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METAHUMVN

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Posts posted by METAHUMVN

  1. So guys I know that this idea has probably already been brought up but it seems like an obvious solution to the Nightwave issue. 

    Why can't we have eternal nightwave creds? Why does each season have to use "new" creds? Why can't the Nightwave offering store always be live? 

    I feel all of this Nightwave intermission/I can't get nitain/where is muh Nightwave stuff would be fixed if DE did the following: 

    1. Use the same Nightwave creds all year around. 

    2. Always have the Nightwave store up and available and on rotation. 

    3. Don't put a "time" on Nightwave; rather just have the 30 tiers like they've always had. Don't tie it "Week 2" or "Week 7" of Nightwave like some battle pass system. Just have it tier-based (which they already kinda did). 

    4. Don't have "downtime" between Nightwave seasons. Just keep the old season up until the new one comes out. 

    5. The "new" season should be new "tier" rewards and new stories, but it shouldn't affect our current nightwave creds or the offerings in the store (which are basically the same things all the time anyway). 

    I know DE is already doing a lot of this stuff to an extent. The main thing I'm saying is that DE shouldn't end the previous Nightwave season before the new one can start, and that the nightwave creds should be "eternal" and usable all around in a perpetually available Nightwave store. In essence, I really think that Nora and her "Radio Legion" should operate more like a perennial syndicate with consistently available offerings like the rest of the other syndicates. Except, Nora is special because she has weekly challenges and story episodes and stuff. 

    Perhaps this could even serve to boost the other syndicates eventually. Imagine if, for example, Red Veil had their own story and tier progression system. You can earn standing by doing their challenges and buy their offerings (which are always available) + seasonable tier rewards. That way, people could really engage more with their beloved syndicate and really "work" for them on a daily basis. Now I know this would probably be impractical in terms of DE's workload any player commitment, but you get the idea. 

  2. On 2019-04-05 at 3:50 PM, Sagittarix said:

    Although I wanted to voice my opinion of K-Drives I hope it doesn't distract from the point I am making on Itzal (being that strategic choices do not break the game, in my opinion).

    I totally agree with your post sir. 

    I also think the issue with the Itzal > all other archwings (in general) is a symptom of lack of archwing functionality, not a symptom of Itzal's OPness. 

    This is another case of how: 

    The games changes > a current item adapts well to the change, putting every else to shame > that item becomes meta > no uses anything but that item > devs dont like how players only use that item > they try to nerf that item > players protest > the devs fundamentally change the game to accommodate all the other items and pseudo-nerf that one meta item > everyone complains for a while > continued reworks

    Unfortunately, I don't think K-Drive buffs OR Itzal nerf is going to really fix the issue. The truth is that Archwing has become universally hated by most players, and most archwings have little functionality in the plains (besides Itzal). This is a new issue brought about with the introduction of open worlds, an issue that has not been addressed because no on really complained about it until the K-Drives came out. 

    K-Drives, IMO, are much more fun to ride than Archwings; however, I rarely ride them because practicality > style. K-Drives need to be buffed, Itzal needs to be reworked so that it's not the only meta, and the other Archwings need to be given powers that allow them to provide competitive advantage on the ground. 

    As much as I love the Itzal, I personally find it boring that Itzal is the only thing I pretty much use now for anything practical, and over time I've come to despise it. Perhaps once could argue that Itzal's 1 was a mistake in and of itself, because it added a gamebreaking level of mobility to the game to begin with. Who knows? 

    Let's just hope this doesn't turn into another point of massive contention between the devs and between players. 

  3. 6 hours ago, VirtualJunky said:

    Also noticed it's only 15 Wolf Creds compared to the 50 of previous ranks. Going to do this weeks challenges before I decide how I feel about that, first impressions are...kinda meh?

    Yeh it feels so meh...I also feel like DE needs to reduce the nightwave cred cost on orokin catalysts and reactors period...

    IDK know the what their reason is. I know they want to make $$$ but they could also easily make $$$ by putting argon and nitain in the market...

