Jump to content

(PSN)BabyBoi6769

PSN Member
  • Posts

    397
  • Joined

  • Last visited

Posts posted by (PSN)BabyBoi6769

  1. 22 hours ago, (PSN)IdoThea said:

    I think they should just make it so we had different classes from Grineer and Corpus players could choose. No modding or anything like that. corresponding unit from other faction has same stats. 

    For example Grineer heavy gunner would be like a tank and has Corpus counterpart with same stats and abilities with if course Corpus style effects.

    No Warframes no loadouts etc.

    Yeah that of course could and would work right? But people are going to complain, some at least, why can't we use them?  

  2. Intro

    As we know with the sentient war, we were given access to Corpus and Grineer units that had their own skills and gear.  I won’t ignore that for the creation of this PvP concept.  Yes, we absolutely need that, but I would challenge DE to expand on this even further.  Like how other games would do this, we have a simple faction system implemented. Kahl wouldn’t be here since he’s part of another system.  Instead, we get basic grineer units he has managed to convert.  Customization should be the same here, but I’d prefer it connected ONLY to the conclave. I am open to feedback please let me know down below.  I'm also working on a master document for this so I can make changes as I learn certain things or come up with ideas.  That way I can expand idea.  Happy hunting Tenno.

    Spoiler

    Lore Explanation

    The main piece to get into is the warframe element of this.  In the early days of the creation of the warframes, the creators of the frames fashioned various war game arenas to help convince the 7 that the warframes are a good investment and they can indeed turn the tide of the sentient war.  This does imply there would be various maps for us to fight on.  Each of these will have interesting elevation points and chokepoints. In the context of fighting the sentients all these arenas have giant skyboxes from which most of the fighting would be done. 

    I want to tie the conclave to more Orokin lore.  For those that don’t know, the Grineer used to slave labor for the Orokin.  With that in mind, let’s have them have cosmetics that indicate that in some form of orokin labor.  So long as the themes aren’t offensive, I think we can get creative here.

    For the corpus faction, we can tie them in too.  They worship the orokin for their riches.  For their cosmetics, simply have them with lavish robes of gold and giant crowns.  Have fun with that.  Not to mention golden moas.  Who wouldn’t want that? 

    I’d like to add some element of the rest of the orokin empire watching the war games go down as kind of like a spectator sport to help convince people “hey become a warframe and help the cause”.  The announcer can still be teshin, but…sine we have time travel and multiverse nonsense right now DE should be able to create a way for us to fight in the original arenas and have multiple personalities keep the score.

    Spoiler

    Changes to Frames and Weapons

    I would like to drastically tone down how the warframes are used in combat.  First and foremost, all shield and health will only be 100.  The only body used is Excalibur (prime too maybe?).  Remember since he was the first frame created, consider these matches them mass producing Excalibur and testing them out for research purposes.  All weapons are their primed variants. 

    The random assortment of weapons we can bring into conclave can be a thing added for progress purposes where our timeline merges briefly so we can use our entire arsenal. But that won’t happen until the very end of your progression path. All weapon types have a new set mods for each.  No damage buffs.  Each mod only changes the behavior of said weapon.  Like more fire frate, faster reload, and bigger clip. That way we can keep some element of balance potentially applicable here.

    Spoiler

    Mods

    You have weapon mods.  Then you have conclave mods.  Conclave mods will only trigger when certain circumstances are met.  This gives some strategic nuance to the games because you never know who has what and when this will trigger.  These mods are attached to the warframes in a way like kill perks.  But the conclave mods can do almost anything.  Again, the orokin wants to vet these warframes thoroughly. For example, a kill streak of 5 earns you the death squad perk which buffs your entire team with added mobility, shield, and health either until A) you die or B) the 10 second timer expires.

    Each faction has their own mods that help them the most.  This should help keep some diversity in the matches vs everyone choosing a warframe.  I can come up with mods later.  That’s a lot of typing. I’d like some input from the community on this.

