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Zeddypanda

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Everything posted by Zeddypanda

  1. I wasn't able to find this layout, maybe because our controllers are differerent. Right now I'm trying this: Apply the official warframe template for PS4 (I first tried xbox, didn't seem to do anything in-game) In every configuration. replace the right stick with Joystick Mouse (or flickstick or whatever your preference) In every configuration, replace L2 and R2 with Right and Left mouse buttons. Camera has been behaving and moving at a predictable sensitivity, I can access all the gamepad buttons in all the menus as long as I remember them. I've mostly been running around in the orbiter trying this. As soon as any mouse movement is detected by the game, gamepad look seems to be completely disabled, so you have to replace it wholesale. Not a particularly big issue. You will sometimes get UI flickering, but that's just the gyro life.
  2. I came here looking for help with the same, although I'm not exactly using a switch pro. A lot of games will try to guess what's your "main" input device and proceed to act completely differently / show different UI elements depending on which one. This is common game design advice that has completely polluted the waters for gyro controls since the concept of mixing mouse and controller is purposefully excluded. Currently I'm doing full kb/mouse emulation so I can have the camera move at a consistent speed, but I really would like analogue movement and not having to wave my mouse around all edges of the screen when choosing a relic in a party (as opposed to pressing three buttons like you can with native controller support, how on earth do mouse players live like this?) Warframe has a big, complicated configuration file that I'm going to dive into and see if I can align the two different camera speeds, I'll report back hopefully this weekend.
  3. One of the many reasons I don't do console gaming anymore is because it's easier to implement gyro aiming with my controller in the PC version. I have other reasons, but when sitting down with a console game I can get used to the reduced framerate and increased loading times, but the missing input method I never quite get over. It's a good fit for Warframe due to the vast amount of tiny heads we're asked to click on. People are crotchety about these things so don't enable it by default, of course. The sensors in the Sixaxis and Wii controller were pretty bad. I should know: I played Lair. Wii could somehow get away with it because it also had the light sensors for aiming stuff, but neither's motion sensors were up for the task. While I haven't used it myself, the general consensus is that the PS5 controller's gyro sensors are top of the line and I would recommend giving it a second chance. I've used my PS4 and its controller for Deep Rock Galactic and was satisfied enough with the result, even if it lacked a bit in options. Being able to nudge your controller a bit to fine-tune your aim is a treat, and my joy and accuracy has improved from it.
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