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Zeddypanda

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Posts posted by Zeddypanda

  1. On 2024-01-20 at 5:30 PM, NinjaSyao said:

    Check for my template (NinjaSyao) saying "Warframe low sensitivity gyro controls. Work in progress, has issues with right analogue stick." It's an improved version of the official template (which for some reason doesn't have gyro enabled? >.>).

    I wasn't able to find this layout, maybe because our controllers are differerent. Right now I'm trying this:

    • Apply the official warframe template for PS4 (I first tried xbox, didn't seem to do anything in-game)
    • In every configuration. replace the right stick with Joystick Mouse (or flickstick or whatever your preference)
    • In every configuration, replace L2 and R2 with Right and Left mouse buttons.

    Camera has been behaving and moving at a predictable sensitivity, I can access all the gamepad buttons in all the menus as long as I remember them. I've mostly been running around in the orbiter trying this.

    As soon as any mouse movement is detected by the game, gamepad look seems to be completely disabled, so you have to replace it wholesale. Not a particularly big issue.

    You will sometimes get UI flickering, but that's just the gyro life.

  2. I came here looking for help with the same, although I'm not exactly using a switch pro.

    On 2024-01-20 at 5:30 PM, NinjaSyao said:

    I've managed to get gyro working, but at the expense of the right stick becoming very stiff/unresponsive with camera control.

    A lot of games will try to guess what's your "main" input device and proceed to act completely differently / show different UI elements depending on which one. This is common game design advice that has completely polluted the waters for gyro controls since the concept of mixing mouse and controller is purposefully excluded.

    Currently I'm doing full kb/mouse emulation so I can have the camera move at a consistent speed, but I really would like analogue movement and not having to wave my mouse around all edges of the screen when choosing a relic in a party (as opposed to pressing three buttons like you can with native controller support, how on earth do mouse players live like this?)

    Warframe has a big, complicated configuration file that I'm going to dive into and see if I can align the two different camera speeds, I'll report back hopefully this weekend.

  3. One of the many reasons I don't do console gaming anymore is because it's easier to implement gyro aiming with my controller in the PC version. I have other reasons, but when sitting down with a console game I can get used to the reduced framerate and increased loading times, but the missing input method I never quite get over. It's a good fit for Warframe due to the vast amount of tiny heads we're asked to click on.

    People are crotchety about these things so don't enable it by default, of course.

    On 2023-10-02 at 8:55 PM, (PSN)Hikuro-93 said:

    Not my cup of tea, since I've always disliked any kind of gyro interactions like this since the PS3 Sixaxis days, but it does look like a good option for those who appreciate it.

    The sensors in the Sixaxis and Wii controller were pretty bad. I should know: I played Lair. Wii could somehow get away with it because it also had the light sensors for aiming stuff, but neither's motion sensors were up for the task. While I haven't used it myself, the general consensus is that the PS5 controller's gyro sensors are top of the line and I would recommend giving it a second chance. I've used my PS4 and its controller for Deep Rock Galactic and was satisfied enough with the result, even if it lacked a bit in options.

    Being able to nudge your controller a bit to fine-tune your aim is a treat, and my joy and accuracy has improved from it.

    • Like 2
  4. 10 hours ago, Teridax68 said:
    • Making the dash's damage scale with Excal's Exalted Blade and its mods.

    I'm absolutely baffled this isn't the case! The ability description specifically says the exalted blade is used for it.

    • Like 1
  5. 19 hours ago, KnossosTNC said:

    Heh. Let's go stomp on a Founder's (if there are any left) lawn so they can wave their shotguns around at us and we can feel young again.

    You can stay on my lawn if you just don't litter. Feel free to admire my Strun.

    • TYPE: In-Game
    • DESCRIPTION: Was doing a corpus railjack defense. Almost finished the mission but figured I'd visit a point of interest first. Got shot, died. No revive prompt or anything. I had all of my 5 revives left.
    • VISUAL: See attached
    • REPRODUCTION: Get shot in corpus railjack? Definitely not consistent.
    • EXPECTED RESULT: I should've gotten a prompt to revive and be able to continue my mission.
    • OBSERVED RESULT: Was stuck and had to abort mission, forfeiting rewards.
    • REPRODUCTION RATE: I've only had it happen once, but other showstopper bugs have had me avoid Corpus Railjack a lot.i866wak.jpg
  6. 16 hours ago, (PSN)AbBaNdOn_ said:

    Arcanes are rotation C of orphix..  12 rounds = 1 rotation.... so you have to go all 36 rounds for arcanes...

    Unless they changed it (where can I read about that change?), a rotation is 3 orphix. It goes AABC, so arcanes are every 12 orphix.

    Update is mostly cool. I'm disappointed but not surprised to see old railjack showstopper bugs still present and new bugs creeping in.