  4. 31 minutes ago, (PS4)Mono-Pop said:

    Yet for all the different types, none of them has the level of kick I would like.

    I agree. Apart from the kitguns and a couple guns like Lex Prime, we don't have those big fat epic Destiny style bona fide hand cannons. 

    In general, I'm really just disappointed with the lack of awesome secondaries. 

    Even stuff like Akjak Primes and stuff sound like peashooters. 

    I can count on one hand how many of the secondaries actually look AND feel decent. 

    Plz DE, can we get something like a giant THORN style handcannon in this game? Something that looks like an oversized revolver? That sounds and feels like an Exergis or Tigris Prime? 

  5. I definitely agree with the people who don't like how exalted weapons aren't exclusive anymore, aka how you can aim and it just shoots gun. It kinda gets rid of the "exalted" feeling because part of having an exalted weapon out is that it's your one and only weapon. Exalted alone, if you get what I mean. It's esp awkward when dealing with stuff like Valkyr's 4 because it goes in and out of invuln depending on your weapon aim status. 

    Personally, overall, I like how easy it is to execute combos without fully switching to melee; however, I still think that it is possible for preserve the "hold F to go sword alone" while still making it possible to execute combo during quick melee. It's already that way. If melee is out and you hit aim while pressing e, you execute combo. Even the old quick melee could've worked that way too. 

    Also, as clunky as the old "holster before you can shoot" used to work, it helped melee to feel more organic. It made it feel real. Right now, melee feels very fast but cheap IMO; it's great how fluid it all is, and DE definitely got that right, but now it feels like too fluid, almost like it's all meshed into one thingy. IDK if that's what they wanted but having grown up with Melee 2.0, I came to have great respect for the sword alone. 

    Not to mention channeling...OOPH. I know this is Melee 2.9 but ooph, channeling lost all the oomph that it had after it became toggle based. I still miss being able to go full melee and slam left click to unleash my inner devil trigger. Overall, I feel like a lot of the changes are good but that the inability to go sword alone without unequipping everything else + the overly fluid nature of weapon swapping have dampened Melee 2.9's appeal for me. 

  6. 23 minutes ago, Deiske said:

    I'm a returning player with about 900 hours put in. I stopped playing around the time primed mods came out. I see now we have a free roam area, new mod types, archwings are still a thing, and raids.

    I feel completely overwhelmed by content that I don't know how to progress at this point. Is it possible for someone to help me or put me in the right direction? What's the purpose of the free roam place anyway?

    Do what you feel like doing. That's the most important thing. Explore. Follow your urges. 

    There are many directions you can go in. Unfortunately, it's really just more grind. New levels = new devils. 

    The open world places are where a lot of the premium resources are moving. Starchart missions are slowly becoming obsolete. Once Warframe: Age of Empyrean begins towards the end of this year, the Starchart is going to undergo a big transformation. 

    Not really sure what else to say. It's just like when you first started playing. There's so much to do in this game and there really isn't a clear place to start. I mean, I guess the first thing I'd say is work on completing all the mainline quests and get to work on upgrading your operator so you can go do Eidolon hunts. And while you're at it, try to start ranking up the Solaris United syndicate in Fortuna. That way you can get access to some really cool modular guns, atmospheric archweapon deployers, and the Corpus Orb strikes. 

    Oh, and of course, try to keep up with Nightwave. That's probably the best way to get back the groove. Nightwave is the new battle pass type system. It's the only way to gain alert-type rewards now. It's precisely meant to have help navigate players in their journey. Nightwave runs on a 10 week cycle, and all the battle pass creds you earn during that season must be spent on offerings before that season ends. It's basically Fornite battle royale battle pass in Warframe, except it's free and it runs on a much faster cycle than Fortnite. 

     

  7. 16 hours ago, NEon0218 said:

    So we got this amazing frame that can get extremely durable but then one major flaw... can't use mods like quick thinking that plays a major role in survivability.  

    Please make so changes so that we can use quick thinking on Hildryn because due to instantly dying to toxin proc's that bypass her shields. 

