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Tau.

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  1. Sure, you guys like to say the community likes to comment on an update before even trying it, and I'll test to see if it's as bad as it sounds, but if that wording is accurate, then the words I have for it are: "You try to hype up blast with the Nightwave aesthetic, you try to hype up blast with Gauss prime, you try to hype up blast with talking specifically about it with the Alchemy game mode, you make a trend of sprucing up the less-visited elements lately (Corrosive, Cold, Puncture, Impact, and even Magnetic), you release a high-investment item that gives blast the tiniest of fringe applications at the cost of far more effective options - as a tradeoff of damage for an aspect of "active cover fire" - only to axe it first thing this year by tying it down to shield recharge delay. Nice." Edit: Yeah it's exactly as bad as it sounds. Topaz shards are now dead content.
  2. When can we get the tunes for the Somachord?
  3. I like the addition of Void Angels in these assassinations - please keep them around after. More side objectives like them are nice.
  4. Love the overall design at a glance, but a couple issues found with the Sevagoth deluxe skin: - Color channels are inverted from the standard (metallics are in channel 1); this causes clashing issues with the majority of attachments when trying to incorporate the Gillychap shoulder plate into a look - Single-color energy trail emitted when running in-mission (similar to the Baurahn Prime Ephemera's trail); hard to work with and shuts down dual-energy-color based looks - Glaukus shoulder plate's jellyfish bits don't use player's custom energy colors - Jellyfish/man-'o-war flesh bits get blindingly bright in some lighting conditions - Glaukus Halyard physics very stiff for a rope (more stiff than even the Pulchranopsis syandana)
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