(PSN)CommanderC2121
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Everything posted by (PSN)CommanderC2121
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Amber Archon Shard - fix
(PSN)CommanderC2121 replied to (PSN)Isengrim-04's topic in General Discussion
Id rather we keep parkour velocity and add to it sprint speed. Until then I see 0 reason to not just run 5 duration reds on gauss -
Rate this weeks incarnon weapons:
(PSN)CommanderC2121 replied to Traumtulpe's topic in General Discussion
Cedo/cyanex. It will lock onto an initial target, and bounce between 3 more after. The initial target tracking can be wonky depending on flight speed but the following bounces are very reliable -
Rate this weeks incarnon weapons:
(PSN)CommanderC2121 replied to Traumtulpe's topic in General Discussion
Generates explosive tracking/homing saw-blades with innate heat. Its fun -
Rate this weeks incarnon weapons:
(PSN)CommanderC2121 replied to Traumtulpe's topic in General Discussion
The miter is beautiful! You take back that insult! -
Rate this weeks incarnon weapons:
(PSN)CommanderC2121 replied to Traumtulpe's topic in General Discussion
When I got the miter for the final evolution I picked the “charge for 1 second to increase AoE” and thought the weapon was solid. Not the best, but the explosions were cool and the status damage was solid. Then I swapped to the crit bonus (22%) and jfc its insane. The incarnon mode has a base crit chance of 42%. To say this thing shreds would be an understatement. I shot once at torment and deleted them in a steel path test run. -
thoughts on the new Baruuk deluxe skin
(PSN)CommanderC2121 replied to (XBOX)MrShekelz17's topic in General Discussion
I like the deluxe for baruuk mostly, although im not a fan of the hollowed arms. Got my fashion set up to have 6 arms on him and it feels thematically sound to have this martial arts master with multiple arms and techniques and stuff -
Came up with Limbo augments for funsies
(PSN)CommanderC2121 replied to Bratty_Child's topic in Warframes
I actually really like this idea. A localized bubble on limbo would help him better fulfill the rift fantasy without hampering allies Kinda confused by the wording here, but from what I gather it seems interesting. Dealing damage to enemies in stasis when stasis ends is cool, but I question the usefulness of the ability when my gun could just kill them without dropping stasis I think it needs more then just a single use vauban vortex, but it would pair well with an additional affect like bonus damage or defense removal -
Are we ever getting that Werewolf frame?
(PSN)CommanderC2121 replied to (XBOX)GearsMatrix301's topic in General Discussion
Ive felt voruna is more of an apex hunter, like Predator, instead of just a wolf frame. Given the invis, focus on melee damage/attacks and leaping attacks -
Should Subsume Banish get a rework?
(PSN)CommanderC2121 replied to (PSN)Hopper_Orouk's topic in General Discussion
Ive found the best use for banish as a subsume (or subsuming things onto limbo to banish) are abilities or summons that have health bars. My best example is Decoy from Loki. I unironically love decoy on limbo. Throw down a decoy, banish it, and its an unkillable aggro magnet, and with the savior decoy mod you can play a lot more aggro as limbo knowing you have a free get out of jail card. Afaik it works on molt as well, and it should work on summons like rumblers, although Im not sure how the damage side of summons interact with the rift -
Bringing Back Self-Damage: an Idea™
(PSN)CommanderC2121 replied to emmyemi's topic in General Discussion
It feels that I am in the minority saying this, but I dont think self damage returning is a good thing for the game. For the longest time, weapons that were AoE (ogris, grattler, kulstar) were rarely ever used because the burden of use was greater then their reward. Hell, I couldnt use the grattler at all when gravimags were added without using revenant. Then DE worked on some iteration and we got some weapons like the acceltra/akarius/ayaunga that had delayed fuse explosions. Tbh I know plasmors are considered AoE but personally they always felt more of a gray area when compared to the bramma/zarr/ogris forms of AoE now however we have received a major influx of weapons with minor AoE or even major AoE that would be crippled with the reintroduction of self damage. Even a %base damage system would be problematic as it would hurt tankier frames more then squishier frames due to it being a %of hp, especially is it was true damage. Furthermore, many of the complaints were not because someone shot the floor and died, but because an ally/enemy/pet/random butterfly flew into the explosive and killed you before you could react. Maybe I am slightly biased as one of my favorite weapons includes the grattler, but the gun would instantly become unusable again, along with the trumna alt fire, the and who knows how many more updates the staticor would get again -