     

    I use Rejuv + Adapation to counter toxin and slash procs. And also, do remember that when overshields are active, you are immune to direct health dmg from toxin and such. 

    However, I did notice that Hildryn doesn't seem to work that well with Infested enemies...maybe because they have little armor and shield to draw overshields from? Not sure, but it just seemed like she wasn't able to pillage shields from them as fast as from enemies from other factions. Could just be me but, I agree, Hildryn seems pretty weak vs Infested. 

    That being said, this is coming from someone who only uses Ember when dealing with Infested. 

    wink wink 

    • Like 1
  8. On 2019-03-19 at 2:13 PM, Squeetahd said:

    I don't need a 10 page skill tree and 30 skill bars. Go away games like Path of Exile.

    Glad you're enjoying the game. But...have you seen the Focus Skills Tree yet? 

    XDDDDDD

    P.S. This is coming from someone who has 6+ waybounds unlocked and all focus schools critically functional. 

  9. 21 hours ago, evilChair said:

    To off the Queens and replace them/finally liberate the Grineer? To set up his own faction? Why do we have to stop a dude who's just slightly weaker than a razorback and is a single person instead of a robot army?

    My guess: Wolf is furious with the Queens, and his goal is taking over the entire Grineer faction, which is a plan that is both viable, and poses a serious danger to system stability. With him at the fore after committing regicide, programmed Grineer loyalty would stop functioning, the entire military operation would fold, and the Corpus would have free reign to pull a Fortuna on everyone out there in the system.

    He's probably just some Grineer version of Stalker. I frankly don't think DE is going to do much with his lore other than introduce him some sort of Bane-esque figure. Maybe he'll have his own faction that will run amok across the Origin System as seasons progress. He'll be like the primary antagonist faction for Nightwave. He'll probably fight with the Grineer and all and might even be featured in future quests. He's probably in possession of some type of Warframe technology which we'll probably be able to get our hands in the future. Other than that, he's just a regular boss designed to spice up gameplay, just like the Stalker. I hope DE doesn't abandon his lore completely the way they did with the Stalker though 😞

     

  10. On 2019-03-04 at 1:47 PM, [DE]Bear said:

    So at first pass, we are seeing some concerns rise to the top:

    • Ayatan Challenges - too RNG dependent.
    • Survival Challenges - too long in one sitting.
    • Friend / Clan Challenges - "I have no friends/my friends don't play Warframe". 

    I personally do not think that any of the Nightwave challenges have been an issue. 

    The only issue I have is the with the "quantity" of the some of the challenges (do "8" bounties, fill "5" ayatans, etc.). 

    Just fine-tuning some of the quantitative aspects, in my opinion, would solve the issue completely. The actual qualitative nature of the challenges is great. 

    The truth is that you will never be able to please all players. New players will complain about not having access to some challenges due to their skill level/completion, while the veteran players will complain about having to do meaningless stuff that only benefit new players. There's no way to please them all. It almost seems like at times, some people just don't like playing the game/are only interested in rewards, and I think that's a problem because it represents an entire generation of Tenno who have an incredibly mercenary mentality. 

    Nightwave still hasn't finished obviously by the time of this post, but I don't think there is an issue with any of challenges. I think you guys (DE) have a good sense of what needs to be done. Nightwave has given me, a fairly experienced player (2k+ hours in the game) a sense of direction. A lot of content I ignored is being brought back to my attention (and enjoyment), which is resulting in me gaining greater mastery of the game overall. 

    I think that the players who are complaining about stuff (esp the 1 hour survival complainers) are just people who are, frankly, lazy. They don't want to get challenged by a game. They don't want to work for anything. They don't want to interact with the community or make friends. They just want to "have fun", whatever that means...the truth is that Warframe is a challenging game, and it is very opaque at times, and it can be frustrating and overly grindy. I still get mad at the game sometimes. There's still certain mechanics/systems that I don't agree with. But that doesn't mean that I don't appreciate the sense of challenge. 