    Spoiler

    Arena Hazards

    Another element to the arenas I want to add is traps.  These can be special deployed traps from the “crowd” to shake up the matches.  These can range from 0 gravity sections in the map to everything is lava.  DE should be able to give something fun to play with this concept.  For example, if a team is pulling ahead too much instead of mercy, the team that’s winning gets a stalker sent out to the field to constantly harass them while the losing team has a chance to catch up.  Stalker will leave once 3 unique teammates on the winning side have fallen and then everything will resume normally.  However, during this time, if the losing gets kills instead of stalker a point bonus is added to make it fair again. 

    Spoiler

    Progression

    The progression system can be a great way to introduce and incentivize the new mod system.  Every other level or so unlocks a new mod that you can use.  Along with that unlocking of the conclave mods, you unlock a “star chart” version of that mod with added bonuses.  Further progression and incentive to do this.  I would only add that these mods are designed for prime weapons, and they need to be unique to justify using them. I have no idea what to do for these, but for the Vectis prime I guess, it’s unique mod can be that instead of the one bullet default this mod allows it to load 2 bullets into the one chamber and this mod allows the Vectis prime to have 2 sets of combined elements i.e. viral + corrosive.  Each rank up in conclaves gives 3000 mastery rank.  This is a way people can rank up in the game while competing in PvP if they only wanted to do that.  That 3000 is a made-up number. I’m not sure how that would work.

     So, as you meet certain thresholds in the conclave, more of the warframe lore is given with some cutscenes and dialogue on how the experimentation process works with the warframes from balus’ point of view.  Every now and then margulis will chime in.  I would say that for each season in conclave talks about a specific warframes’ creation process. That’d be interesting in my opinion.  I’ve always wanted to know how Inaros was made and then dubbed a king of the sands on mars. How did this happen?

    Spoiler

    Rewards for Seasons?

    I’d like to add another element to the season pass as well.  Remember that berserker ability steve talked about way back when? I’d add that as the season reward at the end for each warframe.  That way we unlock a new mechanic with the use of some conclave activity. 

    Spoiler

    Other ways to compete

    After some time, I think conclave needs to add archwing in some way and railjacks.  The most obvious things I can see are races and possibly some tower defense elements.  Building off what’s already there, the razorback and formian missions we get from time to time, well these can be done with teams and these are mini raids effectively.  The first team to beat the respective fleets wins.  Leaderboards galore and then you could master challenges in steel path too.

    Spoiler

    New mechanics in conclave

    • ·         Being able to hang upside down in certain spots.
    • ·         Using darkened areas for sneak attacks
    • ·         Stealth kills are possible
    • ·         Parrying melee attacks is increased to a 50% chance for all factions
    • ·         Companions can be used via kill streaks
    • ·         Unique intros for each each faction (warframes are presented into view from the floor through a platform and then released like a wild animal)
    • ·         While wall latching, you can lock onto an enemy and deal melee damage them knocking them down. Other factions have their own versions of this too)
    • ·         You can do multiple back flips in sequence
    • ·         Rolling into cover triggers a new cover animation
    • ·         Melee attacks during aim glides cause a small burst of sparks in the air.  If the situation is right you can pick a landing spot, aim at your opponent and do it again up to 3 times and whoever is quicker wins
    •  
    Spoiler

    Other small QoL things to add

    ·         Being able to freely spectate matches even across platforms and officiate matches through mic

    ·         Private tournament setups with players and/or through DE officially

    ·         Creating permanent teams kinda like how real sports teams do it.  That’d be awesome.

    ·         New dialogue for competing in conclave from other NPCs in the world that might be watching you

    ·         Emblems

    ·         Emotes

    ·         Color palletes

    ·         Practice mode (enable all kill streaks and hazards to learn how to get around them)

    ·         Pre-mod setup menu before rounds or matches

    ·         Ordis voice lines remarks about your performance

    ·         Decent way to earn good credits?

    ·         New dojo rooms that mimics the arenas?

