Jump to content

(PSN)CommanderC2121

PSN Member
  • Posts

    2,711
  • Joined

  • Last visited

Posts posted by (PSN)CommanderC2121

  1. 32 minutes ago, (PSN)slightconfuzzled said:

    The last time I did a Radiation Sortie, I was matched with [DE] Rebecca. 

    I told them how cool it was to play with the Lotus, especially with cross play enabled, would have been impossible before, but I also didn’t want to be a #$&(% and bother her, because being Creative Director must mean being busy a lot. She said, “Oh, like you’re doing now?” I was taken aback, and all I could type was “Huh?” but she kept cutting me off and typing “huh? huh? huh?” and then using rude chat emojis. 

    I moved away and continued defending the defence point, and I heard her chuckle over the voice communications as I moved away. When It came to Wave 2, I saw her trying to shoot the Defence point with fifteen Stropha Primes all floating around her character. Like some sort of cheat code or Dev tool or something. 

    The rest of the team, were like, what are you doing, this is a Radiation Defence, you are going to fail the mission!! At first she kept pretending to be tired and not hear her, but eventually she stopped and turned on Warding Halo, which had the Augment on. She said that she had to apply it on all of us individually "to prevent any electrical infetterence,” and then turned around and used the wink emoji at me. Then after the mission, when we got our rewards, we all noticed we got 20 Legendary Cores. I think [DE] Rebecca used some sort of god mode or Dev cheat tool. She keep using the yawn emoji in the chat, until everyone else just left the group. 

    This is why I still play WF anymore. 

    This some kind of copypasta edit?

  2. 3 hours ago, (PSN)GNBlood said:

    Do i get diminishing return on heavy attack while equiping Condition overload and killing blow? My build is: Condition overload + killing blow + primed smite + grineer and primed reach + blood rush + Weeping wounds + reflix coil + amalgam organ shatter 

    Please tell Me if i have any diminishing return on my build

    Thank you! 

    you necro'ed a post unrelated to what you asked.....???

    • Like 1
  3. On 2020-08-25 at 4:25 PM, [DE]Danielle said:

     

     

    8/27/2020 Hotfix # 2

    In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

    Isolation Vault Bounty Changes & Fixes:

    • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
      d3dc4e59be820363a9d97cf8fb4bee15.png
    • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
    • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
      • 6 Residue for 1 or 2 player teams
      • 12 Residue for 3 or 4 player teams
    • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
    • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
    • Fixed a script error related to the Isolation Vault.
    • Fixed numerous script errors when encountering an enemy Necramech.

    Changes:

    • Infested Fish within the Cambion Drift are now always guaranteed to provide their respective Fish parts when cut! Descriptions of Fish parts now also include exact Fish source information.
      • The RNG behind Fish parts did not sit right based on player feedback, and we agree. Our intentions didn’t outweigh the value in this case.
        8635ea9d94bbf2c6c6d137db5e9652a0.png
    • The Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
    • Add a ‘View Cinematic’ button for Awakening in the Quest Codex section! This allows you to view the opening cinematic without going into the full tutorial. 
    • Added Xaku Blueprint to Cephalon Simaris Offerings for those who have completed the Heart of Deimos Quest.  
    • Reduced the Necramech Storm Shroud ability damage immunity from 1 to .8. This ability now functions similar to Iron Skin.  
    • Increased the Necramech Reach Mod base Melee Range from +0.17 to +0.25.
    • Improvements towards the Necralisk to Cambion Drift hallway trigger placement, so players may walk up to the door without leaving the loading trigger.
      • This also fixes misleading size of extraction zone radius on minimap.
    • Mining veins now have a UI marker present when the Cutter/Drill is equipped and you’re close to it.
    • Improvements to Mining FX/materials in the Cambion Drift to improve visibility.
    • Slight FX tweaks to the Deimos node in the Shar Chart.
    • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
    • Added descriptive text to the Scintillant to expose its secondary acquisition path:
      aad576924bef0060ff45ea221e168c95.png
    • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
    • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
    • Added more sound effects for the Vulpaphyla.
    • End of Mission screen music will now properly duck sound FX.
    • Performance improvements towards Cambion Drift terrain textures.