    My end point is: DE, keep up the good work. It's important to listen to the community, but please don't listen to the lazies who just want everything to be easy. And don't listen to the jaded vets either who are only interested in endgame content. Keep it balanced; my suggestion is to just adjust the quantitative aspects of the challenges. Make it 3 sculptures instead of 5. Make it 4 bounties instead of 8. Make it 40 minutes of survival instead of 60. Stuff like that. Keep people invested in the core game. And if the core game has grown stale, then improve it. But don't listen to the complainers and naysayers who are only interested in rewards and aren't loyal to/interested in playing the core game. 

     

     

  11. Just now, (PS4)d_HopeCraft_b said:

    But then shouldn't this work for the Limbs of the Orb Mothers ? (Same for the Jackal for example) Since they are different entitys and not part of the Orb Mother like the Eidolon Limbs are ?

    But so this means that Bosses like Alad V, Hyena, Raptor, Sargent, Tyl Regor, Lt. Kril, Ambulas, Vor and Kela will be affected, while Bosses like Sargas Ruk, Jackal, *Lephantis, *Orb Mothers and *Eidolons ( * if you have tested it ) will not take damage since it requires you to shot specific parts of their body ?

    Please test this on Jackal, Teralyst and Profit Taker if you can since their Limbs should be different entitys and not the same entity as the Eidolon.

    I have tried and it does not work. Again, anything that requires "stages" or "shoot this before you can shoot that" or anything like that will resist Magus Lockdown dmg. 

    Only stuff that can be "oneshot" and potentially ended from start to finish in one shot can be Magus LDed. 

    That is why neither Orb nor Eidolon can be damaged by Magus LD, because they have invulnerability mechanics and stages. Same thing with many bosses, even though some (like Lech Kril, as I mentioned earlier) can be tethered to the ground (and often bugged) by Magus LD. 

  12. 45 minutes ago, (PS4)d_HopeCraft_b said:

    So, Magus Lockdown is, like, one of the most OP things ever made, my question is, what can it work on ?

    • Does it work on Bosses ?
    • Does in work on Eidolons ?
    • Does it work on Orb Mothers ?

    I dont know if the enemy's need to be slept for the 60% damage to take affect or if it affects Bosses, Eidolons and Orb Mother whiteout sleeping them. (aka : deals the damage but doesn't sleep them).

    Can anyone whit this Arcane test this ?

    I have two sets of R3 Magus Lockdown on my operator. It's my fav thing ever. 

    Does it work on bosses? Yes, too well. It often BUGS them, esp if they the bosses have "stages". Note: do not use on Lech Kril!

    Does it work on Eidolons? You can see the lockdown "beams" but it will not actually hold it down or make it stop moving. Sad though, it'd be so OP if it actually lockdowned the Eidolons. 

    Does it work on Orb Mothers? I'm pretty sure it doesn't. In fact, I've never even been able to tether the Orb. Even if it did work though it would be strategically impractical. 

    Any enemy tethered will take 60% of health in puncture dmg. With 2 of em, you will do 120% or basically guaranteed kill. However, it is reduced by shield and armor resistance. From my experience, however, it still scales pretty well. 

    Magus Lockdown x2 is best used as a highly offensive weapon. My fav thing is that it locks down Kuva Guardians (before you stun them) and Nullifiers. I don't know if this was intentional, but it's incredibly helpful. It's very good in situations where there is a huge mob and you just need to breathing space and dps to get out of the mess. 

    It's great for most general gameplay but those other Magus arcanes and stuff are still best for situations where Magus Lockdown doesn't work. 

    IDK if they will nerf it because it truly is one of the most overpowered things ever. However, it is OP in a good way; it still probably won't oneshot that crowd of lvl 100 bombards, but it will do decent dmg to them and allow you to gain enough space to recover and strike back so you can kill them. 

     

  13. UPDATE: SOLD!

    WTS Lanka Eidolon-Killer riven. Current price listing: 1K. Price is negotiable. 

    With two elementals + riven, base dmg is 14K+ (without crit obviously). Replace fire-rate mod slot with 3rd elemental, dmg goes even higher. 