     

  3. I've heard some try hards lately wish the game had more diverse or engaging mission types.  What I want to ask the try hards are what exactly do you want?  Here's our current structure:

    • Spoiler

      Spy: Run in, take 3 data poiants, and leave.  Fairly simple depending on your knowledge of the game.  New players may see this as an early challenge.  Veteran players do this is maybe 2 minutes.  I've been playing for 6 years and the Jupiter spy missions threw me for a loop.  I like changes like in the game.  If DE can keep that kind of freshness with spy missions then I think we'll be fine.  How this can be fixed?  I would add a progress meter for data extraction and develop a complete map for each faction that takes you through the well dig military bases of grineer and not their manufacturing hubs and ships. Assualting large corpus facilities that have a vertical emphasis and have alternating pathways depending on the planet.  If they take what they did with Jupiter and further expand on it then that would be okay.  A spy mission for sentients would be great. A spy mission for infested would be an all or nothing scenario.  You cannot be detected.  At all.  If you do, the hive mind in that tileset will flood the area with Infested swarming you and forcing Ordis and Sy to work together to get you out by blasting the area with artillery.  You automatically fail the mission here.  You may say, will loki and ivara will be used.  Nah, the infested have a new spore poison in the air that randomly cuts your energy and ability usage and makes the infested part of your warframe...revolt against you. Go from there.Lastly, the orokin missions can be so much more. We have an idea of how the Orokin security works.  What if we had to fight off light constructs of Dax soldiers while infiltrating the derelicts.  

       

    • Spoiler

      Exterminate: Given a number of enemies, kill them all.  Let's add an element to this.  Ever now and then you'll get a prompt to interrogate a random Grineer.  You then are given a set of actions to take.  Spare, torture, etc. This will then kick off an in mission bounty.  Go to this specific enemy and kill him and that will start a massive alert in the mission.  The enemies swarm your position.  The interrogation mechanic won't kick off every time.  It's random.  A special reward for killing the bounty enemy quickly should be catalyst or reactor that's a guaranteed drop.  

       

    • Spoiler

      Survival: Go 5 minutes or not.  DE needs to add some type of miniboss at random intervals and while that miniboss is present, enemies get a buff making them harder to kill.  No invulnerability phases.  No bullet sponge. Just a multi-phase boss battle.  Each faction has a enemy that can fill this role.  Just make a few of them for each faction and go from there.  Therefore, these videos of  1 hour survivals will be interesting when the miniboss shows up and starts wrecking people. Also if the boss knocks you out, you're done with the mission.  You keep your rewards so far.  

       

    • Spoiler

      Defense/Mobile Defense: I think mobile defense is easy to fix.  Make it so that one person has to do a complex set of hacks to get the data while the other 3 protect them.  For defense mission after every 10 waves, the railjack arrives to beam up the capsule or person of interest.  Then you're taken to another different environment that matches the faction to keep it fresh.  Every 20th round, an enemy arrives to destroy stuff.  The enemy will prioritize the capsule.  If you happen to be in the way, they'll just throw you away.  Tyl Regor would be happy to see this I'm sure. 

       

    • Spoiler

      Assassinate:  Kill this 1 target.  A multi-phase mission would be great.  More complex mechanics.  Or simply turn this into a legit bounty system where you are taking out known betrayers, killers and all around bad people for the factions that have actual people in them.  Sentient and infested would need more thinking.  Or how about killing more than 1 target that then leads to the bigger or main target?

       

    • Spoiler

      The archwing missions need to be completely different from what I just listed.  The dog fight mission with the grineer ship is a good start. 

       

    • Spoiler

      Railjack just need to keep evolving.  It's a bit too new for me to say what needs fixing.  I myself haven't done a lot of missions yet.  

       

    • Spoiler

      Interception:  Not really sure how to change this.  I would personally like to add a match-make system for this.  It's hard to do this mission solo especially at higher levels. I guess a room rotation would work here.  

