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  1. You having same issue with fullscreen being zoomed in because if display settings issue?
  2. Hi all, serious issue here. Some of us play on laptops and such where we set "display size" to 125%. Up till now, when I would launch Warframe it would automatically adjust it and not zoom in on Warframe too. But after this new update, it's not adjusting anymore unless I put my display size back to 100%, which makes all my desktop icons tiny. Again, this only happened after update. Any fixes? Could this be hotfixed? Thanks.
  3. I totally agree with your post sir. I also think the issue with the Itzal > all other archwings (in general) is a symptom of lack of archwing functionality, not a symptom of Itzal's OPness. This is another case of how: The games changes > a current item adapts well to the change, putting every else to shame > that item becomes meta > no uses anything but that item > devs dont like how players only use that item > they try to nerf that item > players protest > the devs fundamentally change the game to accommodate all the other items and pseudo-nerf that one meta item > everyone complains for a while > continued reworks Unfortunately, I don't think K-Drive buffs OR Itzal nerf is going to really fix the issue. The truth is that Archwing has become universally hated by most players, and most archwings have little functionality in the plains (besides Itzal). This is a new issue brought about with the introduction of open worlds, an issue that has not been addressed because no on really complained about it until the K-Drives came out. K-Drives, IMO, are much more fun to ride than Archwings; however, I rarely ride them because practicality > style. K-Drives need to be buffed, Itzal needs to be reworked so that it's not the only meta, and the other Archwings need to be given powers that allow them to provide competitive advantage on the ground. As much as I love the Itzal, I personally find it boring that Itzal is the only thing I pretty much use now for anything practical, and over time I've come to despise it. Perhaps once could argue that Itzal's 1 was a mistake in and of itself, because it added a gamebreaking level of mobility to the game to begin with. Who knows? Let's just hope this doesn't turn into another point of massive contention between the devs and between players.
  4. I definitely agree with the people who don't like how exalted weapons aren't exclusive anymore, aka how you can aim and it just shoots gun. It kinda gets rid of the "exalted" feeling because part of having an exalted weapon out is that it's your one and only weapon. Exalted alone, if you get what I mean. It's esp awkward when dealing with stuff like Valkyr's 4 because it goes in and out of invuln depending on your weapon aim status. Personally, overall, I like how easy it is to execute combos without fully switching to melee; however, I still think that it is possible for preserve the "hold F to go sword alone" while still making it possible to execute combo during quick melee. It's already that way. If melee is out and you hit aim while pressing e, you execute combo. Even the old quick melee could've worked that way too. Also, as clunky as the old "holster before you can shoot" used to work, it helped melee to feel more organic. It made it feel real. Right now, melee feels very fast but cheap IMO; it's great how fluid it all is, and DE definitely got that right, but now it feels like too fluid, almost like it's all meshed into one thingy. IDK if that's what they wanted but having grown up with Melee 2.0, I came to have great respect for the sword alone. Not to mention channeling...OOPH. I know this is Melee 2.9 but ooph, channeling lost all the oomph that it had after it became toggle based. I still miss being able to go full melee and slam left click to unleash my inner devil trigger. Overall, I feel like a lot of the changes are good but that the inability to go sword alone without unequipping everything else + the overly fluid nature of weapon swapping have dampened Melee 2.9's appeal for me.
  5. ^ I agree. Sometimes I want to jump from archwing high up and do like a aim-glide snipershot on the way down. I'm not quite sure while dismounting from archwing is limited to a melee fall, but yeah.
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