TheCynicalSuperior
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Posts posted by TheCynicalSuperior
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Vectis Prime is a clear winner. That extra damage really adds up when you add critical chance and critical damage to the equation
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1 minute ago, Gabbynaru said:
Pretty useful, if you ask me. Especially when you have a D polarity by default on the weapon, might as well make the most of it.
Even with this it is definitely the LEAST useful 165% Elemental. Requiring a polarity most guns don't have. For a damage type that's the weakest with it's combinations. In most cases it's just more worth while to put Vigilante Armaments. It doesn't require a D polarity and it doesn't ruin your damage spread for procs
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After I've been playing for quite a while, seeing many new Baro mods come out. With the advent of Primed Fever Strike I have to ask. When will rifles get the same treatment every other weapon class has had when it comes to primed mods? Every other weapon class has a primed mod that SIGNIFICANTLY improves the performance of all or nearly all weapons in that class. Primed Point blank for shotguns. Primed Target Cracker and Primed Pistol Gambit for Secondaries, and SO many mods for melee it isn't even funny. Least of which being Primed Pressure point. So the question remains. Why are rifles seemingly forgotten about when a new primed mod comes about? Being given only tangentially useful mods such as primed shred or one of the Bane mods that most users don't even touch.
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Since the changes to snipers and in return the change of the scoped in bonuses, what does the Lasting Purity augment do now that the flat damage increase when zoomed in no longer applies?
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Would be incredibly hilarious if it did, but no it definitely does not.
SpoilerFor good reason
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37 minutes ago, Faulcun said:
Has not been years.
Snipetron was available about a year and half ago during the "Project Undermine" tactical alert
and the machete was available in march of last year during the "one thousand cuts" tactical alert
Just setting the information straight.
Thanks for the clarification, but what's your view on this?
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8 minutes ago, GOEATSOMEFUSHM8 said:
Snipetron as a drop for either Nulifiers or Sniper crewmen.
Machete as Scorpion drop.
We already have the gorgon drop from heavy gunners, so why not?
I mean there's really no reason to screw people over who just want to collect the weapons / want the mastery, I think they deserve some sort of release at all, even if it's just a tac alert, but I'd prefer it if it's like the gorgon yeah
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They have been unobtainable for years at this point, and I'm sure me and a lot of other people who either haven't been playing at that time, or missed the alerts that reintroduced it, think that a re-release of these relics of a weapon should happen. Either as another tactical alert or maybe a drop for certain enemies
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22 minutes ago, zCaesar said:
I was busy and wasn't playing during the time of the Supra Vandal Ambulas event. I really want the weapon though, as I already enjoy using the normal variant.
Is there going to be a way to get the Supra Vandal again anytime soon, like the Ignis Wraith? Is it tradeable if unranked? Thanks.
Oh hey lol, I was the guy from trade chat that talked to you. Anyways yeah it's not tradeable, and as for when it's coming back? Who knows, it could be a good while from now
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10 minutes ago, ALuckyTeddyBear said:
I don't believe it would kill sentinels, Helios and Carrier would still be helpful to those who want easy scans or converted ammo. And the other sentinels are used by a smallers number of players for an minor touch of extra CC or killing.
Me saying that is more saying that I feel like most sentinels give minor benefits at most, along with the problems in survivability, without vacuum they'd be inferior, for the most part. Especially sentinels like Dethcube
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18 minutes ago, JRMC said:
Waste of mod slots. Give us innate vacuum. Boom, done. No need for bizarre balance changes.
I really don't see how this isn't in the game yet, Vacuum as it is is wasting a mod slot on sentinels, I just want to be able to run my kitties without having to inconvenience myself. But then again, if they do that I'm pretty sure sentinels would be pretty much dead lol
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Pretty good stuff I gotta say.
Although to distinguish the forms a bit, maybe the faces should have one solid colour instead of both at the same time but just inverted?
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1 minute ago, Mews said:
So F*** the 5-10%?
I'm pretty sure not all left handed people care, in fact I'm pretty sure it's just you, not to be confrontational lol
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Just as it says, my Kavat got completely stuck while farming Amino beacons for the event, I got no buffs nor did the enemies ever try targeting it, maybe connected to another bug involving zombie pets?