       

    • Spoiler

      Rescue:  Again matchmake this mission. One person from the squad.  The other 3 have to then survive a gauntlet of attacks to progress through the level.  As you get closer, the person capture has options to either fool the captures or get tortured for trying to escape.  Your team busts the door down and they have to work together to solve a puzzle to release you.  After you are release, the mission plays our normally with extraction.  In the case, you have a p.o.i the node needs to say such.  Therefore you're mentally ready.  Instead of putting the person in a singular location.  Turn the map off and use the environment and context clues to find the prison.  Give each node a random # of prison.  5 max.  Here's a twist: if you kill too many enemies, the person is killed on the spot.  If you don't kill enough then the person will die.  I'll DE figure that one out.  

       

    Spoiler

    Sabotage:  Remove the caches from this and put that on the spy missions variant.  That makes more sense to me.  No more go to location and blow up the reactor.  You can literally sabotage a whole building if you wanted to.  Why not do that?  Let's destroy ships, reactors, buildings, and people lol.  

    • Spoiler

      Excavation:  Make this a bit more dynamic.  Make it so that you choose the location.  You'd have to rework the maps for this.  That's all I got.

       

    • Spoiler

      Hijack:  There has to more we can steal right?  We have railjacks now.  We can steal whole fleets of ships if we wanted too.  

       

    • Spoiler

      Capture: Change this entirely.  Instead of random enemy being the target, have them be hunkered down somewhere and we have to figure out where they are.  We corner them, a small boss battle happens and boom! capture them. 

       

    New types:

    Spoiler

    Retrievals:  You load into a tile-set and steal back something of value from a faction.  You then have to run back to the reward giver to complete the mission. You go from one faction set to another in one mission with varying obstacles and degrees of difficulty.  

    Spoiler

    Blockade (Railjack mission):  You have a meter that fills up every-time a certain number of faction fighters get through carrying supplies.  You simply have to stop them.  This would be a multi-railjack mission type.  You can move your ships but only so much because you have to stay in formation with the faction ships.  

    Spoiler

    Bombing Run:  Simply drop the bomb off.  Catch? One person has to carry it.  No jumps.  No running.  Just a slow crawl to drop the bomb off.  The others have to protect you.  Occasionally drones will appear to hack the signal of the bomb to detonate it.  If they aren't destroyed quick enough everyone dies and fails the mission and the leader of the faction laughs at you.  

    Spoiler

    Cargo runs (Rail jack mission): Load your railjack with cargo.  Go from one planet to the next.  All kinds of stuff can happen.  No specific enemy will attack.  You'll just have to follow the charted course and see what happens.  While the ships is flying, you'll have to tend to the cargo even during fights.  If cargo is stolen, you'll have to get it back.  

    Spoiler

     

    Envoy missions:  An updated take on the invasion mission:  You choose which faction you want to lead.  You then select a handful of units to go with.  Unlocking more units requires number of missions done and enemies scanned.  The goal,  take control the opposing base.  Only the higher level planets will have this mission.  Regular invasions can influence this by boosting your troops or your enemies.  That way the balance meter in the game as it is has more weight to it.  If the meter is full, then the victory is almost assured, but there will be a RNG'd boss waiting for you at the end as part of a last ditch measure.  Defeat that enemy to win.  

    Envoy missions (Railjack): same structure as above, but you can actually control and command different ships in your fleet.  Should be pretty cool no?

     

    Other than that, they can fix conclave to actually work and that would open up some new ideas.

     

     

  4. Not only am i getting this often, im also getting the network not responding message. idk what's going on, but it's making it hard to level up my faction rep.  I lose my progress along with host migrations.  imma need these other people to learn how to forward their ports or something or DE to fix this. this is madness. 

  5. I made a similar post on Tactical Potato's video about Saryn Nerf

    One way they could re-vamp the game mode is have a simaris clone boss in between waves and have a timer for it. If you fail in the time allowed you go on with a several penalty of enemies being buffed for not "being aggressive enough", but if you complete the boss encounter you get a integrity buff for 30 seconds each time. The boss could be unique to simaris as well. Since he's an older cephalon he may have enemy records from long long ago that we've never heard of. That's my take anyway. That way having saryn(s) won't guarantee anything. You could do this for both onslaught modes.