    Defense missions stick out like a sore thumb, could use better integration. Maybe have us bring the cryopod on board and then spawn just a butt load of boarders and ships (with some enemies straight up teleporting on board) to really bring every aspect of railjack together. Shoot ships, fend boarders, forge resources, coordinate your crew. Could have been the coolest thing in the whole update with some effort.

    • Like 1
  7. I'm one objective away from completing this mission, and I'm softlocked. I had an electrical hazard last mission that had its effect stay permanently even after fixing it and switching missions, so because of this, I can't unassign my pilot. There's a weak spot I have to hit with forward artillery, Cy made a point of telling the pilot to like the shot up. The pilot refuses to do so, and when I try to aim the ship manually and fire it myself, the pilot will hop back in and yank the ship away at the last moment.

    Even without the electrical hazard bug, this is still clunky. Pilots need to prioritize lining up forward artillery targets, especially when they're the objective.

    • Like 1
  8. While I was leveling Gara, me and my friend went into a sealab map to kill our sentinels for Tellurium. Placing ourselves completely exposed and surrounded, it took about 4 minutes for the enemies to kill us as they spent most of the time staggering and covering their eyes.

    The passive fits really well. If you disagree, go stare at a polished car in bright sunlight.

  9. Motion aim would be lovely, yeah. Sony botched PS3 by forcing motion onto users at launch and there was a lot of backlash, but it's in a pretty good state now and more Playstation games need to support it. A console-generation spanning hit like Warframe adopting it could go a long way towards standardizing it.

    For the future of console gaming and controller usage, this needs to happen, and it's not even a complicated feature. Just add a couple more axises as possible inputs.

    • Like 1
  10. Also see:

    • Charging Ember's fireball by holding R1 and A using your index and thumb, whilst simultaneously aiming it using your... tongue?
    • Hydroid's 1 and 4.
    • Nezha's Blazing Chakram charge.
    • Vauban. Just all of Vauban.

    You can remap the ability menu button, but you can't remap the ability menu item buttons. Ideally, they'd be double-bound so that one can use the d-pad or the face buttons as the situation demands.

  11. Wow, didn't know that.

    Could you tell me the names\descriptions?

    I think they come with the cube itself. That seems to be how I got mine. They're called Vaporize and Swift Death. Swift Death just makes the cube attack things with his gun, while I haven't seen Vaporizer do anything at all.

     

    It's supposed to do high damage to a single target, though.

  12. Electricity is better than fire against everything but infested. Fire does no damage over time (if it does, it's not noticable) and it does no crowd control (iif it does, it's not apparent). Shock, on the other hand, stuns everything and does great damage against Corpus.  

  13. World on Fire's strength lies in how adaptable it is. You can distribute it over a large area by activating it and sprinting, or you can let it work its magic on few targets. All of Ember's skills feel a little weaker than any of their direct competitors; this is intended, as Ember has a lot more energy to burn. She's also pretty good, defensively, even without Overheat due to her innately high shield regeneration.

     

     

    I think of her as a Jill-of-all-trades, master of none. She can do most things other frames can do, just not as well as them. On the other hand, thanks to her high energy pool, she can do it a lot.

  14. First of all, I have not played as Volt. I've seen a couple of Volts, and I've seen these videos:

     

    Is the butt-kicking all in those vipers? I think that shield did some help, at least.

     

    From what I've heard, the shield lets your bullets kick butt against Ancients. This seemed weird to me until I thought about it some more. Sure, Ancients have a lot of defence against shock. In fact, their defence is 100%. But Ember has fire abilities that totally ignore the armour of enemies, making them decent against Grineer and Corpus. Maybe the shock shield works that way too? That is, the shield turns your bullets electric, but it also makes them totally ignore the defence of enemies. That changes things quite a bit.

    Also, at the end of that Jackal video, it looks like an enemy passes through the shield and gets shocked. Am I misinterpreting the situation?

  15. What skills on prime use Continuity? Radial blind maybe? (not critique, just asking)

    Banshee only has Silence which is probably one of the least used skills in co-op games.

    Continuity increases the length of Cal's slash dash and Banshee's Sonar.

  16. yes you are, at least before 7.11 i still not played my cali once, i was busy leveling others

    Yeah, well, I played him yesterday...

     

    Why are people complaining about the lack of invulnerability on Banshee during cast times? Hello? That's with ALL frames that I've noticed. NOT just Banshee. My Trinity has lost her Link/Blessing cast time invulnerability, making her considerably harder (but not worse, I like challenge) to play in a tight spot. My friend plays an Ember and struggles a lot to get his skills off in a lot of enemies because his cast times don't protect him anymore, he's just instantly facerolled (he's still levelling, also quite a new player)

    Am I the only person noticing this??

    ...and I, too, have noticed this.

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