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Tsukinoki

Grand Master
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Everything posted by Tsukinoki

  1. Account roll backs are a thing, sure.....but how exactly do you do that when the accounts impact clans or other accounts? Take the example of the clan research. Say you bought a double drop rate booster (not double resource booster) which affects the squad you are in not just you. You went grinding for mutagen samples or whatever and played in multiple squads with people both in your clan and not in your clan. How many of those accounts get rolled back when they roll back the booster that was used? Or do they just get a "free" benefit even though the booster was rolled back. What happens if you managed to say finish the hema research and a few people copy the BP....what gets rolled back, just your account or the clans research? What about the people who used the hema that they got from the clan research that is potentially rolled back? Or for example you buy multiple forma using the "bad plat" and use those forma in building rooms in the dojo. What happens when your account is rolled back? I mean the forma was still bought and used, and DE should get compensation for the used items....unless you're saying that the clan should just get a freebie "just cause". That is why DE removes what they can (cosmetics) and asks you to pay for what you used: Things start to spiral and start to impact a large number of other accounts, clans, and who knows what else. Some things aren't so easy to just "roll back" with how it impacts other people and clans. And with how sticky it can get and how people can argue or fight one way or the other which is "Fair" or "right" for DE to do they decided to just go "We will work with you to refund cosmetics and similar items bought with 'bad plat' for boosters forma relics and everything else you are on the hook for in order to not impact tertiary accounts/clans that had interactions with you" Its the same reaon why when DE offered limited time account resets when CBT was ending they added the caveat "Only if you haven't donated anything to any clan related project/room" because they can't cleanly roll back those transactions without affecting a large number of players. Most of my friends are not founders. Most of them have spent very little (if any) of their own money on this game, instead using trading to get their plat which is why they've been involved in situations with "bad plat". They found that if they actually contacted support about the negative balance then support will work with them to get the issue resolved. Meanwhile a lot of the rants/complaints/crying you see is from someone who never tried working with support: they saw the message and threw a fit and yelled on social media platforms about it instead of contacting support to see what could be done about it. Basically the people who yell rant and complain about being banned due to negative plat are not likely to be the people that message support and see what parts can be reworked to get their plat balance back out of the negatives (at least as far as they can) How much money I've spent is completely besides the point. You don't know what (if any) purchases I've made outside of founders. And I know from previous posts and topics by you that you don't like the game anymore...so why stick around? Only to give advice to people of "Just leave this game..." and doom and gloom?
  2. Please tell me: How can DE roll back forma, especially for lich/sister weapon? How can DE roll back a booster? (especially since some boosters can affect squads, or for example you got a double drop rate booster and used it to get rare mats for a weapon and built/started research for it, they can't just take away the resources since they were used already) How can DE roll back used relics from relic packs? (especially since this affects everyone you are running a mission with) Simple fact is this: If you contact support they can and will work with you to revert what they can (syandana, skins, other cosmetics, etc.) but they can't revert some things once they are used. And its mostly those "used" things that can keep your account in the negative and you have to pay back to zero. Basically its: "You bought X boosters and Relic Packs and forma and used all of them....we can't 'Take it back' and now you owe us Y for all those boosters and relic packs and forma you used, we just want you to pay us for what you used." Except that that is not the case. DE will happily work with you to revert what they can. In fact if you trade a riven for bad plat DE will commonly give you the riven back if you contact support. They will also help you out of the negative plat by removing -what they can- from your account that you purchased with the bad plat. They can't remove everything (mainly just the stuff you can 'use' up) but I do have friends who were caught with negative plat and DE was able to revert the skin purchases that they had made and they were back in the positive plat, further they got the prime parts they traded away back. They can, have, and should continue to reimburse you for what you traded to the account for the bad plat. You trade an expensive riven for bad plat? DE will give you the riven back if you contact support. It has happened before, and I haven't seen anything that indicates a change from that. Further if you are in negative plat due to cosmetics and the like being bought DE can work with you to remove those cosmetics and get you back in the positives....as long as those cosmetics were bought with the "bad plat".