    Max crit with point strike is 93%. Additive Lanka zoom scale #1: 113% crit chance. 

    Built in HEAT dmg allows for radiation dmg builds while freeing up the 2nd mandatory extra elemental slot (assuming that one is prior reserved for a firerate mod), allowing for greater variety of builds. 

    PM me in-game or reply here if you are interested. 

    Spoiler

    YxV91YS.jpg

     

     

  14. On 2019-02-14 at 7:46 PM, A-p-o-l-l-y-o-n said:

    Can't say I'm a fan. I much prefer distinct gun/melee modes, especially because I'm not a fan of Warframe's gun mechanics at all, and I prefer the ability to bind melee attack to left mouse. I guess I could always rebind fire to a different key. While it's a step forward for guns and quick melee, it's a step backwards for "sword alone" gameplay imo.

    Also, that's not a new animation. The running animation for the legs is the same old animation from 2012, and arm stance (for holding the sword) was changed with Fortuna.

    I totally agree. I'm going to miss that feeling of "aiming" while holding melee...and that feeling that once I full equip melee, I'm like in another mode. TBH I'm feeling concerned about these changes...but I guess, changes come and go, it's always been like this in Warframe...

    • Like 1
  15. First, off I'm not sure if this should go directly into the feedback forums, so I'll just post it here since it's more topical. 

    So I know that implementing the "Warframe-related topics only" in region chat would be tough...I've already talked about it with people from my alliance and others who are experienced "region chatters" and they all pointed it out difficult it would be to implement this...esp using kickbot technology. 

    That being said, I couldn't help but visit region chat today, as I always do, and as usual, 99% of it is taken up with people arguing about politics, obscene topics, personal matters, etc. stuff that isn't related to the game at all.

    Then I saw a few MR2s and MR3s asking about "how do to this or that" and their questions just went completely ignored because, guess what, a few loudmouths in the region chat would clogging up the entire log, arguing about their nonsense that isn't even related to the game. 

    I've been a long-time analyzer of region chat, and from what I can see (esp in context of the recent changes in DE's mod policies), 99% of the "trouble" starts when people start talking about stuff that isn't related to the game. 

    Yes, I've seen people hurl insults at each over differences in builds, weapon philosophies, etc...but most of the time, the **** happens when people go wayyyyyyy off-topic from the game and start talking about weird, unnecessary nonsense, esp politics. 

    I understand that region chat is region chat and that it's meant to be a player hub...but the more online communities/servers I join, the more I realize how important it is to keep the conversation focused. 

    We have clan chats and alliance chats. Most Warframers are part of Discord communities. There is no shortage of spaces to rant about politics. But region chat? It should remain PURE. It should not be a space for hotheads to spew non-game related nonsense and make it hard for ACTUAL Warframe players to learn more about the game. 

    That's my take, agree or disagree, but despite the seeming impracticality of it, I think it's a something that really needs to be looked into. 

    • Like 2
  16. 6 hours ago, (XB1)poodlebingo 65 said:

    They are well aware of their failings and (can hear the laughter) have vowed to change. Lets give them a chance. Strange that no one has commented about DE being owned by a Chinese company. I've an inkling that China's disregard for human rights trumps anything that EA have done, however bad their company ethics were.

    So just because the Chinese government does S#&$, every single Chinese company is S#&$? Is that your logic? You do know that the American government is full of S#&$ too right, and they the US has done evil S#&$ all over the world (and at home) in the name of "democracy?" And just cuz the US does S#&$ doesn't mean that all American companies are S#&$ either. Like how stupid would that sound if I said that just because Trump got elected, every company in America supports Trump. In fact, it's more of the opposite. Many companies in China are under the stranglehold of the government, and that will change eventually as China becomes more Westernized/Democratized. It's a just a matter of time. 