    Lore wise it makes sense that Simaris would provide a harder variation of his experiment.  You could say that he's sees our potential, but it's wanting.  So then he provides a new variable: Bosses.  These could be specific to only him.  I'd imagine the lore would be he has found old records of enemies the tenno, warframes, grineer, corpus, and infested have fought or killed since the old war til now.  Imagine if you will a corpus bounty hunter that dabbled in illegal technology somehow found himself in front of Simaris and he digitized him and suck him into the simulation.  Let's also say this is Darvo's brother for giggles.  If we have enemies like the Wolf just waiting to be discovered then Simaris could be the catalyst for this.  Simaris "revives" that bounty hunter, now the grineer and other factions have bounty hunters.  

    Lastly, after we do this for a while, the last change would be that Simaris creates a digital based warframe that becomes the apex predator of the simulations.  Able to kill much more efficiently than our warframes.  That could be it's own quest and provides ample opportunity for Ordus to shine and get the other cephalons involved as well.  Hell throw in Honhow's essence corrupting Simaris if you want. I could go on, but that's one big way Saryn's use in the onslaught system could be tamed.  Make it so that using her is a gamble.  Also make the bosses spawn on random intervals that way no one can prepare at all.  Don't even give a list of "bosses to look forward to." just add them and let RNG do it's thing. 

  6. On 2018-10-28 at 5:33 AM, Crimsonblack said:

    I like the idea and the design, but you can add more life to it. A story, how he worked, what he did. Plenty of fun things.

    Agreed. As we know now, that warframes are human hybrids so more than likely, the Orokin chose him from this colony as an experiment. 

  7. 13 hours ago, (PS4)YatoLightDark said:

    Hello, we would like to suggest an excellent idea about the introduction of a PvP 2.0 in Warframe, with new options and customs.

    To start with, in some future lore actualizations, we may well enter in a war with lotus and get out victorious, if we win that possible war with lotus, we players will be able to choose for her fate: die or live. Using the syndicates or teams that players can choose for and give them the choice, Causing a confrontation between players and a great incentive to try out the new PvP 2.0 with the new customs, modes and maps. (of course this being just a mere simulation being done by Tenshin and not a civil war between the players and a possible division of the community).

    With simulation we refer to a tribunal with clean game, the total opposite of the rathuum tribunals, something more safe, were nobody goes out harmed.(civil war prevention) Tenshin is just used as an example, but the simulation could also be done by other important characters such as Nora or Alad V.

    Ideas for PvP 2.0

    -Adding the space as a map, including in that way the archiwing and spaceships.

    -Adding customizations such as revives, slower games and restrictions like ''melee only'' ''snipers only'' and much more!

    -Adding private rooms that allow full customization and a possibility to organize tournaments whit prizes.

    -Changing the actual conclave (PvP) mod system, that is totally broken.

    Thank you for reading the ideas of two loyal Warframe players. In collaboration with the user shinekigia from ps4.

    I do like you lore rationale being that the pvp conflict would start between those that killed lotus vs those that saved lotus.  I can get behind that.  Shaxx in destiny uses the crucible to keep guardians in combat shape due to previous beating they got at the 6 fronts.  However, tactical potato had an idea that i think can be used since we aren't using anything else for the game. he suggested that we have an "eternals" like pvp where we control a character for pvp with abilities and whatnot.  I think this could work because we have more than enough npc like characters to build up a roster. 

    NPCs in game:

    Darvo

    Clem

    Maroo

    The 5 syndicate leaders (that's 8 already)

    The corpus hierarchy( the sergeant, alad, 1 hyena, and nef)

    The grineer hierarchy(vor, hek (in a combat chasis), kril, ruk , regor, and kela)

    a warrior from konzu's group

    the quill's chosen person

    little duck's ("I know a guy")

    I think that would be enough for a decent roster of 21 playable character with various abilities and synergies. I can create a kit sheet if someone would like for their respective skills and whatnot.  So in order to incorporate the warframe would only be allowed in a tie breaker or when the enemy team is pulling away in points.  Then after the "balance has been restored" you can go back to using regular character during a respawn overwatch style. 

