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beercritch

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  1. The most annoying thing in the game is getting caught on the tiniest corner of the map architecture which looks like it finally getting a fix if the last devstream is to be believed. The Rapalolyst fight had been blocked from my memory until yesterday when I was helping my son do exactly the same thing as the OP by filling in some missed map nodes. The Rapalolyst fight is a very close second most annoying thing in game and I really have no idea why it should be so thoughtlessly designed. Even getting to the fight arena is painful as you have the annoying Jupiter sky city tile set with no floor which is bad enough on a normal day, but in this mission you have Lotus taking up half the screen every time you run the game telling you the same old story over and over again so you are trying to spot the floating broken walkways through the giant floating head. Then as the OP says and I couldn't agree more with the rope latch mechanic is horribly clunky. Don't forget this is a game and its supposed to be fun. And just to rub salt in the wounds when the battle is won you have more stupid rope walking just to get to the exit. (and its just not me as someone in the party falls at this point every time I have done this fight). I have played this game long enough to "get what's going on" and understand that the boss fights need to be tricky to keep the game fresh but IMHO they should be "hard tricky" not "hard annoying"
  2. hmmm... In high tier pub games I do OK. I get well involved and do my share of the work. No problem there and all my fancy weapons work just fine. Relic runs are not the place to worry about getting use out of your strong weapons. Heck; sometimes I dont even get to see the bad guys (I am well into my 50's and sometimes I just cant match the speed runs from the rest of my team) , but as long as I get my shards and unlock the relic all's good. IMHO anyway.
  3. maybe? Warframe Soundtrack 2 – The Official Warframe Store I have no idea if the exact music is in there but it might be.
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