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(PSN)CommanderC2121

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Everything posted by (PSN)CommanderC2121

  1. As other said after, duplicate only works with base crits, naturally yellow. If you have wrathful advance and more then 200% crit its physically impossible to yellow crit with WA active. I understand the intention, just not sure if it works given the rest of the build
  2. Might I ask why duplicate? Ive found melee exposure to be better as its just free damage at all times
  3. Honestly I think AoE weapons are in some of the best state they’ve ever been. They have clear upsides and downsides. If we compare now to the other 2 major time periods for AoE, 1) where you insta killed yourself if your shot was slightly too close to your frame, 2) AoE had no downsides at all and was beyond the most dominant weapon type, then I dont see how the current iteration isnt the best for the game.
  4. Imagine if the pull strength grew with damage mods, and too high of damage mods just kill you on impact
  5. Pretty much. Dont forget to use prettify for more damage and passive stacking. Atlas’ rubble heap augment is amazing, and imo required for later game runs due to the benefits of free landalides
  6. Remember back in the day when wukongs passive was *+2 seconds to combo duration* Not at all. My friend has been making gara a slash proccing monster while Ive been making excal an invincible dashing beast. Its so fun
  7. I feel like everytime I see people talking about a game mechanic they want removed, one of the most common are stat sticks for psuedo exalted weapons, those being the first ability of Atlas, Excal, Gara, and Khora. Honestly, as someone who has for the last few months fallen in love with making excals slash dash a damage monster, I think we need more. Not only have psuedo exalted weapons become more powerful with incarnons, but the new melee arcanes have further given them a lot of opportunities. Id go so far as to say in many cases the psuedo exalted weapons are equal or better then most standard exalted weapons. So now, we need more psuedos, or ways to make psuedos. My first choice? Give mach rush a way to scale damage based on melee mods. Make it an augment, and finally let me run through every grineer A-train style!
  8. Welcome to the fight club. Number one rule, we dont talk about fight club. But seriously welcome. As others have said, I highly recommend Kullervo’s subsume for instant easy red crits, and the Magistar, sibear, and ceramic dagger incarnons for stat sticks. I will also however recommend the mk-1 Bo as a stat stick. It gives the highest status increase of 38%, bumping landslide from 5%->43%, which makes applying viral and other statuses extremely easy and effective. Condition overload sadly does not work, but even just viral procs crank up the effectiveness a ton.
  9. She got minor changes but nothing that massively swayed the needle. Her defense strip is ok but its limited more then other comparable abilities, and while she can be invincible, so can many others, and they dont lose movement or a mod slot so that they can move. Tbh I just feel like she doesnt encapsulate the theme well enough. her 1st is a meh ability that requires more investment then it gives, her 3 is a very solid ability that sometimes runs into issues with enemies not targeting each other, and there could be an argument made that loki's radial disarm does what she does equally or better. Id love if she could actually mind control an enemy and play AS the enemy. The tech is theoretically there, with Kahl/Veso gameplay as evidence. Her 4 doesnt make sense with the rest of her kit. If she is a mind control frame, why can she generate forcefields. If she is a psionic frame, then why do we only see some psionics in her last ability? I don't need her to excel in damage, but I feel like she has a lot of potential with her theme that goes untouched. I feel like she would benefit more then any other frame if she received a rework because the game is such a different game then when she was released.
  10. As long as Nyx stays untouched, I will not leave my hill claiming she is the worst frame. Even old hydroid at least had reliable cc
  11. So spamming plunder isnt a good idea. It refreshes when you cast it, and the buff scales off enemies and the amount of corrosive stacks, after which it removes the stacks to make the armor reduction permanent. Also you dont need an augment to heal. Theres a multitude of ways to heal.
  12. With auto melee, Id love a full auto option for guns. I mainly use gauss, and besides a select few all single fire weapons are unwieldy at best on Gauss, and at worst cause physical pain to fire rapidly
  13. I will say, I unironically love decoy on limbo, as you can banish the decoy and it just works. But I agree with the sentiment. I wish more helminth abilities got buffs at the very least. Speaking of decoy, Ive always thought it should mimic your abilities you cast, think like wisp willowisp
  14. See ya next upd….wait thats the whole point of the post?? ok then
  15. I keep seeing people understandably talking about the styanax augment, as it is amazing, but I feel people are sleeping on the sevagoth augment. For those not aware, the new augment allows sevagoth’s first (and the 3rd in shadow form) to provide an additional crit buff when shooting debuffed enemies. This is a base chance of 50% crit. But heres the thing. Its additive crit…. That means just 200% crit chance allows every weapon to guarantee crits on any debuffed enemy. And when a debuffed enemy dies it spawns a shadow (up to 3) to roam the map and further debuff enemies for free. As far as I can tell the shadows just automatically seek non-affected enemies allowing for almost constant uptime. Its seriously so good and youve got to try it out.
  16. Pretty sure theres a 15m autofail for survival if the life support has ended. I remember years ago playing valkyr and being curious how far I could go with no life support and having the mission suddenly end after having no air for a bit
  17. Yep. Voruna has always been almost amazing for a frame, but I still dont understand how she released with so little synergy between her 3 basic abilities and her 4. At least this augment lets you maximize the damage stacking potential
  18. The base defensive properties of these abilities and Augment Mods have not changed! This change also has the added benefit of allowing “On Damaged” Mods and Arcanes to apply to all of the above! Prior to this change, the aforementioned abilities wouldmake the player "invulnerable" until the added survivability was depleted. Now, Mods and Arcanes like Adaptation and Arcane Avenger can now be triggered when damage is taken to Overguard, because it is treated similarly to Health and Shields. copied right from the patch notes, so assuming they are correct and the base properties were not changed…
  19. In the most recent update DE wanted to make overguard more built into warframe kits, and changed Atlas’ rubble, Frost’s icy avalanche and Rhino’s ironskin into overguard. They specified that the way you gain ironskin will not change, nor does it values, but now ot does gain benefits upon taking damage, such as adaptation. This makes rhino so much better right? Its already easy to reach a million ironskin, and with damage reduction counting towards it, the scaling is even more intense. Im not crazy right?
  20. Hey DE, the ability to have commas and spaces between damage numbers still does not work on console, any plans to fix this please?
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