

(PSN)CommanderC2121
PSN Member-
Content Count
1,943 -
Joined
-
Last visited
Everything posted by (PSN)CommanderC2121
-
are infested kitguns to weak?
(PSN)CommanderC2121 replied to Battle.Mage's topic in General Discussion
I built a vermisplicer secondary since it sounded cool, but Im convinced its bugged. Stat wise it should be great, its decent damage, high ass crit, and although its status shows its a shotgun thats still fine. Beam shotguns like rhe phantasma and phage are doing great at the moment. The issue seems to be the targeting. For those that dont know, the vermi secondary has a bunch of tentacles that scale with multishot (like the phage) but instead of staying straight ahead, they will stick to enemy targets, and from my testing the beams have a very strong lock on. However, this means y -
Melee falls into the same category aa guns for me. They arent abilities. I personally use many ability heavy frames, like Grendel, Gauss, Ember and Atlas. I personally started the game mid-late 2015, and since then technically energy gen has been nerfed multiple times. Energize has cooldowns, Zenurik requires activation as opposed to a passive energy gain, and while some frames do have their own forms of energy management (Gauss 2, ember 4 aug), there hasnt been much more added. The issue is that the game is now 7(?) years old, so the amount of people who had energize 4 years ago, whe
-
12 of any frame is excessive beyond measure. There is no reason youd ever need 30 mod configs, possibly 60 if you buy the extra, EVEN including helminth possibilities.
-
Hell, Id be one of them. I enjoy how warframe works atm, because its my cathartic stress release after work or classes. If it suddenly shifted to become tactical like what the other guy suggested Id probably not play it, or at least play it less. Furthermore, while the gunplay is good, its not like Destiny’s. Being forced to rely on guns would remove the power fantasy many frames have, whether or not its good for balance.
-
Start treating Iron Skin like an actual feature...
(PSN)CommanderC2121 replied to (XBOX)GodMasterTP's topic in Warframes
3 actually, since they added the drone at the top of the bubble you can shoot to forever destroy the bubble -
Start treating Iron Skin like an actual feature...
(PSN)CommanderC2121 replied to (XBOX)GodMasterTP's topic in Warframes
I do believe iron skin should be naturally recastable, and instead use the augment to give it damage and one other small thing to make it more of a utility augment instead of required False. Not on the stack removal part, but on the other things. Its not hard to group up enemies, either with weapons, subsumed ability or arcanes, regardless of the mission type, and on missions like railjack you never need the tower sized hp bar you normally can get anyway due to there being less total enemies who pose a major threat. If you never leave the railjack, you have 0 issues, if you are a board -
Straight up no. At least, not on the frames we have. Especially in the case of atlas it would destroy his gameplay. However, I wouldnt mind seeing a new frame utilizing this method, like how Lavos has cooldowns.
- 1 reply
-
- 2
-
-
Some Nidus changes to make him even more fun
(PSN)CommanderC2121 replied to TTraw's topic in Warframes
I disagree on this point. Not only can he provide a sizable heal, while not as big as wisp/oberon, its still noticable, he can also buff frame power strength when linking with allies, allowing them to also overcharge abilities for fun combinations. I also disagree here. His 1 and 3 need to stay, and personally I do enjoy his 2 enough to not lose it, but his 4 is probably the weakest in his kit. Thats not to say it's bad ability, but more so a testimate to how good the rest of nidus is. Throwing something like heat/ice EW to further increase his insane survivability, fireblast/shuriken -
Inaros has a major issue that needs to be solved before he gets buffed. His base stats are too goddamn good, and they only got better with his prime. Theres a reason he is still a highly used frame in higher Mrs, and thats because he can lazy tank better then anyone else simply due to have a hp bar that says “F*** you” to anyone under level 100. That combined with his old covert lethality build meant that until melee 2.999999 he could also infinitely scale damage, although that combo is now gone. I really doubt they will rework inaros because of how good he is at base. Its not as imp
-
Casual Mech User...Do You Really Need Bonewidow?
(PSN)CommanderC2121 replied to (PSN)BuzzZaw82's topic in General Discussion
Its a shame you only look at 3 stats before dismissing a weapon then. The ayanga does have better inital damage, but it has less crit damage and less status chance. Furthermore, while the ayunga has better radius on the explosion, it has a harsher damage fall off, so the increased damage falls off when you are using the AoE anyway. Both weapons fire about the same rate, although morgha is faster, leading to a better dps, and this is all before mentioning the morgahs secondary fire. Not only does it do more damage, have a better crit chance, crit damage and status then either the ayunga or morg -
Casual Mech User...Do You Really Need Bonewidow?
(PSN)CommanderC2121 replied to (PSN)BuzzZaw82's topic in General Discussion
Ill be straight up, anyone who says the morgha is bad/underwhelming has not used it correctly. It wont have as much single target as the mausolon, but it makes up for it in insane AoE damage. The primary hits hard and has a nice AoE, think slightly larger then the chaukkur, so while you still need to aim, it will clear enemies next to your inital target no problem. And the alt fire? Say goodbye to anything in that radius or even close. Insane damage numbers across the board with a great synergy of critical focus and dual rounds -
Well, since as far as I know it isnt possible, are you sure you saw khora use it and secondly, maybjust be a lucky bug
-
As an cmdr myself, I cant wait till oddessy
-
Don't get why Platinum is Tradable...
(PSN)CommanderC2121 replied to LoriSei's topic in General Discussion
New players dont really have rivens until a time where they should understand the market at a basic value. If they undersell, thats on them. We shouldnt provide a safety net for because someone may undersell something when said safety net could ruin the market economy -
Ah, ok, that make sense Lmao
-
I personally wish the decoy could replicate warframe power casts, would let loki make some cool radial disarm combos, and allow a whole host of fun mechanics when you subsume decoy.
-
From my testing pressure/fury werent buffing iron bride, was that a orphix patch change? Also, I noticed weird interactions with the shield bash were it would do more damage then the blade, but against shields it did less then 10 damage every time, is it supposed to not hurt shields? Finally, I see a corrosive blast build, would you recommend that over corrosive heat and if so why?
-
The gun is stat wise fine and all. Has some surprisingly high upfront damage, although its poor crit stats means it falls off after a while, and a decent status. Its biggest issues IMO is it feels clunky to use and almost requires ammo mutation
-
Could you share your bonewidow build please? Ive got 3 forma into ironbride but it doesnt do anything more then 40k damage, and cant easily deal with the infested on deimos beyond the second iso vault
-
It looks great now!! Thank you :D
-
I like these ideas, and personally I still think either ironbride needs a massive damage buff or archwing melee mods need a rebalance upwards. As a side note, the font being straight black makes it hard to see on dark mode users like myself.
-
I still feel like you never properly explained how Gauss plays like old WoF ember. Ember didnt run into a room and clear it with ease, she cleared the room 3 hallways down without lifting a finger. She (and current day equinox) could simply activate a single ability and run to extraction without doing anything else. Ember could even do that to level 50 or so if you had the augment or hit 2 occasionally. Gauss runs into a room and opens fire with the highest firerate buffs possible in the game. However, you only get these buffs by building a separate meter that also dictates your DR