  3. So please tell me: Why are you bringing a frame with zero object defense options into a mission that is object defense? Steel path is meant for people that have experience in the game and the tools needed to solve various problems that they encounter, not for bringing "lulz random" and succeeding without any thought what-so-ever. I mean you're basically complaining "Why can't Loki defend objectives just as well as Frost/Limbo/Other frames can?" ((EDIT: and even then there are ways through smart subsuming of abilities to make some frames like Loki able to more easily handle those situations even if it would require more upkeep and attention than some other options....)) You're trying to put a square peg into a round hole and then complaining that they don't fit right when you do that. Maybe you should actually use your tools, use tactics, bring along stuff to make it easier/doable, espeically if you're doing it solo. You have 47 frames to choose from, each with their own strengths, weaknesses, and use cases. When you're on steel path you should both have the tools and knowledge to go "I'm doing a mission that requires protecting an objective....what frames are good at protecting objectives?" and succeed in the mission. Instead you're going "But I want to bring random frame X for the lulz random, why can't I succeed when doing this solo?!? Game must be broken!" And here's the thing: It's not. But it is built around bringing the right tool for the right job. In the case of "defend an objective" that is "bring a frame that has defensive abilities to defend the objective". I don't use map-wide CC frames or nuke frames in Steel Path, find it boring to do so. Yet I managed to fully complete the steel path because I actually went "What frame has the abilities needed to succeed in this mission?" and then I brought the right frame for the right job.
  4. Hek I didn't even do that. I just bought the weapons and am planning on not using them or fusing them up. Sure I might pull out the heavy blade every once in a while because of its slam attacks, but hek no am I going to spend -any- time at all trying to make the weapon better. Especially since it has taken me 8ish hours per weapon (and yes I actually timed myself going through fairly efficient missions in a squad and to earn the last weapon I needed for mastery it took me 8 hours to get 40 holokeys) to earn the holokeys needed to just buy them so I can have the mastery. And it's not like I hate RJ, I actually have a little fun in that mode. Its the time vs reward (or lack there-of) of holokeys that is utterly atrocious. If every void storm guaranteed holokeys upon completion, with a chance to earn some extra if you were lucky, maybe grinding out the melees wouldn't be so bad....but that's just not the case. DE wanted some BS combination of RNG and token system. DE's own words on the reason was that: "We don't want players maxing out their melee weapons in one week" That's the entire reason. And its just not a very good one.
  5. Doesn't matter. Rewards are save upon every bounty stage. Doesn't matter if you're the host or not. As long as you completed a bounty stage then what you earned was saved. I've had this happen both as a host and as a client. I've been through a fair number of host migrations as a client in the open world. The saving does work, the only thing that is buggy is that it doesn't show you those rewards in the end mission screen. This works for all of the open worlds.
  6. Except that you didn't lose anything. Even if the end of mission screen didn't show all of the rewards I can say that you likely got everything in your inventory that you picked up. The reason? Open Worlds save rewards you have picked up and earned when bounty stages are completed. You cancelled the vote on the next bounty which kicked you out of the squad. Good news: You kept everything that you had earned up to that point! It just commonly doesn't look like it (commonly the end of mission screen will be empty) but if you actually had gone through your inventory everything would have been there.