What's the worst passive of all the warframes
(PSN)CommanderC2121 replied to (PSN)Daikon177's topic in General Discussion
Id say Frost, Revenant or Nova. All 3 require the frames to take damage, which is bad for different reasons depending on the frame. Frost only has a 10% chance to freeze an enemy melee hit, which is pitifully rare in the first place, pitifully low in the second, and extremely dangerous in high levels in the third place. Nova requires a knockdown to knockdown enemies within kissing range, which isnt great as a knockdowned frame is a dead frame often enough, and primed sure footed is hella meta making her passive worthless. Revenant needs to lose his shields to do a pitiful like 100 damage, which is a joke cause revenant has troubles taking damage as it is. Inaros passive is thrown around a lot but his passive is a 2 part passive people usually forget about. Obviously the bad revive, but He also has lifesteal on weapon finishers, which he can force proc with desiccation. Not amazing per say, but better then people give credit. Hydroid is rough but at least his passive can be activated without taking damage. loki can use his for riven challenges and meme builds Nyx/Xaku kinda just exist but its not detrimental for their passives to be used like it can be for nova/frost. Id just like his damage/range to scale based off ironskin hp to a cap of say 2000 damage in a 20m radius <_<- 18 replies
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- PC
- Nintendo Switch
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(and 2 more)
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What is good about cross-play?
(PSN)CommanderC2121 replied to FadeToNull's topic in General Discussion
Why are you acting like anyone here has A) control over who runs the game and B) wanted Tencent? As for the main post, for someone like me who has a lot of PC friends, and who enjoys midgame interaction, Ive really been enjoying crossplay. I do have a ps5, so load times are equal or better then pc players for me, although I had no idea spawn rates even changed between platforms till recently so I do hope that is fixed -
Shield Gate Abuse and its Effects on Teamplay
(PSN)CommanderC2121 replied to (PSN)xRagingLionx's topic in General Discussion
*gauss walks in* Wait, your shields dont naturally regen in .8 seconds? -
Shield Gate Abuse and its Effects on Teamplay
(PSN)CommanderC2121 replied to (PSN)xRagingLionx's topic in General Discussion
Or just have decaying remove shield gating while equipped -
We must have played very different games, as i felt the AoE meta never left. Even then, the incarnon weapons forms of AoE are more varied and less of a pest then the bramma/zarr meta ever was imo
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I find it interesting…
(PSN)CommanderC2121 replied to (PSN)Rebel-sonie's topic in General Discussion
I think Ive got 2 rivens for it actually xD a while ago I had a build that broke 100k damage on the stat screen. Nowadays the riven lets me crank that status and multishot -
I find it interesting…
(PSN)CommanderC2121 replied to (PSN)Rebel-sonie's topic in General Discussion
Best gun in the game, I will die on this hill -
Yea fair. I got it last night and on Gauss its stupid fun. Combine the innate ammo efficiency and energized munitions and its disgusting
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Look man, Ive been hyped since the leak about bolter, just let me happy with my full auto boltshotgun
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I always love how everyone acts like the catchmoon was gutted and became useless after the nerf. The nerf never touched the damage of the gun, only the range/fall off. Ironically enough it actually got a buff about a year later to the range, so the only nerf that stayed was that the fall off past its range. Catchmoon is still in the upper echelon of weapons even now. Only weapons that are unarguably better are the incarnon and a few tenet/kuva secondaries
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I find it interesting…
(PSN)CommanderC2121 replied to (PSN)Rebel-sonie's topic in General Discussion
My guy, steve and scott were running the game when rivens and kuva/tenet weapons were added… -
I love the incarnon upgrades. Got a braton and lato so far, and both feel great. Lato is especially fun with the bouncing damage