  8. On 2019-03-20 at 2:33 PM, (PS4)S1R_TERRANCE said:

    After the update I noticed I couldn't Mellee in mission, so I went to the controller layout to see if the update had changed my layout. After messing with the options a little, I realised I cannot replicate my layout that I have been using for a long time. Melee Channeling is stuck on 'CIRCLE', but that is where I wish to put Context Action. It won't let me move Melee Channeling anywhere nor replace it for anything either. Is 'CIRCLE' forever bound to Melee Channeling now? I hate this! Is there any known work around for this issue as I really don't care for Melee channeling since I almost exclusively run with the Zenistar anyway..??

    Edit: I cancelled changes & backed out of the menu. My controls seem to be working the same way as before, so I guess I am fine for now. However, should I need to alter my controls in the future for whatever reason, I hope that the customisation strives for true flexibility. No one should be forced into using certain buttons for certain actions. Forced button layouts can ruin peoples gaming experience by forcing uncomfortable hand positions & unfun playstyles.

    Is there any way to restore my original controls? I tried backing out only to have it not work. What am I missing here?

  9. I cant put "Ability Menu" on L1 as I had it for some reason.  Also, why is transference hardcoded to R1 for no reason? I literally cannot play this right now as is.  Not to mention that "Ability Menu" is hardcoded to L1, but guess what else is L1? Melee.  I cannot believe this update broke MY controls like this.  

  10. Who the hell broke the custom controller inputs?  Why on Lotus' white moon is transference hardcoded to R1 and ability menu hardcoded to L1?! I cannot play the game right because of this.  I cannot put the ability menu on R1 where I've had it for like years at this point.  Also, my melee was naturally R1, but not I can't even do that correctly because I can't use my menu when melee is put here.  I'm going to wait for this to get fixed because none of my custom layouts choices matter right now regardless if I put transference somewhere else.  I'll just have two buttons that do the same thing which is pointless for me to do. I cannot believe you pushed this update breaking controller schemes like this.  I mean...wtf. It does matter what I set the buttons to, the game reads it differently for some reason.  I can change O back to crouch, roll, etc the way I had it. I can put my context action back to the right D-pad the way I had it.  I can put reload back to square which is obvious.  That's about it.  Everything else is broken.  I refuse to play being forced into a particular schema I did not set myself.  Come on DE.  How did your testers miss this? I test software for a living and this baffles me right here. 

  11. If suda was curious enough about how the warframe works or if Simaris got curious I believe they'd come up with some data version of a warframe designed by each.  to my fellow tenno saying the lore wouldn't make sense...it could.  I'd love to know how garuda was designed. 

  12. Warframe name: Graviton

    Description: The strongest of all the Warframes, command the very bonds of the universe with this walking black hole.  Master of space, blink threats out of existence and send them to their doom by thrusting them into black holes, into oblivion. Hail the king.

    ·         Mastery Rank: 10

    ·         Health: 600

    ·         Shield: 240

    ·         Armor: 650

    ·         Energy: 190

    ·         Sprint Speed: 1.2

    ·         Polarities: Madurai, Vazarin, Zenurik

    ·         Exilus Polarity: None

    ·         Aura Polarity: Naramon

    ·         Introduced: The New War (why not)

    Abilities:

    1)      Vulcan: Direct a violent blast of force in a straight line that pushes enemies back making them collide with the environment.

    2)      Escalate: Surround Graviton with energies from the universe, float about the battlefield raining down destruction.  Movement animations are changes when using this ability.

    3)      Horizon: Creat an AoE that causes enemies to float helplessly in the air.  Weapons from enemies are forced to the floor. Flying enemies are trapped in place. 

    4)      Cataclysm: Form a giant black hole that fires in a cone that expands as it travels.  Causes radiation procs to enemies and the environment. Does not affect allies.

    Passive: 20% of the time, incoming bullets/lasers are redirected back at enemies.  The redirected bullets change into energy color so you can see them. Animation: the bullets curve around him and sent back. Similar to how Nova's null stars fire off. 

    Augments:

    1)      Double Barrel: Allows Graviton to fire off two Vulcan shots.  Has a small AoE on impact and ragdolls enemies.