  7. To the main Idea/starter of this thread: This idea has a ton of issues that need to be solved first before it an be implemented. For example: how do these lists work in groups? Is it the hosts list that matters (in which case other members could be disappointed) or do they all get added together (which brings its own slew of issues)? I mean there just isn't a "good" solution here. Say you add the lists together: There are high chances that someone is blocking a frame you want, meaning it wont have a chance to appear. Further what happens if two players meet up, one is blocking most of the non-nuke frames (he wants the mission to go super quick) and one is blocking most of the nuke frames (they don't want it to go fast and kill enemies on their own), between them say 90% of the frames are now blocked.....so what happens to matchmaking? Is it now practically impossible for any other player to join that squad of two simply because their lists added together cover almost everything? Or does only one list take precedence meaning that one player is going to be severely disappointed in a "broken" feature? After all you're trapped between "Matchmaking is broken and useless...." and "Filter lists are useless and broken..." As other have stated this is just a bad idea to ban frames, and comes from a really toxic mindset. Blacklisting players is much better and solves the problem of being stuck with "troll frames" since its the player, not the frame, that decides how trollish it is. While IDGAF about being temporary, the biggest thing to prevent trolling and abuse of a blacklist would just be "You can only blacklist players that you have actually played with" This way you can't start up witch hunts of "Hey, blacklist So-and-So, I heard they are a troll and rage and try to dox you....." that ends up getting an innocent person blacklisted by major parts of the player base simply because someone wanted to ruin their time.
  8. Please tell me how the relic tables are getting diluted? They are staying rather consistent in size since as a frame and its weapons gets vaulted that removes relics at about the same rate that new relics are added in. Further please tell me your definition of "reasonable"? I've managed to farm up Nidus Prime in only a few days an no longer than 1-2 hours per day that I could spare actually playing warframe. I would call that rather reasonable, but what is reasonable to one person is commonly unreasonable to another. Plenty of friends have managed to do the same. And even in cases where it takes longer it rarely takes more than 2 weeks to have everything from the newest PA or unvaulting. Finally I much rather prefer having to grind out relics every so often as opposed to going "Whelp I have a 5% chance of the item appearing in RotC in a T4D.....hope I don't fall asleep/host migrate part way through that......especially since I'll likely need to go 100+ waves to see the item I'm after....." I mean take a look at how players are reacting to the Ambassador or Ash parts which are locked behind RotC of specific survival and defense missions, and that is quite literally what we had with void keys. Relics are a much better farm than the old keys, even with the caveat that you have to farm new relics when a new item drops.
  9. And the only thing this would leave to is: "What relics does everyone have?" And then if they don't get an answer they are happy with they leave the group and repeat doing that until they get the group that has relics that they are after.....and all the while getting a free pass to dig at people like "Yeah, I'm not going to waste Neo N16 Rad in this group..." with absolutely no way of knowing whether its true or not. Ultimately this will do nothing to solve your problem...it just adds an extra step and doesn't fix the issue in any way.
  10. Sorry but I have to vote no. It would just be annoying to go into a mission and go "Is that Saryn really a Saryn? Or is it a Limbo that just happens to look like a Saryn?" Then that leads to lots of toxicity of frame abilities and what the frame "should be doing" only to find out "Oh that's not the frame that does what we thought...." In the end it just makes things too confusing and games are generally better if you can tell at a quick glance "Ok that is character A I can expect it to do X, Y and Z...."
  11. The biggest problem with this: Having the abilities as mods is actually fairly important because it is the only control point we have over our pets and what they do. Even with your suggestion of a control wheel removing the ability to shift the mods would be a far more annoying than how it is currently set up. For example take Wyrm Prime with just Assault Mode, Crowd Dispersion and Negate. With the current system if you put it in the order of: Assault Mode -> Negate -> Crowd Dispersion This tells the AI: Fight all enemies within 30 meters; if no enemies are within 30 meters or wyrm prime is reloading remove status effects from owner; if no enemies/reloading and negate is on CD/not needed then stun enemies that are nearby. If you change it to: Negate -> Crowd Dispersion -> Assault Mode This tell the AI: Remove status effects, if that is on CD stun nearby enemies, if Negate is on CD and crowd dispersion is on CD or there are no enemies close enough attack with the weapon, and at any point that it is attacking with its weapon and any of the other 2 abilities conditions are met they will interrupt it attacking to do something that is actually useful. Even with your idea we would lose the ability to make important changes to the order of operations like we currently can. For that reason we need to keep the ability mods as is so that we can actually have a say in what our pets do and how often. Beyond that though being able to remove the mods is also very important. Say I don't want my sentinel to attack, but I want to level the weapon it has equipped? Remove the attack precept and it wont attack. Or another example take Pharoah Predasites, Say that the Anabolic Pollination is useless in a build, I can remove it and then the AI will never spend time trying to use it and effectively doing nothing when it could either be attacking or using Endoparasitic Vector instead. Or another example: Adarza Kavats. Reflect is fairly pointless and I would rather not it spend time uselessly casting Reflect when it could instead be using Cat's Eye and actually being useful. That is an important thing to have, and unless we are somehow given complete control over what a pet does at any given moment it is something that needs to be kept. Beyond that we would lose 2 mod slots from the pets, similar to when warframes went from having ability mods to having the powers built in, meaning that you would be gaining far less, and likely losing a bit, if this were ever to become a thing.
