggles with anything getting into higher levels, on Hydron for instance first 5 waves ok, but after that she does not clear a room, damage ticks off very very slow,  on the other hand M4D could clear a room of 140's without batting an eye

    1 hour ago, SprinKah said:

    i dunno dude, I don't even have Saryn. All I know is every time I see a Saryn in my squad, god knows how she's able to kill 90% of the enemies is...beyond me. 

    You might not have enough str and range. But if you want to nuke fast with Saryn, you have to cast your 3, cast your 1 on a dude, then hit him. this will infect a bunch of others dudes around him, then you hit your 4 and they take a massive DoT that melts them if they have spores on them. if they die from the DoT it will also spread the spores to nearby enemies. You also want to try to keep your spore train going cause the tick dmg ramps up over time. until you're doing 2-3k corrosive ticks. and also proc'ing corrosive to strip armor. if you let let your spores completely die out your dmg will crash and you have to ramp it up again. Key is to keep your 1 and 3 going all the time, occasionally nuking with your 4.

    I personally recommend about 200% str, and a bare minimum of 175% range.

    I can easily go 20 waves on hydron or 8 rounds in ESO without breaking a sweat.

     

     

    • Like 1
  2. Quote
    1 hour ago, SprinKah said:

    I don't think you will need that much. There are already a lot of warframe abilities with capped  %. Like Nova's Molecular Prime for example, you only need like...25% of sth power strength to reach the 75% slow cap. Adding more strength won't do anything more. 

    Here's hoping but I doubt they're going to make it too unreasonable. 

    Nova's Molecular Prime does not scale the way most powers do. It has a 30% base slow, and any additional str you add is converted directly into slow%. e.g. you have 30% base+30% intensify = 60% slow. and it caps at 75% max.

    This is not how the vast majority abilities scale in Warframe. Most abilities scale multiplicatively. so 200%, is 2x whatever the base value is. MFD base value is 65% damage passed on at 100% str. Therefore 200% str would be 65% x 2 = 130%. In order to hit the cap of 150% damage, you have to multiply 65% x 2.31 (231%).

     

  3. On 2020-01-10 at 4:43 AM, DrivaMain said:

    I agree with Sentient Ship, but not Eidolons. Why? Because they drop arcanes, one of the most valuable and powerful items in the game. They are intentionally time gated Eidolons to keep plat prices in check.

    I don't know if you were around for Raids but they had a time gating mechanic too. if you went on a raid, you couldn't play the node again for 6 hours.

    I know this thread is about the Sentient Ship. But I would also like to see a change to eidiolons, cause I love hunting ediolons but its almost never the right time when I am playing. I would really like to see a special node on earth for them. when your team opens the node it starts a 1 hour timer. you can run as many hunts as you want within that time frame. then the sunrises and everyone who played gets lock out of the node for 2 hours. This would preserve the time gating DE has in place but make it more accessible for people who cant wait around for night to fall.

  4. I like most of the changes that are talked about in this review, but I'm extremely concerned about the arcane changes as a veteran who has invested heavily in arcanes.

    First of all if you are going to add a cool down to arcanes like grace and energize we need to know exactly what how you plan to make them work and how long they are.

    Second, arcanes are supposed to be the final tier of upgrades but so many of them are very lackluster and not even worth using yet you are nerfing the "most common/powerful" arcanes while not really giving us alternatives that are worth slotting in. in reality you're just going to see players continue to use the same arcanes as they did before, except they will just be worse.

    Third, if arcanes scale the same way they do now people who already own a double stack of max arcanes will not even be able to get a new R5 right away, we'll have to earn/buy an additional one just so they can have less benefit at max rank.

    Those are the major ones, but also non-freshable buffs are a pain in the buff, nerfs to existing proc chances like in the case of guardian are also awful, they should be BUFFED to 1.5x their current chance not nerfed, and again cooldowns we really need to know what these CD's are going to be.

    At the end of the day I would have been really happy if you had just given us the equivalent of a double stack and called it a day. Acanes are supposed to be powerful and they require a lof of investment, so they should be worth using. also 1.5 efficacy does seem a little low considering we will likely have to invest *even more* into the arcanes we already own, you couldn't have given us 1.75-1.8?

    • Like 2
  5. I was very exited when I saw the image of Chroma prime in the market in all his glory. specifically with his big energy wings.
    But I was very disappointed that you don't actually get to see these wings in game except on his effegy.

    Now, its a little know fact that Nova's deluxe syandana has an energy effect when Nova casts an ability.

    What I'm asking is please give something similar to Chroma Prime. When you cast one of your abilities, the big energy wings flair out for just a moment, the fade away, or dissolve into glowing embers. It seems a shame to waste such a glorious effect.

    unknown.png

  6. Tweak the doorway and room console hit-boxes so we can decorate around/under/over them.

    Tweak the collision at edges of rooms so we can decorate nearer them.

    More precise movement control: Lock movement one axis, make micro adjustments with keys instead of only using camera and mouse.

  7. Tweak the doorway and room console hit-boxes so we can decorate around/under/over them.

    Tweak the collision at edges of rooms so we can decorate nearer them.

    More precise movement control: Lock movement one axis, make micro adjustments with keys instead of only using camera and mouse.

    Please DE, I would love to block off dead end doorways with those new fancy wall decorations you have, or in some cases cover the floor, but the doors and room console hit-boxes make it impossible.

  8. When doing the daily Simaris Synthisis request. When I go into a capture mission the glowing Synthisis trail disappears after I complete the objective. Even If I fully explore the level I still cannot find the synthisis target. Since the trail always leads through the room with the mission target there is no way I can get the synthisis without failing the mission. Please fix this.

×
×
  • Create New...