    Also, DE is not owned by a Chinese company. They took a big investment/cash infusion, but the way it was set up, DE still retains majority control of the company, maybe not in terms of actual share ownership, but in terms of governance. And TBH, most major media/entertainment companies these days are having to take investments from foreign companies (esp China) because the investors at home are unavailable due to various reasons. A lot of it has to do with changing corporate mindset in America, and for a lot of companies, esp indie studios like DE, they'd rather take an investment from a foreign entity that's just trying to bring the game into their market instead of a domestic private equity firm that's planning on selling off the company in the future for a higher price. 

    Nobody wants to be a sellout, but you gotta do what you gotta do. Just look at Bungie and the $100M investment they got from NetEase after their split from Activision recently. Plain and simple - they need the money. Is it something to be concerned about? Hell yeah. But it is what it is. DE did what they had to do with Leyou/Multi Dynamic. Personally, I really wish that they could've gotten support from a local media investment firm that's committed to actually building smaller companies up and helping them, but hey, it is what it is. 

     

  17. 4 hours ago, Illithar said:

    If you really have an issue with China being involved with your games here's a thing: Tencent. They own, have a stake in, or have established partnerships with several gaming companies including Ubisoft, Riot Games, Take 2, Activision-Blizzard, Supercell, and Epic Games (They also partly own PUBG). More specifically, they own Riot Games, they have a 40% share in Epic Games, and have a majority stake in Supercell. The other two, Ubisoft and Activision-Blizzard, they own a stake and are using the investment to bring the devs various games to China in different forms. There are also rumors that they have, or are working on, a deal with Square-Enix to begin bringing their games to the Chinese market or produce new games for them based on existing or new IP's. 

    And that's just one company. Do some cursory research and you find a lot of investment by Chinese companies in many foreign markets, American or otherwise.

    Good point. I think the growing fear that a lot of people have about Chinese companies gaining a foothold in a lot of businesses is indicative of a more political conflict that is on the horizon. The truth is that China is the future, like it or not, and people who say that "I won't buy this game cuz it's China bruh" are going to be hardpressed to find something that some Chinese company hasn't invested in. I'm not saying that it's not an issue but it's something people are going to have to get used to. 

  18. 12 hours ago, (XB1)poodlebingo 65 said:

    I currently play with two profiles, one has 2729 hours played and the other has 4355 hours. I have also spent hundreds of £and have enjoyed, for the most part, that 'investment'.

    As far as DE is concerned, they got out of you what they needed. 

    Very few games boast that kind of player time. No player is expected to stay forever. It's a cycle. As a long as each player earns their keep and pays their dues in-game, DE has everything they need. 

    12 hours ago, (XB1)poodlebingo 65 said:

    I have pre-ordered the game and don't then expect to return to Warfame, though never say never.

    I hope you enjoy the lootboxes in Anthem. 

    12 hours ago, (XB1)poodlebingo 65 said:

    More enlightened players than me have ideas about the game's future, DE should listen and at least communicate with those players instead of cultivating their own online personalities.

    How exactly is DE not listening to their players? 

    The only thing I see DE cultivating is the expansion of the game's systems and its ability to rival other top-tier triple-A titles like Destiny (and yes, Anthem). And with that expansion comes increased grind and such yes. But cmon bro, you're going to say all that and completely ignore that DE is coming out a #*!%ing RAILJACK this year? Tell me what game out there is going to boast of a ground-to-sky fluid mission system with space battles? Certainly not Anthem!

    12 hours ago, (XB1)poodlebingo 65 said:

    I doubt that this will happen but anyway DE, thanks for the ride and good luck.

    I wish you the best bro. But whatever you do remember this: the $$$ you spent on Warframe served a good purpose. It helped a small studio grow into a powerful indie game studio that's making a F2P game that puts most AAA titles to shame. You helped an underdog. But the money you spent on Anthem didn't do anything but line EA's pockets with more money so that they can do more stupid S#&$ like Battlefront II, Andromeda. Battlefield V, and whatever else they choose to #*!% up in the coming years. And believe me - Anthem is going to be exactly the same stupid S#&$. Mark my words. 

    Nothing lasts forever, but remember that once you leave Warframe you'll be hardpressed to find anything like it (unless Bungie gets their S#&$ together and creates a persistent universe Eververse game). 

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