  12. So now the posts move to the completely irrelevant cosmetic side of things? That are not part of the core loop and farm? Simple solution there: Trade with someone who has the ephemera that you want. And because you get the ephemera whether you kill them or spare them you can potentially trade in ephemeras that you've gotten for plat or for ephemeras that you don't have yet. Further they aren't too expensive from other players at this time. Further if you're at the part of hunting down sisters/liches for ephemera then the hunt shouldn't take much longer than an hour. Besides that when DE was talking about the ability to skip liches before they scrapped it they were talking about at most once a week or so so it wouldn't really have helped in the ephemera farm. I'm sorry but if you hold down the interact button for the three or so seconds needed to stab a larva and make a lich that goes a bit beyond a "heat of the moment" type thing. Its actually quite hard to stab a larva "accidentally" Further new players are largely protected from their mistake of making a lich as it will only be on Earth at first, which is 100% avoidable until they figure out what they need to do and how to handle it. It won't bother them or take their resources so they are safe to ignore it until they are ready to take it down.
  13. You have a few solutions to Malice: -Pay attention and roll when he casts his ability on you then nuke him -Use melee which can't be reflected back into you and kill him that way -Use an ability which 'interrupts' them (quite a few abilities can do this), or float them with melee weapons that can float enemies, that renders them helpless as you kill them regardless of level or what abilities they may have (Xata's gaze ability works well against accolytes: Cast it on them , wail on them while they can't do anything, watch ability expire and them die at the same time) It's not really that hard. The only "difficult" pieces are some glitches/bugs that come with the magnetize bubble, where some alternate fire modes from allies can damage you, even though main fire modes can't seem to hurt you. Overall though the game is pretty clear when you've been tagged with it
  14. The main reason I use atlas as opposed to Limbo is that I don't have to care about timers or anything else. Once I've set up the three walls I'm done. No timers no anything else. I can just focus on capturing points and doing anything else needed without a care in the world. I only just recast the 3 walls every so often as a precautionary "Just in case they are hurt..." though I have gone through entire 3 round matches without ever needing to recast. The only "trick" to this method is the positioning: Stand on the circle inside the point area, near the edge opposite of the back pillar. Just cast your 3 walls in the three directions not covered by that pillar and you've won. Nothing is getting in there to score. Come by occasionally to kill enemies that are pushing against the wall but that their AI can't figure out they need to destroy the wall to actually score. I've tried Limbo and Khora and a few others but ultimately just settled on Atlas as it gives me the freedom to just play the match without caring if my teammates are complete idiots who can't/refuse to score points for some reason (I've been in a match with someone who would only score if they have 50 points on them....) and without having to worry "Is my ability about to go down?"
  15. Easy way to do this: Do low risk (no need to do higher) Have someone in the group play as an atlas with the fracture augment Surround the score zone with 3 walls so that enemies physically can't enter the score zone Occasionally (as in once per match or so) replace walls in case AoEs damaged them Enemies can't score because they literally can't enter the score area. Doesn't matter how braindead your human, or specter, party members are. You don't need to worry about duration or anything really for the atlas build which makes it extremely cheap and easy to build into. You just need the fracture augment.
