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About SordidDreams

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  1. SordidDreams

    The Sacrifice: Hotfix 23.0.3 - Limbo Prime

    Oh come on, that's BS. Umbra > Prime. Revert this and make Baro show respect to Umbra instead.
  2. SordidDreams

    The Sacrifice: Update 23

    100K standing for a boot? Are you f*cking kidding me? All the new additions to Suumbaat are overpriced by at least an order of magnitude. Come on with this.
  3. SordidDreams

    Console & PC Controller / Gamepad Suggestions

    Is it just me or has the Umbra update changed controller movement on PC? I could swear the transition between walking and running was gradual before, you could control your speed smoothly by pushing on the analog stick. Now walking and running are discrete states with an abrupt transition. Am I going crazy here or is this an undocumented change?
  4. SordidDreams

    UI Redesign: Information & Timeline!

    I said it before, I'll say it again, this new login screen is nowhere near as cool as the current one with a view of the orbiter interior. All I want is a checkbox in the options menu to make that the only login screen.
  5. SordidDreams

    Dev Workshop: Virtual Cursor Action Plan

    Could we please have a fix for the Steam Controller as well? The game used to be able to handle simultaneous mouse and keyboard input no problem, which is what the SC does, but this controls update broke that. Now instead of running in one mode and accepting all input at any time, the game switches between two modes and ignores the input that caused the switch. What this means is that when I try to press the B button to exit out of various menu screens, this just causes the UI to switch to controller mode without actually exiting the menu. And since the SC is a mouse at the same time, the UI then instantly switches back, and I'm right back to square one. This is really rather aggravating, I'd really appreciate a fix.
  6. SordidDreams

    [22.20.5] Spores Revisited Feedback MEGATHREAD

    My impressions: Power is almost unaffected. Still perfectly capable of reaching zone 12 of ESO solo, earning some 200K+ Focus in the process (Eidolon lens, no booster). Playstyle is slightly different now, more active. Having to shoot spores to spread them means you have to run around a bit more. Spore damage builds up much slower but it's also much easier to keep due to being able to recast without losing it all. This also makes it much easier to spread the spores to new groups of mobs, which makes the frame more pleasant and less frustrating to play. Overall I quite like the changes. The only thing that keeps frustrating me is that you have to be pinpoint accurate when aiming at an enemy to successfully infect them with spores. Even a little bit off and it won't cast. It would be real nice if there was a bit of leeway there for those of us who suck at aiming.
  7. SordidDreams

    Dev Workshop: Spores Revisited (Saryn)

    I love the ability to detonate, the problem is it's very easy to detonate unintentionally. Spore requires aiming at an enemy to successfully cast, which means it's pretty easy to miss with it. To counter that, I used to just spam it. Can't do that anymore, since tapping again after successfully casting just removes the spore again. By all means make the spores recastable, but I'd love to be able to detonate by holding the button as well. That would pretty handily solve the above issue while keeping the interesting detonation mechanic.
  8. SordidDreams

    Dev Workshop: Spores Revisited (Saryn)

    As long as that number scales with power strength, I think it's okay. While I'm sad to see my ESO destroyer nerfed in this way, the reality is it was inevitable. ESO is a very specific game type with a much higher enemy density than any other mode, so anything that spreads from enemy to enemy in an unlimited way is going to be way more powerful there than it should be. The obvious solution, then, is to not make things spread in an unlimited way. Just please don't go overboard with this, it's so nice to have a reason to play Saryn again, even if only in this one game mode. Nevermind, I misunderstood.
  9. SordidDreams

    Beasts of the Sanctuary: Hotfix 22.20.3

    That's what I bought the SC to replace. 😛
  10. SordidDreams

    Beasts of the Sanctuary: Update 22.20.0

    It emits a pulse that breaks everything near you when you come in range of a loot crate. Previously it only broke generic loot crates, not specific resource containers, now it breaks everything. And it has a short cooldown, maybe two seconds or so? So if you're running quickly, it won't break everything.
  11. SordidDreams

    Beasts of the Sanctuary: Hotfix 22.20.3

    I was hopeful this meant a fix to the issue with the Steam Controller I described previously but sadly not. It's still the same. 😞
  12. SordidDreams

    Beasts of the Sanctuary: Update 22.20.0

    Could we get an option to disable this, please? I use a Steam Controller, which is basically a mouse, a keyboard, and a controller all in one. With this new system pressing the B button no longer quits out of menus, it just switches to the controller interface. And because the SC is a mouse at the same time, the UI immediately switches back to the keyboard+mouse version. So the end result is that I press B, the UI flickers back and forth, and nothing happens.
  13. SordidDreams

    Beasts of the Sanctuary: Update 22.20.0

    Yessss! Today you will be mine, Cascade Bomb codex scan!
  14. SordidDreams

    New GPU Particles and goodbye to PhysX FX!

    Oof. 😠
  15. SordidDreams

    Beasts of the Sanctuary: Hotfix 22.18.7

    Of course, because farming for her there was too fun. Can't have that. Gotta make it a tedious snorefest so more people buy her with plat.