    Fixes:

    • Fixes towards Town, Relay, and Dojo server stability and performance.
    • Fixed a Heart of Deimos Quest progression stop due to an inability to swap back to the Omni repair tool when it’s required.
    • Fixed a crash if you died during mission 3 of the Heart of Deimos Quest.
    • Fixed a crash when joining a Cambion Drift mission in progress and the player is in a Wyrm Residue area.
    • Fixed a crash when Transferring into a Necramech out on the Cambion Drift.
    • Fixed numerous crashes related to interacting with Reactive Crystals. 
    • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
    • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
    • Fixed a crash during the Garv Bounty mission.
    • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
    • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
    • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
    • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
    • Fixed a crash when attempting to open the Gear Wheel after mounting a K-Drive.
    • More fixes towards a tunnel door not opening in the Necramech training mission of the Heart of Deimos Quest.
    • Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
    • Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode.
    • More fixes towards dying in a Necramech resulting in your Operator being invisible and invincible. 
    • Fixed the Fishing Spear not being given back if you died during the Fishing mission of the Heart of Deimos Quest.
    • Fixed Wyrm Residue spawning inside of inaccessible locations during the 'Collect Worm Bait' phase of a Vault Bounty.
    • Fixed objective waypoints not updating properly during the Necramech training mission of the Heart of Deimos Quest.
    • Fixed inability to use your Vome Residue/Fass Residue to craft Mutagen/Antigen Blueprints.
    • Fixed Refined Bapholite Blueprint requiring Adramalium instead of raw Bapholite.
    • Fixed being able to Transference into an invisible Warframe during the "Confront Umbra" stage of The Sacrifice.
    • More fixes towards ability to start Bounties during the Heart of Deimos Quest.
    • Fixed Vome Residue areas Reviving players (not intended!).
    • Fixed missing Vulpaphyla and Predasite Precept Mods from the Codex.
    • Fixed Clients sometimes not seeing the Purifier aura FX.
    • Fixed all squadmates getting the UI tips for the Necramech’s Necraweb ability when one player is using it. 
    • Fixed Cambion Drift Excavator objective not updating based on the number of players after a Host migration occurred. 
    • Fixed Cambion Drift Excavator UI disappearing after a Host migration.
    • Fixed players receiving progress towards Orb Vallis "Bounty Hunter" Challenge when finishing Cambion Drift Bounties.
    • Fixed Maturing a Pet through the Arsenal not refreshing the Arsenal, allowing for a 2nd failed Mature attempt.
    • Fixed some Deimos enemies having the wrong Health and Armor types.
    • Fixed inability to Chat link the Mausolon. 
    • Fixed Otak not spinning around when Loid is talking when speaking to him at his Mining spot.
    • Fixed music ducking Loid/Otak switch sounds completely.
    • More fixes towards missing Conservation Transmissions.
    • Fixed missing VO line when interacting with the Fishing Entrati member with no Fish in your Inventory.
    • Fixed two cases of Cambion Drift Bounty bonus objective UI appearing incorrectly. As reported here.
    • Fixed getting a blank screen when attempting to Cut/Provide Fish to a vendor but you don’t have any eligible Fish for that node (ie Fortuna Fish at the Cetus Fish vendor, etc).
    • Fixed Hydroid Rakkam Kraken not having its deluxe Skin applied during Undertow.
    • Fixed The Steel Path Deimos Trophy not matching the FX of the actual Deimos node.
    • Fixed incorrect Fishing Trophy diorama in Cambion Drift.
    • Fixed some Blueprint component text overlapping.
    • Fixed incorrect Eximus enemy title on the Cambion Drift.
    • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
    • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
    • Fixed a Host migration triggering a script error when encountering a puzzle in the Cambion Drift.
    • Fixed a script error that occurred at the beginning of the Necramech training mission of the Heart of Deimos Quest.
    • Fixed a script error during the Corpus survivor Bounty in Cambion Drift.
    • Fixed a script error when activating an Eidolon Hunt after a Host migration has occurred.
    • Fixed a script error when a Host migration occurs during Cambion Drift 'Lure the Assassination Target' Bounty. 
    • Fixed a script error that could occur if you immediately took out a Fishing Spear upon entering Cambion Drift from Necralisk.
    • Fixed a script error that could occur when a Fish died while you were successfully catching a different one. 
    • Fixed a script error when a Fish survived damage after you died and Revived. 
    • Fixed a script error when initiating a K-Drive Race in the Cambion Drift.
    • Fixed script errors that could occur if you died during the Fass/Vome fight sequence.
    • Fixed a script error when a Jugulus dies.
    • Fixed a script error when a Leaping Thrasher dies.
    • Fixed a script error related to Venari. 
    • Fixed a script error when casting Xaku’s Accuse ability.
    • Fixed crazy decimals on the Survival Instinct and Sly Devolution Mod descriptions.
    • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
    • Fixed a script error if Garv dies.
    • Fixed a script error related to the Profit-Taker.
    • Fixed a script error that could occur when using Transference. 
    • Fixed a script error when using the Necramechs’ Guard Mode ability.
    • Fixed a script error when entering an enemy camp in the Orb Vallis.
    • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
    • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
    • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
    • Fixed a script error that occurred when a Necramech died. 