  16. Join Warp is actually a really solid ability, especially if you're trying to grind out holo-keys quickly, and even outside of holo-keys it allows you to jump around to side objectives/POIs really quickly if the squad is split up. It's honestly the only reason to ever open the tactical menu.... Further as PublikDomain says accessing the forge from the tactical menu is much more of an engineer perk than a tactical perk.
  17. The biggest issue with this is that having mods for pets (not just sentinels as other pets do actually use this sytem) is actually very important: The order of the mods is the priority of the actions. For example: You have Wyrm Prime equipped You have the the ability mods in the order Assault Mode-> Negate -> Crowd Dispersion What this tells the sentinel AI is "Fight all enemies in 30 meters, if no enemies are around or weapon is reloading then negate then crowd dispersion" If instead you put "Negate -> Assault Mode -> Crowd Dispersion" This tells the sentinel AI "Clear status ailments if needed, then fight enemies within 30 meters...." and so on. This can make a huge difference in how and when its abilities are used and whether it is actually useful or not. Further I actually enjoy the ability to be able to decide whether my sentinel attacks enemies (and therefore draws aggro towards itself) or doesn't (and therefore is much more likely to survive) The ability to do that is simply way more beneficial and useful then getting a few slots from not having those default abilities take them up. Beyond that though if it happens anything like when warframe abilities became baked in we would lose two slots as a tradeoff so that they would have 8 slots to put mods in, just like frames do, meaning you would get less out of this than you think you would.
  18. And I see that you don't understand how easily this could be abused, or rendered utterly non-functional. After all I've been active in games with vote kicking (such as PD2) and tons of groups kick after super long missions right as rewards are being given out because its funny, or they think they get more rewards if there are less people in the squad at the end or something silly like that. We don't need to give them the ability to be that toxic in warframe. Further all it takes is 2 people, or even one that just doesn't care/doesn't pay attention to the vote kick pop-up, and the entire thing is non-functional and now you can't do anything anyways. And I wonder how long it would take for people to abuse making the vote-to-kick popup appear over and over and over and over and over again in the middle of fights or when an accolyte spawns, just to annoy and disrupt other people. Further if someone is actively sabotaging or AFKing then report them to support. I've gotten a few players banned from the game that way. It does work if you have evidence. Outside of arbitrations those are all missions that you can just pack up and leave on because guess what? You leave with the "good" players in the squad, and just start the same mission all over again and get right back to it with minimal to no loss in efficacy...and you've just removed the problem. No need for a vote kick at all. Though I do wonder what you mean by "play as they supposed to"....pretty sure you can't definitively say how players are supposed to play the game as long as they are active and actually doing something. And while I understand the pain of having to leave a good survival arbi farm, its not the end of the world and its a far better option than giving a non-functional (at best) and downright abusable and trollish (at worst) ability to players.
  19. Forums can't do anything. Report the user in game and they will take action and ban the players that are doing it if the reports turn out to be accurate and/or they are reported by multiple people for the comments.
  20. And? I mean seriously, and so what? There is a ton of things that you can't do in Warframe even if you wanted to do it. For example you can't potato every weapon in the game in less than 2 years without spending plat, even if you wanted to. There are a ton of things you can't do quickly without spending plat, even if you wanted to. This is just one of them, and its a rather small one. You're missing a very important thing that you have to consider: Who is being impacted by this to a huge degree, and impacted enough that it actually matters? And if your only fallback is to make it so ridiculously extreme to actually make it seem like an issue....is there really an issue to begin with for the vast majority of players? Sure you can't build 4 forma for every weapon in the game in less than 2 years.....and so what? Who does that impact? And if it impacts no one does it even matter at all? There is no point in going "Look at this ridiculous scenario! It's impossible to do without spending money!!!!", instead you actually have to look at how most players interact with the system and see if there is a problem there. Sure, there are problems for every single game and every single system if you take them to the utter ridiculous extreme....but that doesn't mean that they are problems that need addressed if no one is ever actually going to encounter them.
