

(PSN)BabyBoi6769
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In regards to equipping your crew with your weapons, what if i want all of them to rock multiple sybarises? Do I have to make multiple? Also is it just primary or both secondary and primary weapons?
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Post-Devstream Railjack Feedback (Now Closed)
(PSN)BabyBoi6769 replied to [DE]Rebecca's topic in General
How hard would it be to give a 3rd person perspective for the rail jack ace combat style? Clearly let it be an option. So I'm still relatively new to railjack and I tried to do the entry level missions and I got absolutely destroyed doing a solo run. This is why I haven't really touched it because what's the point of going solo and you get wrecked before you get to do anything. I have stuff still in the repair phase simply because I can't complete missions and get resources. I'm just saying. Matchmaking needs to be improved for railjack. I enjoyed jumping into missions and just -
Primary mod ideas (just tossing ideas around): Domino: Multi-kills give a stack of Domino (max 5). Each stack gives 5% increase damage. Blood Line (Blood Rush): Each status effect applied to an enemy increases damage for 10s. Seeping Puncture (Weeping Wound): Each enemy killed increases status chance by 5% (max 15%) Close Combat: Increase damage by 5% (max 25%) by being in close proximity to enemies by 3 meters) Secondary mod ideas Pin cushion: Increased damage by 5% per second held (the longer you squeeze the trigger, the more damage you get) Second Hand:
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Your input into this was very welcome. So from I gather if guns were given a scaling mod ultimately, it wouldn't help in the long run and I wasn't trying to scale it to steel path per say, but connect it to a game mechanic we have already because why not. If we had mods that worked like weeping wounds and whatnot for guns then maybe we'd be going in the right direction. Maybe. As far as bringing the melee weapons in line with weapons vs the other way around well that would have to be nerfs in some manner.
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Well yeah that's why i wasn't super serious about the numbers myself. I was just trying to find a foundation to at least explain what I'm trying to convey. DE could of course change some stuff as they did with khora, but this isn't a warframe balance issue in the game right now. It's blades over bullets.
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What I would do to to ease this is to add 500 or so standing per steel path mission completed. That way it gives real incentive to both gain steel path standing and to actually complete the mission. Yes i know capture missions and whatnot exist, but with the added bonus of an acolyte showing up and killing your POV then it makes it interesting.
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DISCLAIMER: my math isn’t perfect nor exact. I’m taking a rough estimate of the following calculations based on what is provided by the wikis. This is merely an idea of how to make our primary/secondary weapons more viable for higher level content to compete with melee. I’m sure DE would have an idea of how to do it, but I decided to address this after watching videos by Shy and Potato. Implementation: Fairly straight forward so that all players can have access to this new overhaul of weapons. This concept would allow us to buff our weapons by giving us all kinds of choices
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Can we get an update on this please? Reb, Steve, Scott....someone please give us an update. Is the call of the star thing even an progression towards that?