    2)      Gravity Field: Allows Graviton to leave bubbles of gravity on the battlefield that trap and damage enemies if they walk into it.  Synergy: If Cataclysm is used on these enemies, they detonate in radiation explosions.

    3)      Beyond the Brink: Lays a field of gravitational energy in a half circle in front of Graviton.  Enemies that walk into this are left vulnerable to finishers. Synergy: If normal Vulcan is used on these enemies, the damage is increased by 50%.

    4)      The End: Cataclysm can be charged into a giant orb.  Enemies that are too close to Graviton and the orb are sucked into the orb increasing the damage 5.5% per enemy max is 6.  Synergy: Allies that shoot this orb causes waves of radiation that erupt damaging enemies meanwhile gaining status resistance for 10 seconds.

    Cosmetics:

    Anyone can offer input here about helmets and skins I guess.

    Extra information: I did have a post similar to this prior, but for some reason, it got deleted.  Oh well.  Any feedback is welcome.  Also, I can't draw digital art.  I'd love to see how he'd look possibly. I see him a hulking frame that has limbs and fingers that are attached by gravity points (earth and the moon). Particles orbit around his waist area forming a belt.  Energy vents all along his back. They flare when he uses his abilities.  Face kinda like K.I.T. from Knight Rider.  That's all I got. Happy hunting Tenno.

     

  13. On 2018-09-29 at 6:39 PM, RaphaelSanzio said:

    Well, it seems there will be floating cities from what the stream showed. Would be pretty cool too if the skies were not limited to a 4 player instance like the Plains are, and you could have more players surfing in the clouds.

    I hope that DE implements a cityscape in Jupiter when that open world is to be done. 

  14. 7 hours ago, KeLaRo said:

    I really love Archwing, is simple fast ,dinamic and 60fps friendly also on my potato pc.

    Archwing is like Macross and Gundam togheter ,why dont add some game mechanic for increase this?

    Melee Combat suggestion:

    • Add executions, with some special Mod, different type of executions could be obtained (working like "Finishing Touch", but allow to recognize enemy criticaly wounded,and add own animation)
    • znwgbkstbejhfs9x0rd1.gif
    • Add special "Knight" opponent, that use Melee too.
    • Add duel defense animations, Archwing can deploy its melee with a Mod like "Parry" or "Reflex Guard" for the warframe. This allow to have a "face to face animations if Knight use his Melee attack crossing Player melee attack. 
    • 12207226_f520.jpglatest?cb=20151105013812
    • like a cypher, the defense or counter strike is a success if a key's combo is correctly typed ( like E ,E,W,E) or something similar

     

     End of Mission sequence/ Extraction.

    the extraction sequence is always the same in classic missions, but for Archwing could be easy have different final escaping different depending on type of mission.

    • Sabotage: Should give more visibility to the target destruction.
    • Extermination: Could end with the arrive of friendly troops, that are finaly safe on that route.
    • Duel (new type concept) : like a final boss scene, a special replay of last critical attack could be deployed ( maybe adding the sequence animated/special image to codex?)

     

     

    I honestly believe that corpus and grineer could design units that are designed to specifically attack warframes on archwings.  the corpus examples may appear more gundam. the grineer would be fairly cool. jet pack assassins? yes please. 

  15. On 2018-08-04 at 11:02 AM, Arkreiner said:

    Warframe idea for a new Warframe (Character)

    By: Arkreiner and Mr.Shadow188

    Thanatos

    Warframe Lore: Older Brother to Nyx and Nekros, Thanatos is the frame of fear itself. Utilizing abilities that leaves his enemies paralyzed with fear and Ravens to do his bidding.

    Original Lore: Thanatos, the god of death. Son of Nyx and brother to Hypnos. Appeared to humans to carry them off to the underworld when their time of living had ended. https://www.britannica.com/topic/Thanatos-Greek-mythology

    Abilities

    1st ability(Dark feather): Throws a Raven at his enemies dealing impact, puncture and slash damage.