  21. Please tell me, in all honesty: Who is actually going to go through and max every single weapon in the game? That is a serious question because it proves how utterly absurd your point is. Who seriously goes "Well I have the MK1-Paris, better put 4 forma in it so I can have a 'complete' build! Then I can do the exact same thing with the normal Paris and then all over again for the Paris Prime!" And that holds true for the vast majority of weapons in the game. I doubt many people are going "Oh yeah the Kraken, better put in 4 forma....and the bronco as well!" and so on and so on and so on. This is just taking the issue to such a stupid extreme that its utterly ridiculous and does absolutely nothing to further your point. Sure, it would take 7.5 year to build 4 forma per weapon....but I doubt that there is actually anyone in the game that has gone through and ever done it or ever seriously considered doing it. No one is seriously coming to warframe and going "I need to forma everything at least 4 times!!!!!" and if they are then its on them if it takes them 7.5 years or a lot of plat to do it because that is a completely self imposed challenge that not even the hardcore 100% completionists are aiming for. Most people in the game are going to forma maybe 30ish weapons to max (if even that). If you consider the vast majority of players the time it takes to craft forma and move on is not a problem at all. And the game devs should be considering the vast majority, not the less than 1% of 1% of people who decide to forma every weapon in the game 4 times.
  22. So? As others have pointed out this isn't supposed to be a damaging ability, and using it as such will be disappointing. Its use is to: Stun enemies Knock them back Open then to finishers Especially with the augment. Sure paralysis does horrible damage on its own, but it serves to open them up for usually instantly fatal finisher damage. And are you going to complain that an ability like Radial Disarm sucks because it only deals 500 damage and most weapons can deal far more damage than that? Or are you going to look at abilities as doing more and having more effects than just the damage portion. I mean hek, you're ignoring the line of "Knockback Strength" when its the only ability in the game to have that.....
  23. I just don't really see the reason for this. I mean it takes at most 30ish minutes to level something from 0 to 30, and that's if you're doing it in a less than optimal way. Just going with one friend to ESO and changing which one of us is playing Saryn can get new gear leveled in 15ish minutes easily, and with absolutely no difficulty. Another quick way to level up things, especially companions, is to do a few easy railjack missions. Just watch your companion level up faster than anywhere else in the game. It's not like leveling equipment takes an extremely long time or is that onerous of a process.
  24. That depends on a few things. Such as: This depends: Did you reply at all to the players that sent you rivens that you didn't want? Did you buy any rivens from players at all? Thing is for support to ban you multiple people had to have reported you as spamming that message and never buying rivens wasting a lot of peoples time. If you have conditions on what rivens you're going to accept then put them in the message or explain it to the people that message you. And be sure to actually purchase the rivens at some point. I mean if I was support and I got reports from 10+ people all reporting you for constantly posted "WTB Rivens up to 20 platinum PMO!!" and then all those players say that you never bought their rivens or replied in any way (and the logs backed that up) I would consider that to be spamming and a sign that you're using a spam bot in the trade chat instead of actually using the trade chat.
  25. Please tell me: Where is this honestly something that is needed? I mean most missions don't even last 5 minutes...and if you're saying that you can't put up with a squad member for 5 minutes then maybe you should be the one that leaves instead. For the longer missions there are regular intervals when you can decide to leave as well...meaning that if someone is annoying you you just have to make it to the next exit point which is never far away. And that's completely beside the point that pretty much any frame can solo any mission if geared appropriately. I could maybe understand the desire for host-kicking/vote-kicking if missions were regularly 25-30 minutes and actually relied on everyone in the team being somewhat competent to be able to win, but that simply is not the case here. The only thing that would happen with either option would be a ton of trolling, a ton of abuse, and a ton of people yelling on the forums how they were kicked unfairly....just like what happens in PD2 where you can do a long multi-day heist only to be kicked at the end, lose all rewards, and laughed at because the people did it "for the lulz" We really don't need that sort of thing in warframe.
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