    *Known Issue:

    • Incorrect controller button callouts during the Necramech training mission.

    Hey, thank you for the hotfix! As side question, will it ever be possible that, now we are receiving hotfixes more regularly, we could get new posts for each like PC instead of edits on the main update tab? It would make it more obvious if a hotfix had landed if you were there to see redtext, and it would make it easier to understand what fixes were part of which updates. Thank you for the update though

  4. Good god no. First off chroma already has the idea of using other frames to make his parts and his farm is therefore a big pain (non prime of course). Furthermore, a frame that is just a mix of other frame abilities is not unique. It may have a unique playstyle due to the abilities it gains but the frame itself if nothing more then a hodgepodge of other frames which limits the identity. 

  5. 4 hours ago, kwlingo said:

    Too many times I see Rhino mains claiming Rhino is a great team synergy for missions like SS, Plague, Eidolons, Profit Taker, etc.

    Is it once to have a small damage boost? Yes but most of the time you don't need a damage buff for the mission or there are other frames that do a better job.

    Is he needed to boost the speed of the objective? No

    There are so many other frames that will help out the entire team.

    I believe Rhino's are damage hoarders and self protectors instead of groups synergy driven. They want to solo the mission but in a group setting.

    What are your thoughts? Does he need a change?

    I mean, i personally wouldnt call a teamwide 150% damage buff small, but oh well >_>

    • Like 1
  6. 11 hours ago, SmokinDice said:

    I mean.. thats cool and all, but with the way the game is balanced currently and enemys having horrendously high hp and armor in comparrison to their damage output (because health and damage sccaling becomes worse and worse over time and needs a complete overhaul), no matter how fun it may be or how awesome it looks and feels, it wont do anything to enemys when fired back and would be totally useless and not worth a mod slot..

    Assumably there would be a damage multiplier. It was sadly changed a bit ago but the Amalgam Javlok mod had a feature where blocking with a sword and shield would reflect 6000% damage to the enemies. This mod was great, albeit used little, that made reflection damage viable. Give the augment a value over 1000% that scales with strength, or give it a multiplier based on enemy level, or make it apply some sort of cc or debuff. That would make it viable 

×
×
  • Create New...