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Arclet

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  1. The beam effect when firing the charged shot also seems majorly delayed along with the energy color bug of the magazine. Sometimes the beam isn't even visible at all
  2. Some 5 minute mishmash ideas below: 1. Charge up Mechanic Tap to swap between light/dark Hold to charge up the amount of damage reduction/increase. Power strength affects max % of dmg reduc/inc, Efficiency affects energy/s consumed while charging up, requiring heavy casting time for heavy damage gain. Can use casting speed% to increase the charge up rate. 2. Creation Ability Mechanic Hold to switch between light/dark Creates fields of light/dark OR throws light/dark canisters that affects enemies instead of a straight buff, affects teammates (50% strength) 3. Ramp up Mechanic: LIGHT - Increases damage taken by enemies per shot similar to duviri decree, affects enemies in an AOE (not affected by ability range but something else instead) DARK - Decreases enemy accuracy per shot, affects enemies in an AOE (not affected by ability range but something else instead)
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