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Ethice

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Posts posted by Ethice

  1. Screenshot_2024-04-16_230311.png?ex=6633Adarza Kavat perpetually have a red outline aura effect and nothing I do seems to make it go away permanently. When I choose it in the arsenal as a companion the effect doesn't appear until I exit the arsenal, but then it will persist until the model is reloaded; upon returning to the Orbiter / Camp or changing to another companion and changing back.

  2. On 2020-06-26 at 2:00 AM, CuriousCanidae said:

    Does it effect Simaris blips, Tranq blips, Mining flashy circles too? I hated that option as it made exploding containers just explode all over my face. Turning it way down made my game friggin bearable.

    Possibly, but I'm not 100% sure. The flashing from the icons could be affected by the slider, but you'd have to test it out

  3. 7 hours ago, Vahenir said:

    The first one has really been bugging me. The railjack seen from the orbiter will use the default skin and take whatever colors you set to your orbiter interior rather than showing the actual skin and colors used on it.

    I haven't had an issue where it copies my Orbiter's colors. Mine keeps the same colors I set to the Railjack, but it reverts to the default skin

  4. 18 hours ago, CuriousCanidae said:

    Oh god exactly this.

    I can't see any of the lines on Octavia's 3 (which I used to use white, was so bright it almost blinded me) anymore.

    Nor I can see any of the wild animals through the Tranq scope or Simaris target spots because everything is so dark / faded now.

    I thought it was me changing options but god it was because of an update...

    For me all of that was affected by the "Effects Intensity" slider. It was buggy for me before so I thought it was a slider to affect the intensity of the screen shake effect listed directly above it, but after this update it started to work properly without me knowing. It affects the brightness of all sorts of things in game; Abilities, Starchart, Holographic asset effects

  5. Nothing major or game breaking, but some of these problems have persisted since day one of Railjack.

     

    This first one is a recent bug I've experienced. I noticed it sometime after the Deadlock update and I can't recall it being an issue before that content drop. The railjack, when viewed above the Orbiter, shows with the default skin.

    https://prntscr.com/t5ywml

    This one I think was, initially, fixed with the Deadlock update, but broke again with one of the following patches. The ordinance component is discolored and will only take on the correct color after reselecting a skin. Getting the color to reflect correctly in the drydock through this method does not persist into any mission and the color will revert to default.

    https://prntscr.com/t5ywpa

    https://prntscr.com/t5z2tu

    This has been around since launch of Railjack and I'm surprised it hasn't be resolved yet since, while minor, it's a very, "in your face" kind of bug. Carcinox weapons do not take on the ship's energy color. [ Note: I've only ever really used Carcinox and Apoc so I don't know if this issue applies to other weapon types. I'm also using the Zetki versions of both weapons. ]

    Carcinox -

    https://prntscr.com/t5ywux

    Apoc -

    https://prntscr.com/t5ywwa

    This issue is a bit of a weird one as a whole effect seems to have vanished. Near the conclusion of the Railjack cinematic when leaving the drydock the ship jumps away and a void wake is supposed to appear in the distance as the ship enters void space. The ship, now, seems to jump away a few degrees to the right as opposed to directly away from the viewer and there's no wake left as it shoots off into space. Kind of a bummer since that effect, while small and short lived, was a very nice punctuation to the end of the whole scene.

    https://prntscr.com/t5ywsu

    Finally this last bug is a little weird as a patch went out a while ago that fixed the initial color issues with Tether, but that fix didn't apply to it's explosion. In short; Tether's explosion color remains default.

    Tether active -

    https://prntscr.com/t5z84z

    Tether explosion -

    https://prntscr.com/t5z7gb

  6. 31 minutes ago, SailingSilky said:

    I would previously always have this issue if I tried to enable High Dynamic Range so it is not a new thing, but now it is enabled with no way to turn it off.

    It also makes health and energy orbs darker. Enemy abilities such as nullifier bubbles are a lot more see-though and harder to spot.

    Raising your effect intensity helps these issues a bit but it is not as good as it used to be, even at max.

    I'm actually just dumb. This whole time I thought the Effects Intensity slider pertained, specifically, to the the intensity of screen shake, listed directly before it = n=

  7. 9 minutes ago, Jinxmi said:

    I don't mind the brightness, Why is the Energy color of my Wukong and syandana, and also the emblems barely visible

     

    I barely see the Hints on the SImaris Target Q.Q

    It's because a change in this patch caused -all- effects; Warframe powers, Operator abilities, effects on enemies like the Simarus target outline to become incredibly faded. It's like all of those effects are set to 25% opacity or something 😕

    • Like 5
  8. 5 minutes ago, LSG501 said:

    Going to be blunt... I honestly have no idea who thought this change was a good idea, it's just too dark in general, it's almost like the person who decided on baseline is working on a screen with the brightness set too high.   I'm going to assume, seeing as I am set to high in most cases that I wouldn't have been affected by said 8bit techniques.