    2nd ability(Glare): Rips off his mask to paralyze the enemies with fear. This leaves the affected enemies to executions.

    3rd ability(Crow Barrage): Summons Ravens from both hands that creates a Tornado of Ravens in the spot he is standing. Enemies take damage when in the perimeter. Crows will dive down on enemies inside and deal impact, puncture and slash damage.

    4th ability(Die for me): Turn into an orb of darkness that covers a wide area. Enemies that walk into the orb are executed by Thanatos.

    Passive ability: Enemies that melee Thanatos are paralyzed with fear.

    Signature Weapon

    Eros: A Scythe that can switch into a sword. When in sword mode, the top half of the blade can bend down into a curve creating a scythe. While in Scythe mode: Slow attack speed with high critical chance. While in Sword mode: Fast attack speed with High Status chance.

     

    Alternate Abilities

    -          Turns into Crows and dashes into the desired direction.

    -          Summons a cloud of Crows that seek out targets

    -          Slams his fist on the ground to create a pool of demise that sucks in enemies that walk into it into the center. This deals damage over time and increases as the enemy gets closer to the center.

    -          Releases a wave of darkness that causes the enemies to panic and have reduced armor. Increases allies armor for each enemy affected.

    -          (Decay) he targets an enemy and the target has reduced damage and armor

    -          (Death Drive) removing a long-hooded cloak revealing a skeleton like frame surrounded by shadows and he screams while running around really fast

    -          (Death Drive alt.) Summons a coffin, jumps on it and dashes forward

    -          (Slumber) When Operator jumps out Thanatos is put in a protective coffin. When operator returns Thanatos bursts out of coffin which turns into ravens that damage nearby enemies.

    -          (Slumber alt.) Enemies killed by Thanatos turn into coffins and explode when an enemy approaches.

     

    Entries on Thanatos

    1st report on Thanatos:

    Konzu’s Log

                    Our Scouts have been reporting strange activity on the Grineer in the Plains recently. Some scouts have reported Grineer standing like statues for over 4 hours. One scout worked up the courage to walk up to a Grineer camp, steal some supplies, and quickly run to Cetus. The scout that came back with stolen supplies said, “The Grineer were just frozen there. All their eyes were facing the same direction, as if something had paralyzed them all at once.” No recorded creature home to the Plains is capable of this. The scout did find another strange item while he was stealing supplies, a single black feather.

     

    2nd report on Thanatos:

    Lotus Entry (Mission Brief)

                    Thanatos, master of fear, was one of the first Warframes ever created. This Warframe has gone rogue and was recently spotted in the Plains of Eidolon. He has been killing the Grineer and scaring the locals of Cetus. Find Thanatos and stop him.

     

    3rd report on Thanatos:

    Orokin Log (Tenno Councilor WP)

                    We had to abandon the project for Thanatos, well more like he escaped. None of the guards could stop him. We saw some other Warframe users killed, a Volt tried to stop him but was paralyzed as he went to draw his sword. Another was paralyzed and cut in half, it was a Rhino, his operator attempted to jump out at the last second but got paralyzed half way through Rhino. Now he is paralyzed and stuck with the top half of his body sticking out of his Rhino Warframe. We are going to be sending an Elite team to go after him but we need to repair the damage he has done first. I just hope he doesn’t run into innocent lives, may god help whomever he does run into.

     

    obvious persona fan is obvious. his 2 is atlas without the petrifying effect.  his 1 can be his 4 as well. that fits with the way they do abilities for the frames. Alternatively, his 4 can be his exalted scythe maybe.  As he kills enemies, they build up counters and then when you cast it again, he creates the orb and it does what's stated earlier for only 5- 10 secs regardless of duration mods depending on the marks you have. You have to kill a lot of enemies for these stacks to do right. For example, for 5 seconds you have to kill 20 enemies (your kills, no assists) and for 40+ to get the 10 seconds.  This is an attempt to balance him.  His 3 needs to be a casting area like hydroid's 1.  The longer he charges the more damage overall.  If you can't tell I like this idea. :) 

×
×
  • Create New...