SpoilerIt's just standing there, menacingly
SpoilerHaving a nice rest after a hard day of killing corpus
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2 minutes ago, Eathian said:
I would tend to disagree. Just adding a bunch of new scenes *cough*Captura*cough* just seems like a cash grab.
How is providing something people have been wanting for, and is completely cosmetic a cash grab? It's free to play but not everything is free, devs have to make money somehow and giving us a way to customize the interior is a nice option
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That's
3 minutes ago, Eathian said:But it certainly makes more sense to have a difference based on that than being able to pick "Infested" "Grineer" etc.
I wouldn't say it makes sense, and besides let's be real DE if they do implement this isn't going to make it for free for whoever already owns the landing craft, so arbitrarily just limiting it to the landing craft stifles a lot of the possibilities of what I and a lot of other people want
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1 minute ago, Eathian said:
I personally just want to see a difference between the ships. Some interior change from Liset to Mantis etc.
Those are landing craft, they're separate from the orbiter
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Just now, Serinexxa said:
That would be something unique to add to syndicate pools I think? At least in Perrin, Steel, and Veil I suppose. I'm a huge fan of the mechanical Corpus aesthetic and I'd love something like the Relay boardroom in a sense.
Also, normal containers as decorations. We have the unique resource ones, but Corpus/Grineer/Orokin/Reinforced smashable boxes would be nice too.
I'm a HUGE fan of the Grineer aesthetic myself and would love it if my orbiter interior can match everything else I have, I wish that this is something they can add sometime in the future
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I want to suggest a way to customize the interior of the orbiter beyond simply putting decorations, but perhaps a way to swap between different models of orbiter interior, as the place you spend most of your time as a tenno when you're not in mission, I've grown to really get tired of the same old interior that's frankly plain and uninteresting, I really want a way for people to choose between different interior models, maybe even some interiors having a theme based on factions, like an infested orbiter, or a Grineer one, maybe even an orokin orbiter interior. Anything besides the same interior we've had for years
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A very painful problem I noticed when doing the Limbo quest now that the Limbo Rework came, and I'm actually interested in the frame, is that when I was grinding the excavations for his parts blueprints. Power Carriers just simply would not spawn for extended periods of time. Things to note were that I was soloing all missions and while I've noticed this problem even in 4 player missions, the lowered spawn rate for carriers in a solo excavation mission means that I was sit waiting by an excavator, twiddling my thumbs for entire minutes on end before a power cell carrier spawned in, and other times there were spawning two or three at once. This kind of inconsistency was extremely frustrating while I was trying to get Limbo's parts, and frankly I don't know why there isn't some sort of system that guarantees a spawn when the excavator has run out of power, so you're never exactly left just waiting idly to see if a power cell carrier spawned or not
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Like the title says, ever since riven mods came out, I've been wondering where there's no accuracy stat? There's other mods that affect accuracy so I don't really see a reason for it to not be a stat, especially when worthless stats like zoom is in the pool, pretty sure I'm not the first person to ask, but yeah.
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With the introduction of Nidus, is there a possibility for more warframes that are closely related to enemy factions such as a grineer based warframe or a corpus based warframe with lore and powers to suit each respective faction?
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Just now, Xiusa said:
Just use a Kubrow they're better than sentinels
I'm pretty sure you meant Kavat, Also gotta have that vacuum
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Reminds me of when they changed mag and removed the scaling in her abilities, I don't understand why Fixed damage values still exist with some warframe abilities, seems completely draconian to me.
Only problem is if you add scaling to her abilities it'd require basically an entire rework of her kit as scaling with her current abilities would be ludicrous
Lack of useful Primed mods for rifles
in Weapons
Posted
Shotguns ALSO have blaze and pistols have Lethal Torrent. So those weapon categories had parity between the rifles in my opinion. But now they also have these other primed mods that make the vast majority of them better than most rifles, and if we're on the topic of not needing them. Then why do melee get most of the best primed mods when they're clearly the strongest weapon class?