    I already felt some parts of the game were too dark and needed to brighten up the settings (and no it isn't my screen it's accurately calibrated by a spyder pro for my work) and now it's even worse... hell there's some locations that are so dark, even with the (useless) torch, that it feels like I'm feeling my way around, they're even worse now.

    Now you're saying to use HDR, well ok... my only option is the experimental thing at the bottom which even states it won't work without an hdr monitor...

    I'd also love to know where autoexposure is because I sure can't find it anywhere in my settings...

     

     

    They removed the option to enable and disable adaptive brightness with this update, me thinks

    • Like 6
  9. Since patch 28.0.6 went live all of the effects in the game are faded in luminosity. This issue not only effects all Warframe powers and weapon effects, but also any holographic decorations and holographic objects. Previously, this only occurred after I pressed the save button in options regardless of whether or not I made any graphic changes, but now it's persistent throughout the game, at all times, when applicable.

     

    https://prntscr.com/t5tmm3

    https://prntscr.com/t5tmmh

    https://prntscr.com/t5tmn4

    https://prntscr.com/t5tn2a

    https://prntscr.com/t5tn8b

    https://prntscr.com/t5tna9

    https://prntscr.com/t5tnbv

    https://prntscr.com/t5tndu

     

    Edit: This issue also affects the star chart.

     

    https://prntscr.com/t5ty1y

    https://prntscr.com/t5ty3f

     

    I'm just dumb > n>

    • Like 3
  10. Very simple bug, visually speaking. The magazing for the Zundi pistol skin is shoved up into the receiver or barrel-ish portion of the skin when holstered or in hand. When you reload the magazine will then be put into the correct spot, but it resets into the incorrect location whenever the skin is refreshed after a zoom in from a sniper's scope or any transition that forces the model to reload. I've confirmed this happens on multiple weapons. I've applied the skin to Stubba, Kuva Seer and Plinx and all experience the same issue though Plinx, having no reload animation due to it's mechanic always has the magazine out of place. Thanks for the cool skin though 😄 Hope this gets fixed soon.

    1LpAL9THQp_v2ANuX15AWQ.png

  11. With the introduction of the Parazon and it's, subsequent, animations there have been requests to have the Parazon assassination threshold to be modified to allow players to perform the special assassinations on normal enemies more often. I'd like to propose that, instead, all assassinations should have their camera work brought up to par with the cinematography of the Parazon's. The new assassinations have so much weight and flow to them it's amazing to execute them, but they also make normal assassinations feel like; just another attack, in comparison. Perhaps all assassination animations have already been planned to receive this pass come the completion of Melee 3.0, but I felt inclined to toss in my two pennies to keep the idea alive in case it was not already under consideration. Great work on the Parazon, D.E. 😄

    Stay stealthy, Tenno

  12. This rehash for it's first ability would go a long way in making it relevant beyond the sustain gained from using it in tandem with it's third ability. I'm of the opinion that Revenant's Enthralled targets should be either immune to all ally damage or take only a small percentage of it as when I'm running with Revs they have almost no control over where Thralls die and thus no control over where the fonts they leave behind are located which end up doing next to nothing due to usually nigh optimal positioning.

     

    An idea that I think could make some headway in improving the existing structure of the first ability would be to add seeking projectiles to the fonts so they act as turrets shooting out bolts similar to the ones produced by Tatsu or Kit Guns utilizing the Pax Seeker Arcane.

  13. Pretty simple issue, at least on the surface. A few of the newer operator hair styles have a mistexture that appeared, at least from what I noticed, the first hotfix after they were released. It's a bit jarring to look at closely, but other than that the new looks along with the new outfits are a pleasant addition.

    OperatorHairBug_zpsprrpnk3u.jpg

    OperatorHairBug2_zps5azznejb.jpg

     

  14. o7

    Simple enough issue that I've noticed for a long while now. In the surface landing zone room on the Uranus tile-set there is a a large missing tile of water adjacent to the platform you start on. The tile used to incorrectly appear further into the room near the staircase, but recently it's simply missing all together from it's original position.

    UranusOceanMistexture_zpswienaaxy.jpg

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